E.T. Waifu
Member
Did she say that in the original script?
Did she say that in the original script?
Just beat the game. Loved it.
I don't think Aerith will die anymore.
Did she say that in the original script?
I meant the Japanese script. I'm asking because the original FF7 is known for having a not stellar localization.It's in the PS1 version if that's what you mean. Be retarded if they took it out (;
That is exactly what they want you to think. Her death is too iconic and by making the players believe they now can change the outcome, they can truly hurt people now by still killing her off, which will be even more impactful with how her character already got more fleshed out than in the original simply through better writing and performances.
That is exactly what they want you to think. Her death is too iconic and by making the players believe they now can change the outcome, they can truly hurt people now by still killing her off, which will be even more impactful with how her character already got more fleshed out than in the original simply through better writing and performances.
I loved the twist. Nomura may be guilty of some pretty contrived and spread-out narratives in other games, but he didn't have an original work backbone like FFVII to build on. What they've done with this game is, humbly, pure genius. I think they took a big risk and it's paying off, for new and OG fans alike. I'm very excited for the next installment, whatever may happen. A lot of people asked for a remake, not a remaster. A remake is what we're getting. I was kinda wondering why they kept the "remake" subtitle, and now it makes more sense.
I loved the twist. Nomura may be guilty of some pretty contrived and spread-out narratives in other games, but he didn't have an original work backbone like FFVII to build on. What they've done with this game is, humbly, pure genius. I think they took a big risk and it's paying off, for new and OG fans alike. I'm very excited for the next installment, whatever may happen. A lot of people asked for a remake, not a remaster. A remake is what we're getting. I was kinda wondering why they kept the "remake" subtitle, and now it makes more sense.
People asked for a remake, they didn’t ask for a complete abandonment of what defines the original game. What they’re looking to do here is FAR past crossing the line of what a remake is. This is completely new territory, and the usage of remake is nothing but deceptive usage of the term to use nostalgia to sell novelty.I loved the twist. Nomura may be guilty of some pretty contrived and spread-out narratives in other games, but he didn't have an original work backbone like FFVII to build on. What they've done with this game is, humbly, pure genius. I think they took a big risk and it's paying off, for new and OG fans alike. I'm very excited for the next installment, whatever may happen. A lot of people asked for a remake, not a remaster. A remake is what we're getting. I was kinda wondering why they kept the "remake" subtitle, and now it makes more sense.
What is it that defines the original game?they didn’t ask for a complete abandonment of what defines the original game.
A specific narrative told in a specific universe encompassing characters and their specific arcs respective to it.What is it that defines the original game?
Sadly not lmaoDid she say that in the original script?
I don’t exactly hate the ending because they can go in a new direction.Beat this yesterday, I kinda fucking love that the next games can go in any direction BUT this is Nomura we're talking about. Kingdom Hearts has left me very, very, very wary about his alternate timeline/dimensions bullshit. This could go very, very, very wrong if someone doesn't check the guy.
your opinion is shitI don’t exactly hate the ending because they can go in a new direction.
It’s because a great majority of things that make the FF7 Remake good is from the original FF7.
Some of the new stuff is okay. But this direction of fate/destiny is completely bullshit.
And Square hasn’t made a decent mainline FF since FF10.
FF12 shit
FF13 shit
FF13-2 shit
FF13-3 shit
FF15 shit
I have no confidence that the new things they do will be good. So with the option of going with what has worked (original FF7) compared to something new, I vastly prefer they just Remake based on the old stuff.
“But the purists!” Square has already demonstrated that their new stuff is shit. I think we all have legitimate reasons to be concerned about the new direction Nomura may take FF7.
They should be sued for false advertising then.Seems they're threatening legal action against people posting the ending online.
A specific narrative told in a specific universe encompassing characters and their specific arcs respective to it.
That’s the core of what people treasure about the original, and that’s why they’re fine with alterations such as to the mechanics, aesthetics, and the like. But change the narrative to such a drastic degree (as this ending portends to do) and you’re gutting what has defined the game up to this point.
"FF7 was good, but what if it could be better?"
That was still there, from my perspective. I also treasure that story from the original, and from what I've seen so far, the remake holds that in respect, keeping the core themes and characterizations intact, while deepening character development even further (more back story on side characters, and more meaningful character interactions with main characters, giving them more chances to interact) and adding new stuff to keep suspense and incorporate a new dimension that has lots of potential storyline and gameplay implications (the whispers).A specific narrative told in a specific universe encompassing characters and their specific arcs respective to it.
Is an accurate characterization of what happened. Much of the charm that defines the OG is still in the remake. They didn't abandon the original. They took what was good about it and fleshed it out a lot more with awesome graphics and music. It's an impressive feat. To use a cliche phrase, it really does feel like a love letter to the original game.a complete abandonment of what defines the original game
That was still there, from my perspective. I also treasure that story from the original, and from what I've seen so far, the remake holds that in respect, keeping the core themes and characterizations intact, while deepening character development even further (more back story on side characters, and more meaningful character interactions with main characters, giving them more chances to interact) and adding new stuff to keep suspense and incorporate a new dimension that has lots of potential storyline and gameplay implications (the whispers).
I basically disagree that this statement:
Is an accurate characterization of what happened. Much of the charm that defines the OG is still in the remake. They didn't abandon the original. They took what was good about it and fleshed it out a lot more with awesome graphics and music. It's an impressive feat. To use a cliche phrase, it really does feel like a love letter to the original game.
Uhm, yes.Uhm, did you play the final chapters?
Another annoyance is it’s almost like Cloud is already at near full power. Surely the hero is meant to gradually gain power as part of the story? They seem to have become confused stuck between a series of games and thinking this is THE GAME, with no more to come.
I wonder how the team will deal with the Midgar Zolom? It's not like they've had to fight anything more powerful thus far.
I doubt they will keep it in. In the original it had such a strong effect as it demonstrated the power of Sephiroth, who was still a mysterious character. By now, we've seen him, and fought him.
What we've seen so far only encompasses 5-10% of the original game. I'd agree that 90% of this remake maintains thematic and characterization consistency, sure, but this is an argument involving the macro.That was still there, from my perspective. I also treasure that story from the original, and from what I've seen so far, the remake holds that in respect, keeping the core themes and characterizations intact, while deepening character development even further (more back story on side characters, and more meaningful character interactions with main characters, giving them more chances to interact) and adding new stuff to keep suspense and incorporate a new dimension that has lots of potential storyline and gameplay implications (the whispers).
I basically disagree that this statement:
Is an accurate characterization of what happened. Much of the charm that defines the OG is still in the remake. They didn't abandon the original. They took what was good about it and fleshed it out a lot more with awesome graphics and music. It's an impressive feat. To use a cliche phrase, it really does feel like a love letter to the original game.
There are lots of games where you fight the main antagonist multiple times throughout the course of the game. It's not a big deal.One of the biggest hurdles this Remake now has to contend with is threat escalation. Like others have pointed out, we went toe to toe with Sephiroth and we haven't even BEGAN the actual adventure. This is the fuckin prelude but we've fought the final boss.
There are lots of games where you fight the main antagonist multiple times throughout the course of the game. It's not a big deal.
I can imagine even more set pieces still possible, and I'm sure the devs can too.
Dint be afraid to dream bigger.
No, not really. I'd argue that it actually does fit in the premise of the original. Over the course of the game you encounter Sephiroth many times and you have to fight several iterations of JENOVA pieces as boss battles. These "Sephiroths" are "copies" (not really but that's what they call them) - the men in black robes that are wandering around.It was a whole premise of the original though. It's just going to get ff15 levels of stupid, or dragonball z or whatever.
This game has excellent production values.
A lot of the assets, engine, mechanics, and core design are all built.
That was still there, from my perspective. I also treasure that story from the original, and from what I've seen so far, the remake holds that in respect, keeping the core themes and characterizations intact
They didn't abandon the original.
There are lots of games where you fight the main antagonist multiple times throughout the course of the game. It's not a big deal.
I can imagine even more set pieces still possible, and I'm sure the devs can too.
Dint be afraid to dream bigger.
The "Sephiroth" you went toe to toe with in FF7R isn't even the real Sephiroth. The real Sephiroth is chilling at North Crater.
I think they followed that, and expanded on it. Let's not forget the original localization for this game was awful. A lot of what we're seeing was probably intended for the OG game, but never made the cut from the original scope of the first game.
I will say it's a definite concern if they're using this fate-change narrative to employ some lazy game design farther into the story, but my question is...why bother? This game has excellent production values. A lot of the assets, engine, mechanics, and core design are all built. It's literally just an asset pump for any of the sequels. SE has marketed and played up this game far more than I've seen for any of their titles released this last decade. It wouldn't make sense for them to get lazy after building all the hype, not to mention a very fun game. I think they're really all-in on this, and I can see that with the care and attention they gave this title.
If they do drop the ball, let criticism go where it is due, but until then it's just conjecture to assume they're going to shit on the narrative and disappoint millions of players because of a twist near the end of the game. I feel like it will be an emergent meta-plot that will follow the narrative the way we remember it, and it will pop up at certain critical points like it did in this game. It's going to be a fun ride getting there if the next game is anything close to what this one delivered.
"FF7 was good, but what if it could be better?"
No, not really. I'd argue that it actually does fit in the premise of the original. Over the course of the game you encounter Sephiroth many times and you have to fight several iterations of JENOVA pieces as boss battles. These "Sephiroths" are "copies" (not really but that's what they call them) - the men in black robes that are wandering around.
The "Sephiroth" you went toe to toe with in FF7R isn't even the real Sephiroth. The real Sephiroth is chilling at North Crater.
Did we play the same Final Fantasy 7?The last thing FFVII needs is dragonball z levels of power creep, where battles become more and more over the top in destruction and character ability.
Did we play the same Final Fantasy 7?
]DBZ levels of ridiculous materia combinations is what made FF7 so memorable to a lot of people. End game FF7 is a carnival of broken materia combinations.The Most Powerful Materia Combinations In Final Fantasy 7, Ranked
Final Fantasy 7 features a wide array of skills and abilities via Materia, but which combinations are considered the strongest?www.thegamer.com
You dunno about what? You can't compare the original and remake one to one and say that just because something is different, then that's bad. These are two different games. Given that FF7R ends at Midgar, you kinda need to involve Sephiroth a little more just to keep the narrative clear and have a coherent beginning, middle, climax, and end to this part of the story.Eh i dunno. I'm playing through the OG now but it's been a long time. So far I'm at Kalm and all Cloud has said is that Sephiroth is beyond what anyone in the group can imagine, basically.
Sephiroth flies in the original game. Cloud can't. In Advent Children it sorta looks like he does, but he just jumps really high. Because he's strong.I definitely don't want Cloud and Sephiroth flying through the air like Noctis was at the end.
Nobody asked for this.
How the game deals with themes of loss and sacrifice. Think of the very last shot before the credits in the original. All of that is just flushed. Practically all of the changes are silly, juvenile, and remove any sense of gravity from the story.
I absolutely adored the new intro and the first mako reactor bombing run. After that this I felt something was amiss, the slow pace of the game, the pointless side quests, silly story additions, and, most of all, the combat. I reached the point where you fight those three thingies that are supposed to be Cloud, Barret, and Tifa from the future? What is this shit? The original was perfect already, so why ruin it with all the convoluted shit?
Anyways, I’m done with this, I won’t bother finishing the game and I’m not interested in the next one, given how I despised the combat too.
What don't you like about it?I despised the combat too
FFXII is amazingI don’t exactly hate the ending because they can go in a new direction.
It’s because a great majority of things that make the FF7 Remake good is from the original FF7.
Some of the new stuff is okay. But this direction of fate/destiny is completely bullshit.
And Square hasn’t made a decent mainline FF since FF10.
FF12 shit
FF13 shit
FF13-2 shit
FF13-3 shit
FF15 shit
I have no confidence that the new things they do will be good. So with the option of going with what has worked (original FF7) compared to something new, I vastly prefer they just Remake based on the old stuff.
“But the purists!” Square has already demonstrated that their new stuff is shit. I think we all have legitimate reasons to be concerned about the new direction Nomura may take FF7.