DX11 should perform a lot better in pretty much all cases, especially open world game.
Oh I'm sure, though the consensus seem to be that in this particular case there is a noticeable performance hit going dx11.
DX11 should perform a lot better in pretty much all cases, especially open world game.
Are AMD users getting a boost from DX11 but Nvidia users are seeing the opposite?
I can only think that they do some things only with DX11 on.Oh I'm sure, though the consensus seem to be that in this particular case there is a noticeable performance hit going dx11.
Usually SSAO is applied no matter what is on screen.
Is there a way to turn off blurring without affecting anything else?
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="0" MotionBlur="0" FXAALevel="0" id="medium" />
</Post>
Yes there is
Go to: My Documents\My Games\Far Cry 3 and then open the file GamerProfile.xml with any text-editor. Now add the following after </CustomQuality>
Substitute id="medium" /> with whatever you have the Post Processing setting set to and then make the file write-protected. For a example of how the file can look, look at my screenshot above.
Nope, I see worse performance in DX11 across the board. 7970 here
Yes there is
Go to: My Documents\My Games\Far Cry 3 and then open the file GamerProfile.xml with any text-editor. Now add the following after </CustomQuality>
Substitute id="medium" /> with whatever you have the Post Processing setting set to and then make the file write-protected. For a example of how the file can look, look at my screenshot above.
<Post>
<quality GameDepthOfField="1" CinematicDepthOfField="1" MotionBlur="0" FXAALevel="2" id="ultra" />
</Post>
Could you paste your config, I'd like to try it out but I'm too lazy to edit it manually right now.
I have a 6950 2GB and I'm using the latest 12.11 beta. So I should be getting about the same performance as you.
Code:<RenderProfile MSAALevel="0" AlphaToCoverage="2" SSAOLevel="4" SDSM="0" ResolutionX="1920" ResolutionY="1080" Quality="custom" QualityEditor="editor_ps3" Fullscreen="0" Borderless="1" UseD3D11="1" D3D11MultithreadedRendering="0" WidescreenLetterbox="0" UseWidescreenFOV="1" FOVScaleFactor="1.365" EnableSubResolution="0" SubResolutionX="960" SubResolutionY="540" VSync="0" RefreshRate="0" DisableMip0Loading="0" GPUMaxBufferedFrames="1" ShowFPS="0" Brightness="1" Contrast="1" GammaRamp="1" AllowAsynchShaderLoading="1"> <CustomQuality> <quality ResolutionX="1280" ResolutionY="720" EnvironmentQuality="high" AntiPortalQuality="default" PortalQuality="medium" PostFxQuality="medium" TextureQuality="high" TextureResolutionQuality="high" WaterQuality="veryhigh" DepthPassQuality="high" VegetationQuality="veryhigh" TerrainQuality="high" GeometryQuality="high" AmbientQuality="high" DeferredAmbientQuality="high" ShadowQuality="high" EditorQuality="" Hdr="1" HdrFP32="0" ReflectionHdr="1" EnableVertexBinding="1" id="custom" /> </CustomQuality> <Post> <quality GameDepthOfField="1" DepthDownsample="1" CinematicDepthOfField="1" MotionBlur="1" SSAO="1" FXAALevel="0" CloudShadows="1" SSAOMaxDistance="100" id="medium" /> </Post> </RenderProfile> [/quote]
Brilliant, will try it now. I actually only want to disable 'motion blur', I'm okay with depth of field and FXAA (which I have set to '2' in the game, if that's the same thing). Would something like this work?
Yeah that should workBut you can also just omit everything but Motion Blur then like this:
<Post>
<quality MotionBlur="0" id="ultra" />
</Post>
Thennn I'm gonn say its probably not working. I barely get 30fps at 1080p with 4xSGSSAA with a GTX 670.Thanks, with that bit I'm getting smooth frame rates (60fps) with 4x MSAA and 4x SGSSAA at 2560x1440 as long as PostFX is set to medium. Anything higher and it's really jerky. DX9 definitely gives me better frame rates but the lighting seems to be more noticably flat compared to DX11. I could just be imagining things though.
Yeah sure here you go!
Yeah that should workBut you can also just omit everything but Motion Blur then like this:
Hm, doesn't work. This happens:
I set GamerProfile.xml to read-only, as instructed. Any other suggestions?![]()
Your PC is possesed, burn it.
Thennn I'm gonn say its probably not working. I barely get 30fps at 1080p with 4xSGSSAA with a GTX 670.
was trying Sethos' settings ... (in hope I could get 120 Hz + some SGSSAA)
just the config gave me 120+ fps![]()
but adding SweetFX = game instantly closes after launching
no additional software whatsoever loaded, basically bare Windows 7 right now... no browser open no GPU overclocking software nothing .... just Uplay & MSE in the background
disabling Uplay overlay doesn't help either
you guys use the latest version from guru3D right?
I'm gonna try InjectSMAA now
I'm on a 690, but yeah it's possible that it's not working.
The injectors seem to work for some, not for others. I just plonked it all in the 'Bin' folder, tweaked the SweetFX_settings.txt by only adding Lumasharpen and SMAA. Even have FRAPS, Bandicam, Precision X and all that running the background no problem.
Only thing I can say is, make sure you've set it to DX9 and saved those settings. Install SweetFX, start up the game in hope that it works and then do all the GamerProfile afterwards. Could be some residual DX11 setting or something ... Honestly it's puzzling.
Hm, doesn't work. This happens:
I set GamerProfile.xml to read-only, as instructed. Any other suggestions?![]()
Your PC is possesed, burn it.
DX9 0x004012C1
Pretty these bits are making everything disappear for me, other than the skybox and some random geometry...
have you tried 0x004010C5 , someone mentioned that earlier.
OK fixed the injector issue I think ...
setting Uplay to OFFLINE MODE made the game launch with InjectSMAA, and pressing pause (enable/disable) does seem to make a slight change to some of the edges
are you SweetFX people also using offline mode?
gonna try SweetFX now (...)
I will, thanks!
I generally get okay framerates with my AMD955BE and HD5850 but I get extremely low framerate when climbing a tower and watching the ocean/hills in the distance. Anyone have any idea to improve performance? Are there some draw distance or lod settings I can edit to fix this?
You should clock that i7 up to 3.8Ghz. Well, as long as you aren't running on stock cooler. Though if you are on stock cooler, that's a good overclock.
Thennn I'm gonn say its probably not working. I barely get 30fps at 1080p with 4xSGSSAA with a GTX 670.
please report back with results! and perhaps a screen or two! If you could grab a screen with everything set to low and AA forced with inspector I would really appreciate it!
I finally settled on a nice configuration with a nice balance between performance and IQ while still keeping my GPU usage/fan from going crazy.
Feels good, now I can enjoy the game even more!
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Anybody know exactly what the various options, low, high ultra, for the PostFX setting do?
What an intelligent question.
Unfortunately it didn't even work for me. So I'll have to wait and see what comes down the line regarding inspector.
I guess it boils down to enabling the in-game FXAA, depth of field, motion blur and GI as you go up. Nothing else changes IMO.What an intelligent question.
I guess it boils down to enabling the in-game FXAA, depth of field, motion blur and GI as you go up. Nothing else changes IMO.
Wanted to do a quick and dirty comparison between DirectX 9 with the SMAA / Sharpen of SweetFX / Game's FXAA and DirectX 11 vanilla with HDAO but still FXAA. Just had to see the difference for myself but might as well share with the Gaffies.
1) DirectX 9 / DirectX 11
2) DirectX 9 / DirectX 11
3) DirectX 9 / DirectX 11
310.64Don't work for me either, what driver version?
Yeah, all those Nvidia Inspector AA solutions won't really work without a compatibility flag ...
Yeah sure here you go!