Turn off Vsync momentarily to see if you get a big framerate hit.
Did someone say that the game patched today? Any patch notes?
Yeah, all those Nvidia Inspector AA solutions won't really work without a compatibility flag ...
Try turning PostFX to medium, happens to me as well with it on anything higher than medium on a 7970.
I have had it set to medium and now it's set to false. Same thing happens. Although on false I seem to have more motion blur for some reason.
0x004012C1 allows SGSSAA in DX9. Also, TrSSAA, but that ruins cinematic DOF, so it should be turned off.
Sorry to ask this again but I am wondering if my 330m will be enough for this game. Thanks
That's very hard to say honestly. This is the first time I'm even hearing of this card...
Full name is Nvidia GT330M. It's a laptop video card. I'm running a 2010 Macbook Pro with Windows 7 via bootcamp so I'm not going to be surprised if this is the end of me being able to play new games on it. It's about time I built a desktop.
Full name is Nvidia GT330M. It's a laptop video card. I'm running a 2010 Macbook Pro with Windows 7 via bootcamp so I'm not going to be surprised if this is the end of me being able to play new games on it. It's about time I built a desktop.
Skyfireblaze's config did wonders for me while climbing antennas. Before I only got about 40 fps while climbing up, now it never dropped below 60 and stayed at 70 or higher for the most part. <3
Woo! And I'll take some jaggies if that means I don't have to deal with horrible fps.
Thank you. Here's my results:
DX11:
DX9:
So no ~20 fps improvement for me
Edit:
After running around in the jungle my DX9 fps seems more stable now than with my old settings. It's staying at about 65fps all the time now and I got dips down to 50 before in this same area.
Skyfireblaze's config did wonders for me while climbing antennas. Before I only got about 40 fps while climbing up, now it never dropped below 60 and stayed at 70 or higher for the most part. <3
Woo! And I'll take some jaggies if that means I don't have to deal with horrible fps.
I tried Skyfireblaze's config too. And what the hell, it greatly improves framerates in towers. Now I want to know why
where can i find his config? link?
4xsparse grid is predicatably too much but 2x looks pretty good, better than FXAA and I get 40-60fps (570).
Hmm that makes the whole thing even more odd xD Have you tried to compare your FPS while looking straight into the sky?
What's up with this not unlocking for 23 hours? They did the same for AC3.
It's not the SSAO which causes this...
New Settings:
I don't know what to make of this.
Whoa, pretty good, do you mind to post your complete config? Resolution, game settings and Inspector settings?
<RenderProfile MSAALevel="0" AlphaToCoverage="0" SSAOLevel="1" SDSM="0" ResolutionX="1920" ResolutionY="1080" Quality="custom" QualityEditor="editor_ps3" Fullscreen="0" Borderless="1" UseD3D11="0" D3D11MultithreadedRendering="0" WidescreenLetterbox="0" UseWidescreenFOV="1" FOVScaleFactor="1.26" EnableSubResolution="0" SubResolutionX="1920" SubResolutionY="1080" VSync="1" RefreshRate="0" DisableMip0Loading="0" GPUMaxBufferedFrames="0" ShowFPS="0" MaxFPS="60" Brightness="1" Contrast="1" GammaRamp="1" AllowAsynchShaderLoading="1">
<CustomQuality>
<quality ResolutionX="1920" ResolutionY="1080" EnvironmentQuality="high" AntiPortalQuality="default" PortalQuality="medium" PostFxQuality="ultrahigh" TextureQuality="high" TextureResolutionQuality="high" WaterQuality="veryhigh" DepthPassQuality="high" VegetationQuality="veryhigh" TerrainQuality="high" GeometryQuality="ultrahigh" AmbientQuality="high" DeferredAmbientQuality="high" ShadowQuality="veryhigh" EditorQuality="" Hdr="1" HdrFP32="0" ReflectionHdr="1" EnableVertexBinding="1" id="custom" />
</CustomQuality>
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="0" FXAALevel="0" SSAO="0" MotionBlur="0" id="ultrahigh" />
</Post>
</RenderProfile>
got the same issue with InjectSMAA, which I've used in plenty of other games without issues
weird
and yeah had to first start the game in DX11, then set it to DX9, restart the game, exit again, then copy your DX9 config ... but all that was without injectors
I'm going to try some different combinations/things I guess, but I can't find anyone on google with a suggestion on what might be the issue here
edit:got the game from GMG so just basic Uplay, no other software even in the task manager right now
Can you please confirm that SSAO you added in the list is actually working ?
Not sure if this has been said already but I noticed a strange difference between DX9 and DX11. In DX9 my frames are generally better when I'm just walking around the jungle or in a town or something, but tank when I overlook a big area, like from the top of a cliff or something. When I switch to DX11 my frames are slightly lower when walking around the jungle and whatnot, but stay much higher when overlooking a big open space.
Yeah, I got pretty much the same with both settings for that too. This engine is weird.
Rarely ever mess with Nvidia Inspector, aren't these the correct settings?
They don't appear to work.
The SLI bits are the ones you told me about and they certainly work.
I have not been able to get SGSSAA to work in DX11.
People who post about using SGSAA without posting their compatibility bits are worst people of all.
Have they actually managed to enable SGSSAA though?
When I hear people say they are playing at 1080p and up with ungodly levels of SGSSAA and MSAA and still get 60 fps I am......doubtful...
Belief is a powerful drug and makes the brain see smooth lines where there is jagged edges.
I couldn't SGSSAA working unless I put the bit [0x004012C1] into both the anitaliasing compatability and anitaliasing combatability (DX1x) fields.
That's very true. Looking at screenshots the supposed SGSAA they're are jaggied as shit.
Sure it works in your screenshots man? I see jaggies all over the place.
But I did try with both fields, changes nothing.
You need to put the .dll and .ini files in the /bin directory, and the other two files in the /Far Cry 3 directory. That solved the crashing for me.
At least yours is somewhat working n0n44m
My GPU temps don't rise, image is still a bog standard non-AA image and that's it.
Anyone else get the game from the AMD promo? I redeemed the code via ubishop but I want to know when I can download. Midnight?
Just to be certain, you are running the dx9 executable for this correct? it won't work with dx11.
The AA is really a pain in the ass in FC3 :/