They're not there quite yet, but in some instances, FFXVI's visuals feature a more natural-looking image than some of the older Visual Works CGI.Hell yeah. Looks cgi to me for sure. Like... cmon
Rebirth will be using Remakes character models probably touched up a bit. That said Remakes models were already really high quality and as this video shows the hair rendering was more dynamic than XVIs. I think the models will shine well in Rebirth with the improvement in lighting we can see in the trailer.They're not there quite yet, but in some instances, FFXVI's visuals feature a more natural-looking image than some of the older Visual Works CGI.
With every new AAA entry, I think their dev teams are closer to bridging the gap between the current output of Visual Works and real-time visuals.
I think it's plausible that at least one next-gen FF game could look nearly indistinguishable from current Visual Works cinematics from start to finish.
As much as I enjoy Visual Works cinematics, I'd actually prefer having the most cohesive visual experience possible, and what the dev teams accomplished on FFXVI makes me excited about future entries.
I'm looking forward to seeing what Creative Business Unit 1 manages to pull off in FFVII Rebirth. Seeing what they do better than CBU3 and where they fall short, etc,
Matsuda is that you ?
Hell yeah. Looks cgi to me for sure. Like... cmon
Yes. Please create a gameplay feedback thread to air your grievances so that we can patch any issues.Matsuda is that you ?
Hell yeah. Looks cgi to me for sure. Like... cmon
THIS IS MY WAIFU. THERE ARE MANY LIKE HER, BUT THIS ONE IS MINE.
Lol.
Eloise is beautiful too, she's some "Lulu" Vibes
Yeah it looks like CGI… mediocre, dated CGI, minus the “shiny” sheen that typically comes with it.Hell yeah. Looks cgi to me for sure. Like... cmon
Yeah but still. It has that feel sometimes. Low quality cgi or notYeah it looks like CGI… mediocre, dated CGI and minus the “shiny” sheen that typically comes with it.
Yea, I know what you mean. It was a bit jarring when I first saw it (not counting the opening) but I understand why they went with CGI for those few scenes.7Remake's CGI felt like they were done fairly last minute, apart from the opening. I'm thinking the switch from CC2 to in house is why there was a discrepency between the visual look of the characters.
Exactly why this whole “FFXVI looks like CGI” narrative is utter nonsense. I wanted to see these characters and the Eikons in CGI so badly.Some of the character model details look, but the overall presentation, physics, materials, scene complexity etc is nowhere near close to being FF13 CGI caliber.
Movie CGI isn't even that good these days. Most Marvel films look like complete ass, worse than a lot of video games I've played in recent years.could we get away from that ridiculous "looks like cgi" term? Depending on which release year and budget one has in his mind that can mean anything from stick figures to avatar......
My girl Jote always looks good . Still wonder how tf Jill- main character looks worse than almost every side characters.Hell yeah. Looks cgi to me for sure. Like... cmon
Jill's color choice is gray hair with gray eyes. Unfortunately she just doesn't look as colorful as the other characters. Her face model is one of the highest poly models, only Clive has the same amount of face detail. But her color scheme makes her look somewhat drab compared to the other ladies.My girl Jote always looks good . Still wonder how tf Jill- main character looks worse than almost every side characters.
I swear they could swap Tarja, Jote, Mid or even the bartender at the hideout and they all looks better than Jill.
Nah I know her overall design is not good . Her face model maybe has higher poly than other (doubt that) but how they design her face looks really bland compare to other female character.Jill's color choice is gray hair with gray eyes. Unfortunately she just doesn't look as colorful as the other characters. Her face model is one of the highest poly models, only Clive has the same amount of face detail. But her color scheme makes her look somewhat drab compared to the other ladies.
THIS IS MY WAIFU. THERE ARE MANY LIKE HER, BUT THIS ONE IS MINE.
I think even Uncharted 4 was leagues above this honestly. Of course that wasn't an open world game. But it still looks like top tier CGI in many parts.They're not there quite yet, but in some instances, FFXVI's visuals feature a more natural-looking image than some of the older Visual Works CGI.
With every new AAA entry, I think their dev teams are closer to bridging the gap between the current output of Visual Works and real-time visuals.
I think it's plausible that at least one next-gen FF game could look nearly indistinguishable from current Visual Works cinematics from start to finish.
As much as I enjoy Visual Works cinematics, I'd actually prefer having the most cohesive visual experience possible, and what the dev teams accomplished on FFXVI makes me excited about future entries.
I'm looking forward to seeing what Creative Business Unit 1 manages to pull off in FFVII Rebirth. Seeing what they do better than CBU3 and where they fall short, etc,
Looks like FF14 random character generator to me.Hell yeah. Looks cgi to me for sure. Like... cmon
Good thing you're leaving soon. you don't seem to know where's the money.Yes. Please create a gameplay feedback thread to air your grievances so that we can patch any issues.
16 looks great considering that this what we all thought 10 looked like 16 21 years ago.Hell yeah. Looks cgi to me for sure. Like... cmon
Exactly.could we get away from that ridiculous "looks like cgi" term? Depending on which release year and budget one has in his mind that can mean anything from stick figures to avatar......
FFXIII’s CG cutscenes shit on XVI’s cutscenes any day of the week. Don’t be delusional + disingenuous with your “movie CGI isn’t that good nowadays” while cherry picking examples. Obviously CGI can vary in quality.Movie CGI isn't even that good these days. Most Marvel films look like complete ass, worse than a lot of video games I've played in recent years.
The days of comparing "real time" to "CGI" are long past, because Hollywood outsources movie VFX to the cheapest Chinese studios they can find now and real time video game graphics have advanced so much.
FFXVI legit has real time cutscene sequences which are indistinguishable from the fully pre-rendered sequences of FFXIII.
Nautilus is that you??Upgrade the graphics, downgrade the RPG genre -SquareEnix
From the CG supervisor at Square Enix Tokyo who worked on FFXIII’s cutscenes:
Even he prefers realtime. And I do too.