LordOfChaos
Member
On getting my PS5 and playing some Control, I tried out the two visual modes, ray tracing and performance. It didn't take long to opt for the added responsiveness over more accurate reflective surfaces. It technically targets 1440p and uses a temporal upscale already, but the game isn't the point specifically.
I figured this would be what this generations midway bump would be about, being able to use current performance modes and quality modes all together. But with a DLSS contender coming, now I wonder if we'll even need that.
We don't know what the performance of SR is going to look like, but anything close to this would be great. There's a red gaming tech video that speculates on even higher if you choose to believe that or not. But wherever it ends up, the fact is that current games that target 4K are spending over twice as much GPU power for marginally better results from a couch when we're still limited on GPU power and can spend it elsewhere.
4K is 3840×2160 (a total of 8.3 million pixels), while 1440p is 2560×1440 (3.6 million pixels), I think people sometimes forget what a difference this is, while with a DLSS 2.0 tier upscaling or even close, it would be nearly imperceptible from a couch to use a 1440p render and upscale.
What would saving that much GPU power afford us? I would think we could start to merge current performance and ray tracing modes without the need for new hardware, should developers patch for Super Resolution. Ok, so a half gen upgrade is usually over double the power, but this ain't bad.
Thots?
I figured this would be what this generations midway bump would be about, being able to use current performance modes and quality modes all together. But with a DLSS contender coming, now I wonder if we'll even need that.
We don't know what the performance of SR is going to look like, but anything close to this would be great. There's a red gaming tech video that speculates on even higher if you choose to believe that or not. But wherever it ends up, the fact is that current games that target 4K are spending over twice as much GPU power for marginally better results from a couch when we're still limited on GPU power and can spend it elsewhere.
4K is 3840×2160 (a total of 8.3 million pixels), while 1440p is 2560×1440 (3.6 million pixels), I think people sometimes forget what a difference this is, while with a DLSS 2.0 tier upscaling or even close, it would be nearly imperceptible from a couch to use a 1440p render and upscale.
What would saving that much GPU power afford us? I would think we could start to merge current performance and ray tracing modes without the need for new hardware, should developers patch for Super Resolution. Ok, so a half gen upgrade is usually over double the power, but this ain't bad.
Thots?