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You should read your own post history especially all your posts in this thread.
I don't pretend to be more than most of the armchair engineers in this thread. That's the difference.
You should read your own post history especially all your posts in this thread.
VRAM size determines the amount of data stored locally to the GPU, it will affect how much data can be involved and still run at the same speed. So you can use higher quality textures, more anti-aliasing, and more shaders (which are stored as images, similar to textures) at the same resolution and still get a good framerate because the card can hold all that data locally, and doesn't have to wait to fetch it. It's worth noting that the pixel buffer is stored in the VRAM - a higher resolution or will increase the size of the buffer
In the PS4s case, The spec bump should in theory allow better framerates
VRAM size determines the amount of data stored locally to the GPU, it will affect how much data can be involved and still run at the same speed. So you can use higher quality textures, more anti-aliasing, and more shaders (which are stored as images, similar to textures) at the same resolution and still get a good framerate because the card can hold all that data locally, and doesn't have to wait to fetch it. It's worth noting that the pixel buffer is stored in the VRAM - a higher resolution or will increase the size of the buffer
In the PS4s case, The spec bump should in theory allow better framerates
You can't, or shouldn't compare different games by different devs and think that proves one console has more limitations than the other. Not every developer makes the same decisions to make their games equally. To compare a 1080P very enclosed Fighter running at 60fps to a far more open 1080P FPS running at 30fps doesn't make any sense. There are less things going on in the environment in a fighter, with a lot less characters on screen at the same time. The same can be said about Racing games, one is a linear racer running at 60fps that has nothing dynamic about it, while the other is a more open World racer running at 30fps that has day/night cycles with dynamic lighting, shading, and weather effects. You also have to take into account that the development likely started at different times for each and every game, so to compare them is silly.
There are Pros, and Cons for each, so you have to take the good with the bad and realize both had to sacrifice something by two different and capable developers. Now, some other developer may come along and be able to provide all of the pros from above without any negatives, so it just depends on the developer, and the style of the game they are shooting for.
Now the best way to prove a system is more capable than the other would be to have a developer making a multiplatform game and pushing the limits of both consoles. Only then we would be able to notice a difference fairly, and far more accurate. Only time will tell, but I have a good feeling based on what Ubisoft's THE CREW dev said, that the PS4 has the better GPU, but it doesn't seem they are utilizing it fully due to other consoles having limitations.
Do you also happen to know the Mayor of Boston?Well, I know people who've actually worked on the PS4 hardware itself, does that make me some kind of well-connected insider? No.
Please enlighten me
so I guess Crysis run at 4 fps on intel integrated gpu is a design choice? Sounds like a hardware limitation to me.
Wrong thread???
The reason I am specifically focusing on bandwidth is that is has not been addressed. In theory the PS4 particularly for multiplat games should be able to reach 45-60 fps vs the xbone at 30 fps, all assets/lighting/shaders being equal. The ONLY difference between the two systems is the GPU and eSRAM. I cannot see it as a 32MB cache when their is differently not enough bandwidth on the system RAM to act a framebuffer. That's literally the only place it could go.
No, some in here are talking about PS4 being limited based on games running 30fps. I was just letting them know they are silly for thinking so.
I don't pretend to be more than most of the armchair engineers in this thread. That's the difference.
Most likely, yes.
Sony lied. PS4 is much closer to the Xbox One than previously revealed.
3,5 gig of RAM to run one OS for interface, internet and games ? It's crap.
Unless you are ok with screen tearing, frames should either be locked to 30 or 60 cause those are the 2 most commonly used refresh rates for TVs.
I really dislike using the "posting history" to discredit people's arguments, but for this one I have to say:
That's a wrap.
Most likely, yes.
Yep, worst case is 3 where Sony decide to use it for ads or integrating vine because it is trendy or something like that.
Because I really can't see anything useful, I'd say we will reach the point in 3 or 4 years where ND want 6GB for their new IP and Sony will make the call.
Screen tearing has nothing to do with this; see God of War 3 for example which has no tearing but the framerate is usually somewhere between 30 and 60. There are also loads of 30/60 fps games that still tear. Most devs just choose 30 or 60fps because it divides evenly into the 60hz refresh rate which makes for smooth motion.
One way or the other I would hope that some of that RAM is used so that there is even better multi-tasking than in Vita.
I would want it so that one could have several features and 'apps' of the OS open without having to exit a game and that switching between them is as seamless as possible.
This thread has been entertaining.
OT: It seems a lot of people on here now know about tech, how much do API's like Direct X and Open GL influence the graphical quality of games, can they make a significant difference in the face of hardware differences like in Xbox One V's PS4? I ask because I remember Microsoft touting some feature from Build on DirectX 11.2, I think it was layered tessellation or something that would be coming to the Xbox.
Screen tearing happens in those games because the framerate dips on those couple frames where the screen gets busy. So with a new fps number, the TV is not able to refresh evenly.
I just hope that the new PSN store is fast and snappy with all this reserved RAM. The current implementation is an atrocity.
Yeah manWhen has kagari become some kind of well-connected big shot? You people will latch onto anything.
The madness really seeps out of that one. So bitter too.
I haven't been following this much anymore, what's the deal with the title change? What happened?
Oh sorry but that comment is the very definition of armchair engineer. You said that this ram allocation would equalize the xbone and ps4 which can't be further away from the truth.
Yeah man
sooo what is the consensus, tub drained or tub filled?
sooo what is the consensus, tub drained or tub filled?
sooo what is the consensus, tub drained or tub filled?
Both consoles have access to those APIs, only the PS4 allows coding to the metal too (XO does not). So devs can subvert those APIs and code closer to the specific hardware. It's actually an advantage to the PS4, only one that will take more time and expertise to make use of.
sooo what is the consensus, tub drained or tub filled?
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People can check your last messages, you are in damage control mode all the day.
Depends.
Signicantly less RAM for games than previously assumed based on the "sources" in this thread. But slightly more than the DF article claimed.
Less RAM will only make the PS4 stronger. You're right.
what exactly was the previous assumption? the full 8?
i probably assumed 2GB at most, personally.
7 for games/1 for OS
Something that Sony never said. Smart move in trying to put them down over it.
You mean Tiled Resources?
AMD's GCN architecture has built-in hardware support for this feature so both PS4 and Xbox One will be great at it. On PC you need DX11.2 and Win8.1 to use it even if you're already using a GCN GPU.
PS4daily said that I remember?
I thought nobody would believe but...
I'm looking forward to when these consoles come out so we just pointlessly argue about games again and not system memory.
I'm looking forward to when these consoles come out so we just pointlessly argue about games again and not system memory.
Their inside dev source?
Really, people are going to accuse Sony of lying because of that?