I just hope it lives up to the potential that FAST on Wii showed, but didn't reach. That game felt more like a solid proof of concept, but not an actual great game.
The track designs were decent, not great. It felt like the way to play the game was to treat every race like a time trial and make an optimal line to get the orbs, so the duality mechanic ultimately detracted from the game since collecting those became the focus of the race. And with better standard controller options (gamepad/pro) hopefully they add some sort of drifting/air brakes instead of just having analog stick turning alone. That bothered me more than it should have. And of course, a better sense of speed, FAST really only felt "fast" during the boost sections you use orbs on.