They deny being paid by MS to make the game exclusive...yet they go exclusive
The fees are there to make Microsoft money, pure and simple.
Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!
microsoft: pay me and i will publish your game and market it for you, thousands of people will buy it but you can't release it on any other platform, deal?
whoever: ok
not that hard to understand.
Doubt it. Maybe as a Windows 8 release, but that Live exclusivity is pretty iron-clad.So, PC version sooner rather than later now?
Is this a MS thing or just a console thing? Anyone know about sony?
One thin i sure dont get about sony PSN is you download a game and right away there are patches too, why dont they just let you download the patched version instead. SMH...
Then why didn't you release it on Steam?
Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us.
...
We already owe microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.
I was waiting for the patch to continue playing. Now I'm just going to forget about it.
It's not ideal, but those fees are there for a reason
I just hope Microsoft reviews their draconian update rules next-gen. With the boon in games-as-service and F2P, they'll be in a bad stop if Sony and/or Nintendo upcoming platforms can be host such games and theirs don't.
Is this a MS thing or just a console thing? Anyone know about sony?
Isn't this the guy who said he didn't want to release it on PC because he wanted the game to be a console experience?
Maybe they should have got it right the first time, then.
Isn't this the guy who said he didn't want to release it on PC because he wanted the game to be a console experience?
I have to wonder though why it costs so much to patch a game on the 360. What exactly is that money going toward?
Maybe they should have got it right the first time, then.
Yeah, no.
What ARE the certification fees for the? To encourage developers to make sure their shit works?
But I thought they didn't want it on Steam because it's a "console game, not a PC game" that was "made to be played with a controller, on a couch, on a Saturday morning".
Isn't this the guy who said he didn't want to release it on PC because he wanted the game to be a console experience?
Yeah, no.
Why would anyone put their game exclusively on XBLA?
Warm kotatsu.Doubt it. Maybe as a Windows 8 release, but that Live exclusivity is pretty iron-clad.
What's Japanese for "comfy couch"?
Yeah, because Microsoft cares more about profit than they care about letting developers give gamers the best experience possible.
Yeah, no.
Polytron had the chance to patch FEZ for free and they fucked it up. This is their fault.
It'd be lovely if Microsoft could let them patch it 72 times for free until they managed to get a bug-free version, but unfortunately that doesn't come free.
(No one would realistically patch a game 72 times really, but I imagine these fees are there to discourage just such behaviour.)
You would of thought Indie developers would have learned by now.
It's probably coming to Steam.
Why would anyone put their game exclusively on XBLA?
this attitude only exists if you dont follow modern gaming development at all.