• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

IGN: Final Fantasy 16 Has To Be PS5 Generation Only (SSD chatter)

Go_Ly_Dow

Member

Final Fantasy 16 joins a small group of games that are new generation-only, and will be a timed exclusive for the PS5 at launch. But the reason for it not being cross-generation isn't just down to its impressive graphics; its combat system relies on the memory and transfer speed of the PS5 system.

At a recent hands-on session we discovered that Final Fantasy 16's boss battles seamlessly blend between player-controlled combat and cinematic cutscenes. To create this blend with no load screens or fade-to-black moments, the development team at Square Enix has relied on the power of the PS5

"While you're battling Ifrit and Garuda and having that big battle [in the hands-on demo], in the background, the PS5 is loading the next scene," explained producer Naoki Yoshida. "It's getting ready, so we can seamlessly move into it."

Combat director Ryoto Suzuki elaborated further. "You are graphically representing the fists and the claws and the wings [of the Eikon abilities] and all in real time and all in these beautiful graphics and having all of these different options," he said. "But to be able to do all of those seamlessly without any load times is possible because of the power of the PlayStation 5."

"If we didn't have the memory that the PlayStation 5 has, and also the transfer speed of the SSD that the PlayStation 5 has, we would still be in development right now," he added.
 
"Final Fantasy 16 joins a small group of games that are new generation-only"

This is a really sad statement when we are 3 years in the PS5 lifecycle. But remember: "We believe in generations"
 
PR marketing. A truely SSD focused game wouldn't need 11 hours of cinematics (in a 35hours game) to hide loadings. They also can hide loadings in the trigger controlled doors openings.
 
Last edited:
Wonder what this means for PC specs if they are actually using the SSD in a decent way. 32GB RAM minimum? Minimum SSD speed?
Every time a claim like this has been made, it has turned out to be mostly PR talk. It's going to run fine even on storages that aren't PS5 speed.
 
PR marketing. A truely SSD focused game wouldn't need 11 hours of cinematics (in a 35hours game) to hide loadings. They also can hide loadings in the trigger controlled doors openings.
There's no proof that they are using cinematics to mask loading and this is very unlikely
 
"impressive graphics" They aren't that impressive for me to believe it wouldn't be cross gen. How it utilizes storage is a separate affair…
 
lol MGS4 had seemless transitions on the PS3.
God of War did on the PS2.
With tons of duplicated assets to do it. Now that games are so large assets wise, the duplication makes for massive installs, these faster I/O's alleviate needing to duplicate across the HDD disc and pulling them fast on the fly, thus saving on drive space if they had to do it the former way.

This has been explained ad nauseum by developers and tech gurus, yet here we are. Gamer amnesia.
 
What?! It's one of my favorite ps3 games but it had looooooooooong loading screens. Some of the longest on ps3 in fact.
Sure, after a 25 minute install per chapter.

It was crazy. At least after a while they allowed the installation of all the chapters at once.
Yes. Initially but once the level was installed, it had seemless transitions.

And yes they later let you install all chapters at once.
 
With tons of duplicated assets to do it. Now that games are so large assets wise, the duplication makes for massive installs, these faster I/O's alleviate needing to duplicate across the HDD disc and pulling them fast on the fly, thus saving on drive space if they had to do it the former way.

This has been explained ad nauseum by developers and tech gurus, yet here we are. Gamer amnesia.
What are we seeing here that is more impressive than tlou2, death stranding, gow, and rdr2 all of which use real-time cutscenes and transitions.
 
What?! It's one of my favorite ps3 games but it had looooooooooong loading screens. Some of the longest on ps3 in fact.

Agreed, I don't even know if Slimy is being sarcastic here as no fucking way could MGS4 been seen as seamless transitions lol
 
Did you even read? No? Ok.
Final Fantasy 16's boss battles seamlessly blend between player-controlled combat and cinematic cutscenes. To create this blend with no load screens or fade-to-black moments, the development team at Square Enix has relied on the power of the PS5
"While you're battling Ifrit and Garuda and having that big battle [in the hands-on demo], in the background, the PS5 is loading the next scene," explained producer Naoki Yoshida. "It's getting ready, so we can seamlessly move into it."

Combat director Ryoto Suzuki elaborated further. "You are graphically representing the fists and the claws and the wings [of the Eikon abilities] and all in real time and all in these beautiful graphics and having all of these different options," he said. "But to be able to do all of those seamlessly without any load times is possible because of the power of the PlayStation 5."

Which part of this is next gen? Every single game does this. Ever since we went to installing games on HDDs and engines started supporting streaming, we have seen devs load the next area in memory in preparation for the next area. In games like TLOU2, those are represented by the infamous squeezing through doors, but open world games have been doing this since 2006.
 
Agreed, I don't even know if Slimy is being sarcastic here as no fucking way could MGS4 been seen as seamless transitions lol

Snake seamlessly finished smoking one cigarette and started smoking the next one! absolutely seemless
 
Last edited:
Which part of this is next gen? Every single game does this. Ever since we went to installing games on HDDs and engines started supporting streaming, we have seen devs load the next area in memory in preparation for the next area. In games like TLOU2, those are represented by the infamous squeezing through doors, but open world games have been doing this since 2006.
My goodness you are being painfully obtuse. Reread what I wrote and has been said by developers and the system architects since the machine's inception. Not duplicating assets to load all of the assets on the fly while being super compressed via Kraken and the like is pretty damned "next-gen" vs duplicated and bloated installs for slow ass HDDs, not having to wait for "initial load times," etc..

The methodology for the outcome. :rolleyes:
 
Last edited:
"Final Fantasy 16 joins a small group of games that are new generation-only"

This is a really sad statement when we are 3 years in the PS5 lifecycle. But remember: "We believe in generations"
They probably did believe in generations when they made that statement. However budgets and sales expectations are now ballooning out of control. Not to mention COVID shut everything down for a significant amount of time.
 
Which part of this is next gen? Every single game does this. Ever since we went to installing games on HDDs and engines started supporting streaming, we have seen devs load the next area in memory in preparation for the next area. In games like TLOU2, those are represented by the infamous squeezing through doors, but open world games have been doing this since 2006.
I think you should become a developer and show these Studios how it's done.
 
They probably did believe in generations when they made that statement. However budgets and sales expectations are now ballooning out of control. Not to mention COVID shut everything down for a significant amount of time.
They didnt. When Jim Ryan said those words, he knew Horizon had been in dev for 3 years and was cross gen. Miles had been in dev for almost 2 years and was cross gen. GOW 2 years. GT7 2.5 years.

We all know why he said it almost right after Phil's cross gen will last 2 years quote.
 
Hilarious how people are still trying to debunk the PS5's SSD, give it up already. We've had several statements from developers since pre-launch discussing in-depth on how its impacted their game design.
 
I think you should become a developer and show these Studios how it's done.
Which part of this is next gen? Every single game does this. Ever since we went to installing games on HDDs and engines started supporting streaming, we have seen devs load the next area in memory in preparation for the next area. In games like TLOU2, those are represented by the infamous squeezing through doors, but open world games have been doing this since 2006.
 
Dog Reaction GIF
 
I don't think further hyping the SSD like this is doing them any good. If it isn't something where the gamer notices and can appreciate it without someone pointing it out repeatedly then no one is going to care.
 
Top Bottom