Its online, what do you expect. I respect your pop offs for SF cause I deserve it, but don't even start on Marvel.
Sadly this is the truth ;_;
I can only dream of a day where online tournaments are a norm.
Its online, what do you expect. I respect your pop offs for SF cause I deserve it, but don't even start on Marvel.
Sadly this is the truth ;_;
I can only dream of a day where online tournaments are a norm.
The reason I suggest SF5 won't grow the scene is because of projected shrinkage. I think it's safe to say that the scene is stagnate in terms of growth atm and I predict the scene to shrink in the near future because I honestly feel console gaming, the medium FGs are currently attached to beyond Japan, are losing relevance.
IF SF5 still makes sense 3-5 years from now, at best I think it may bring us back to 2010 - 2011. That nostalgic wave is not going to be as strong a force next time around and a lot of the old guard will be middle-aged.
I always find it interesting to hear about non-fg related stuff that event organisers get up to, like how level up streams weddings or something? And gootecks streaming dance parties and being a DJ? I think spending all that time just on FGs tho could put them in a tricky situation if the market changes and there's nothing decent released or played for a while, which is always likely.
I think DOA5U had the best model when it came to F2P. Every other I've seen is like like TR which sucks or KI which I will barely call a F2P model.
The concern I have here is... who would step up and do it? None of the Japanese developers with experience are really willing to make that kind of move and threaten what's left of the arcade market, the newer Japanese developers are all busy making waifu on waifu violence simulators, and out west the expertise in the genre is very thin -- it would be like asking an eastern developer to make a FPS.F2p is where fighting games will wind up and then we will have that disruptive FG that will bring new players in and grow the competing scene.
That is dependent on two factors one being the monetization model isn't a scam and two if the competive scene adopts PC gaming (steam boxes?)
Fighting games are too hard. How do I get better at fighting games? What fighting games should I get? We see threads like these pop up all the time.
From what I see from Sp00ky and Art anyways, they're aware of these sorts of things but also really, really like fighting games. Tough when you want to do something you like and can't motivate yourself to branch out, possibly even in fear of losing what you've currently established though.I always find it interesting to hear about non-fg related stuff that event organisers get up to, like how level up streams weddings or something? And gootecks streaming dance parties and being a DJ? I think spending all that time just on FGs tho could put them in a tricky situation if the market changes and there's nothing decent released or played for a while, which is always likely.
I think it will. The reason I say this is because of so many people out there that always wanted to get into SF or tried and gave it up. Make your game more accessible than before and you can retain those players. Unfortunately Capcom seems preoccupied with putting that accessibility in stuff like comeback mechanics than proper combat or game design though.The reason I suggest SF5 won't grow the scene is because of projected shrinkage. I think it's safe to say that the scene is stagnate in terms of growth atm and I predict the scene to shrink in the near future because I honestly feel console gaming, the medium FGs are currently attached to beyond Japan, are losing relevance.
IF SF5 still makes sense 3-5 years from now, at best I think it may bring us back to 2010 - 2011. That nostalgic wave is not going to be as strong a force next time around and a lot of the old guard will be middle-aged.
Alright after I watched more of that xrd milla vs the world shit. Hype restored.
Fighting games are too hard. How do I get better at fighting games? What fighting games should I get? We see threads like these pop up all the time.
Smash is the perfect casual friendly fighter though.I don't know what more people want. Something like Marvel 3 is very noob friendly. How do you dumb it down more than that?
Obviously Dive Kick and Smash don't count for some reason.
I think the problem a lot of people have is they don't know how to approach learning one or play people way outside their skillzone and feel like they have no chance of learning to be that good.Fighting games are too hard. How do I get better at fighting games? What fighting games should I get? We see threads like these pop up all the time.
Someone should make Smash, but with lifebars so it would be a fighting game.
Genre saved.
And Super Smash Bros will do much worse than Super Smash Bros Brawl.
Even including the 3DS game.
The concern I have here is... who would step up and do it? None of the Japanese developers with experience are really willing to make that kind of move and threaten what's left of the arcade market, the newer Japanese developers are all busy making waifu on waifu violence simulators, and out west the expertise in the genre is very thin -- it would be like asking an eastern developer to make a FPS.
I just don't see where it comes from, there really aren't any hungry developers in the genre, and the asset demands are too demanding for smaller, more agile independent developers. Maybe once the top end of the indie movement really stats moving into the A-AA space that got vacated this generation we might see a stab at it from some dedicated/insane specialists.
I think part of the problem is that when you are doing bad in a fighting game, there are zero positive reinforcement loops. Even when you're getting earfed in a MOBA, you're still gaining gear and levels and stuff happens and you're grinding toward that next unlock or custom drop. Whereas in a fighting game you're just stuck in an L factory until you figure it out, and a lot of people don't like that rawness.
Fighting games are too hard. How do I get better at fighting games? What fighting games should I get? We see threads like these pop up all the time.
Only because it's being released on a system that's sent to die.And Super Smash Bros will do much worse than Super Smash Bros Brawl.
Even including the 3DS game.
Offline is legit though. Best experience ever.
This is pretty cool. Thank you based Halo.You'll be glad to know that GGXrd has a medal system that keeps track of little things you done in a match and tells you at the end what you earned. It even has a little medal pop up under your life bar when you do those things
I think it will. The reason I say this is because of so many people out there that always wanted to get into SF or tried and gave it up. Make your game more accessible than before and you can retain those players. Unfortunately Capcom seems preoccupied with putting that accessibility in stuff like comeback mechanics than proper combat or game design though.
And the old guard doesn't matter that much, it's about reaching that broader audience and catching people on the fence or who've ever thought of getting into fighting games but x stigma or y limitation has prevented them from doing so. Financially secure people will still buy a copy because they can.[
Yup... people want instant gratification and this is not a genre they will be getting it from.
fighting games will be around but that doesn't mean they won't become irrelevant to the mainstream gamer. once that happens then companies like capcom and namco might start abandoning the genre and then fighting games will reach the true dark ages. these days you are likely to find many young gamers who have never even played a fighting game and it's only going get worse.As long as you have to play offline to have a decent competitive experience, fighting games are going nowhere.
"learning combos is too hard, srk inputs are too hard"
"okay here's smash bros"
"wavedashing is too hard, also I don't like combos"
DotA was huge before it had a sequel, and there was no game more brutal to learn than it. I would rather jump into Marvel for the first time right now than learn DotA again. And that game had zero goddamn positive reinforcement if you sucked. The only thing you earned was 45 minutes of getting ganked by the heroes you fed while your team bitches you out for being terrible. You have to go through that for at least 50 games before you rise above shit tier in that game. Nothing drives you beyond the will to dominate.I don't really buy into the accessibility argument -- LoL and DotA 2 are about as accessible and streamlined as a brick wall, but no one cares because that's the game everyone's playing, and there's a ton of external information out there.
I think part of the problem is that when you are doing bad in a fighting game, there are zero positive reinforcement loops. Even when you're getting earfed in a MOBA, you're still gaining gear and levels and stuff happens and you're grinding toward that next unlock or custom drop. Whereas in a fighting game you're just stuck in an L factory until you figure it out, and a lot of people don't like that rawness.
Actually I think the real issue is how matchmaking in most fighting games is super wack -- the games are their most fun when people are playing other players at or around their skill level, and finding that online randomly is way harder than it should be. There's still problems to solve here (the sequence of WLWLWLWLWLWLWL that would occur would still be a negative for a lot of people), but it would address a lot of issues.
Thing is fighting games destroys people's ego more so than any other genre. It's you versus someone. Most people hate losing and fighting games you will lose a lot. Certain people just cannot accept losing.
Yup, one of the best things in their games imo.Arc System Works games have always had things that let you know when things happened, which I think gets ignored too often.
You know which attacks are overheads/lows, you know which hit you drop a combo, and so on.
Thing is fighting games destroys people's ego more so than any other genre. It's you versus someone. Most people hate losing and fighting games you will lose a lot. Certain people just cannot accept losing.
That's a pretty accurate representation of casual Smash fans.
fixed
Damn Karst just ethered the entire genre.
Damn.
That flower super is fucking dumbshit tier :lol
He is also is coming off as insane and illogical
The positive reinforcement, transference and diversity points are pretty solid points I think. Stuff that universally helps. MK actually attempts to help people transfer skills between characters easily but it has problems elsewhere.He is also is coming off as insane and illogical
Also the best comeback mechanic ever is featured in their games.Yup, one of the best things in their games imo.
I am, I don't play online though for PS3.... It sucks. Some of my inputs don't even come out most of the time.
DotA was huge before it had a sequel, and there was no game more brutal to learn than it. I would rather jump into Marvel for the first time right now than learn DotA again. And that game had zero goddamn positive reinforcement if you sucked. The only thing you earned was 45 minutes of getting ganked by the heroes you fed while your team bitches you out for being terrible. You have to go through that for at least 50 games before you rise above shit tier in that game. Nothing drives you beyond the will to dominate.
The problem with fighting games is that they get boring because not enough new stuff happens. The events that occur are limited because it is 1v1, while DotA is dynamic, strategic, and best of all, there is horizontal transference of game knowledge between characters. DotA characters are less intricate than fighting game ones, and it is a good thing. They all have 4 specials and a normal attack, and you control them all in a similar manner. You don't have to memorize frame data, 1 frame links, combos, or any of that bullshit for your opponent either. This is why Smash is also the best fighting game. None of that matters in Smash, it is all instinct like DotA.
I can't just go and pick up and play Hulk just because I know how to play Dormammu. If the game is really poorly designed like BlazBlue, I need to spend an hour in training mode just to learn a basic combo so I am not complete garbage. How many people want to sit around and learn all this crap? DotA does not make you do this.
DotA also lets you express yourself creatively. My Zeus is not your Zeus. My build and approach is different. I can customize my toolset when I play and make it mine.
Do you see how far behind fighting games have fallen? They can't even manage quality netcode most of the time. The genre is stagnant because no one has taken the next step. If Smash Bros added character customization through H&H style cards, it would be the first step forward in the genre since Marvel 2.