WTF?
Assassins Creed games were made by 5 or 10 teams working across the globe 24 hours a day. It was a massive project. Yakuza games all take place in the same area and let’s be honest, are basically the same game.Nope.
The foundation is made. See RE3R or games like Assassins Creed (used to be one per year) and Yakuza.
Once you get the base game, everything can go way faster.
Probably.Assassins Creed games were made by 5 or 10 teams working across the globe 24 hours a day. It was a massive project. Yakuza games all take place in the same area and let’s be honest, are basically the same game.
FF7R is doing neither of those things, and the devs seem to be not on the same page for what to do next.
Prepare to wait a long time.
Except Days Gone is a shats game while FF7 Remake isn't.
TL; DR version
PC: Has 2 pools of RAM for different purposes. Not reliant on HDD read speed.
PS4: Only 1 pool of RAM, So GPU is reliant on HDD's read speed.
That is rough.
They really should fix that.
I thought those textures were like a ps1 homage
KH3 had fewer individual textures in any particular area if memory serves. Looking at some screenshots, it is not amazing and I don't remember it being amazing. Doesn't help that the resolution is lower. Having played KH3, DQ11, and FF7R I feel like 7R is the better looking of the 3. The highs of 7 graphically are higher than anything the other games offered.Were Kingdom Hearts 3 textures as inconsistent as FFVIIR's?
Eh DQXI had a very different art style so i don't think we can compare it with the other two. KH3 also has a different art style but i was thinking about the Jack Sparrow world which looked more realistic than the others.KH3 had fewer individual textures in any particular area if memory serves. Looking at some screenshots, it is not amazing and I don't remember it being amazing. Doesn't help that the resolution is lower. Having played KH3, DQ11, and FF7R I feel like 7R is the better looking of the 3. The highs of 7 graphically are higher than anything the other games offered.
Is there something I need to clarify? On PC, Once a game's assets are loaded into the RAM, the HDD's read speed becomes irrelevant. On console, this becomes a problem because of how little memory is available to developers. So they have to stream off the HDD, which is simply a bad idea in general.
Unfortunately, switching to an SSD only has an impact on load times for the PS4. You still have to contend with the fact that there isn't enough memory to load everything. And that the game was mostly certainly NOT designed with an SSD in mind.BTW. updating my ps4 pro with a brandnew ssd and rebuilding the database afterwards didn't help either.
At this point I don't think anyone has even seen this door and flowers at full Textureresolution yet.
Otherwise this seems to be more then an engine bug.
Then again anyone in this thread that played the game and didn't have these texture issues? Or anyone here that actually has the disc version of it?
Maybe they build this game around streaming from hdd and disc which dosn't work out in some cases when you only use hdd or an ssd? (the engine not using the full harddrivespeed for textureloading)
Unfortunately, switching to an SSD only has an impact on load times for the PS4. You still have to contend with the fact that there isn't enough memory to load everything. And that the game was mostly certainly NOT designed with an SSD in mind.
There are cutscenes of Aerith 2 inches away from flowers that she's interacting with that look like low-poly colored shapes that never had a texture applied like they were from a N64 game or something.
And this game has never had a patch, so I guess it's perfect!
i don't know what "give them a pass" means tbh. i see that phrase all the time. usually it is someone complaining about something that a lot of other people are complaining about. it seems like "give them a pass" means "someone disagrees with the dogpile". i always see that phrase when it's like a dozen people all complaining and one person dares to say, "eh, it's no big deal".are we trying to give them a pass for the shitty textures in their game that they developed and had to have known about?
i don't know what "give them a pass" means tbh.
The game is selling just fine with this weird bug. Does Square have enough incentive to go in and try to fix this bug? I don't understand Square sometimes, but it would be nice. But then again, a bug like that must be so HARD to find. Imagine looking through all that code to figure out why certain textures are bugged like that... I can't even image.I'm pretty sure this will never be fixed lol
Great work looking into the nuts and bolts. ThanksJust my two cents on this.
Probably a bit of both. If I had to pull a guess out of my ass, I'd suspect that they prioritized getting the game running at a stable 30fps on Vanilla PS4 first and foremost. The performance they can squeeze out of that old ass machine is impressive.I wonder if this even can be fixed, or if this game just overreaches this console generation.
FINALLY. I know know that door is supposed to look like.
Also, do you think in 20 years, some people will have that weird nostalgia fetish were they seek out the original release on PS4 and say this is how the game was meant to be played back in the day?. Not with all those texture mods and what not. Just like now, people dont want to play the original with AI upscaled backgrounds because its simply too high res and the game doesnt look and feel like back in their childhood. And I'm totally saying that because I think og FF7 looks weird as fuck with those higher res textures.
Your examples are poor. RE3R was in development for several years, same thing with the Assassin's Creed series, and they have multiple teams working on them to ensure their mostly annual release schedule - Square also has multiple teams, but they're focused on different games rather than lumping them all into single projects. Yakuza is heavily reliant on asset reuse, with Kamurocho being mostly the same across Yakuza 3/4/5/0/Kiwami.Nope.
The foundation is made. See RE3R or games like Assassins Creed (used to be one per year) and Yakuza.
Once you get the base game, everything can go way faster.
Well... You are right.... But... Thinking about it.... S-E is really unique, I don't think there is another studio so disorganized and big as S-E.Your examples are poor. RE3R was in development for several years, same thing with the Assassin's Creed series, and they have multiple teams working on them to ensure their mostly annual release schedule - Square also has multiple teams, but they're focused on different games rather than lumping them all into single projects. Yakuza is heavily reliant on asset reuse, with Kamurocho being mostly the same across Yakuza 3/4/5/0/Kiwami.
Left Alive wasn't made by Square Enix, they outsourced it. KH3 and FFXV are adequately made games, the reason they're considered disappointments by many people is because of the many long years of expectations, which they didn't live up to, but removed from that circumstance, they're fine enough, but do have issues.Well... You are right.... But... Thinking about it.... S-E is really unique, I don't think there is another studio so disorganized and big as S-E.
They took so many years to make poorly made games like Kingdom Hearts 3, FFXV and also making a huge pile of trash like Left Alive .... It's really hard to think about another studio that fit the S-E situation.
Anyways.... What I want to say is that they... kinda suck and I hope that they can be better from now on.
There are open world games on PS4 that have much better textures than FFVIIR's corridor world.This is not representative of the PS4's capabilities.
I disagree. FFXV is an abomination of game.Left Alive wasn't made by Square Enix, they outsourced it. KH3 and FFXV are adequately made games, the reason they're considered disappointments by many people is because of the many long years of expectations, which they didn't live up to, but removed from that circumstance, they're fine enough, but do have issues.
It's in the links in the OP:How are they blaming the engine? Days gone looks way better and it's open world and has a lot more characters on screen at once, the pop in is pretty minimal. I think it's more to do with Square releasing a game before the devs had time to fix the problems.
Also my second post was towards this cute post:Unreal just fucked us all by never properly loading because "lol PS4" I guess.
PC will save us from this console blasphemy