Alright! Sharing time, let's go!
50-60 fps settings
2500k @ 4.5 GHz
GTX 560Ti @ stock with beta drivers
8 GB RAM
Triple buffered Vsync through D3DOverrider
16xAF High Quality through nVidia Inspector
The following settings:
(Note: SSAO is disabled in C:\Users\Name\Documents\my games\Far Cry 3\GamerProfile.xml)
And here are some screenshots (they don't show the frame counter, but they're all 60 fps):
And here's my post from earlier about some important settings:
50-60 fps settings
2500k @ 4.5 GHz
GTX 560Ti @ stock with beta drivers
8 GB RAM
Triple buffered Vsync through D3DOverrider
16xAF High Quality through nVidia Inspector
The following settings:
(Note: SSAO is disabled in C:\Users\Name\Documents\my games\Far Cry 3\GamerProfile.xml)
And here are some screenshots (they don't show the frame counter, but they're all 60 fps):
And here's my post from earlier about some important settings:
Ledsen said:I've found a few settings that are key to maintaining a high fps on a medium-range system. They are
- SSAO
SSAO -> HDAO takes 7-8 fps right off. SSAO looks like shit. Just disable it.
- Shadows
Lowering it to medium from high did wonders.
- Post-process FX
Same as shadows, medium works MUCH better than high.
- MSAA
Holy shit what a performance hog. Even 2xMSAA shaves ~10 fps off the top... wow.
- Surprisingly, putting "Alpha to Coverage" (foliage AA basically) from "off" to "enhanced" gives me only a 2-3 fps hit! It does A LOT for the image quality, since it greatly reduces shimmering in trees and foliage. So I recommend cranking that one up to maxium. I can't stress enough how much better it makes the game look, especially if you don't enable MSAA (which you probably shouldn't with a mid-range system).
EDIT! Since I wrote this, I've tried turning AtC off, and I have to admit I may have exaggerated the effect. I left it off, and instead turned on HDAO. HDAO has a huge impact on the depth of any scene, since it adds lots of subtle shadowing to the environments. The trade-off was worth it.