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|OT| Final Fantasy Community |OT| "We live not to forget our past, but to learn from it!"

Lone Denjin

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Dec 15, 2020
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Which Final Fantasy games do you guys think had the greatest sense of danger all throughout, while playing?
Depends on what you mean by danger. Destroying the world the characters are on? or seizing control of the peoples lives/fates. Kefka and Sephiroth are the former, Seymour would be like the latter. Depends on what logic you are running on.
Kefka and Sephiroth are just insane.
Seymour would be the more insidious one to me. Considering his position of power and the means he uses to gain it. Yu Yevon by that point was no longer human, he was just a machine. Arden comes under "tragic Villain". Motivations for the villains widely differ. Ultimecia to me would be the most selfish. Time Kompression was her way of making herself be alone, all powerful but alone.
Kuja's fear of death made him the person he was, that combined with Jealousy over Zidane being the real angel of death from Terra.
Sense of danger depends on what you fear about these Villains. The ones i have not mentioned all have their reasons.
 

Cutty Flam

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Dec 3, 2019
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Depends on what you mean by danger. Destroying the world the characters are on? or seizing control of the peoples lives/fates. Kefka and Sephiroth are the former, Seymour would be like the latter. Depends on what logic you are running on.
Kefka and Sephiroth are just insane.
Seymour would be the more insidious one to me. Considering his position of power and the means he uses to gain it. Yu Yevon by that point was no longer human, he was just a machine. Arden comes under "tragic Villain". Motivations for the villains widely differ. Ultimecia to me would be the most selfish. Time Kompression was her way of making herself be alone, all powerful but alone.
Kuja's fear of death made him the person he was, that combined with Jealousy over Zidane being the real angel of death from Terra.
Sense of danger depends on what you fear about these Villains. The ones i have not mentioned all have their reasons.
Danger in the sense of the total amount of time spent while the main characters' lives are in peril. The feeling of the player being in acute danger while experiencing their first playthrough

I’m playing through FFIX, about 60% through it currently I’d guess, and the tension put upon the main characters has been extremely intriguing; how Kuja has been operating. I can see the sheer magnitude of his power in the way he is treating the protagonists but at the same time, this behavior is what is slowly leading up to his inevitable demise (if I’m guessing the remaining portion of the story correctly)
He isn’t pursuing Zidane or his his crew in the slightest. Dagger initially, but even then, he sent underlings and stayed patient in the shadows. It’s like he was confident she’d be captured at some point sooner or later. Kuja has been toying with Zidane and the others 100% up to the point that I’m at. They’re less than human to Kuja and aren’t being targeted. This presents a very unique opportunity for the team
 
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SinDelta

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What are you hoping for in Final Fantasy XVI?

Me personally, a similar experience to a single player Final Fantasy XIV. I like the lore building they are already doing in the teasers and previews. Graphics look unfinished but the combat looks crazy.
 
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Lone Denjin

Member
Dec 15, 2020
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Danger in the sense of the total amount of time spent while the main characters' lives are in peril. The feeling of the player being in acute danger while experiencing their first playthrough

I’m playing through FFIX, about 60% through it currently I’d guess, and the tension put upon the main characters has been extremely intriguing; how Kuja has been operating. I can see the sheer magnitude of his power in the way he is treating the protagonists but at the same time, this behavior is what is slowly leading up to his inevitable demise (if I’m guessing the remaining portion of the story correctly)
He isn’t pursuing Zidane or his his crew in the slightest. Dagger initially, but even then, he sent underlings and stayed patient in the shadows. It’s like he was confident she’d be captured at some point sooner or later. Kuja has been toying with Zidane and the others 100% up to the point that I’m at. They’re less than human to Kuja and aren’t being targeted. This presents a very unique opportunity for the team
In that sense i would have to say 15 did a good job, pushing the protagonists forward with constant magisoldier patrols attacking you when you got out of the car. Made you see they where tracking and hunting you. But i don't know if you want to count that as a gameplay mechanic or not.
My criticism of 15 is quite extensive, but i am willing to admit, that doing that and having "nifs coming in above us" every time you tried to hunt was showing that, it defied convention to a lot of other stories that most enemy factions leave you alone till set event and confrontation points.
I will crap on 7 for this as well. Shinra went in to the background after leaving Midgar and only really picked up again after the Temple. Random Turk fights notwithstanding. But i understand the reason they put them to the back, they needed to do the story arcs of the characters.
 

Kumomeme

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Mar 20, 2017
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What are you hoping for in Final Fantasy XVI?

Me personally, a similar experience to a single player Final Fantasy XIV. I like the lore building they are already doing in the teasers and previews. Graphics look unfinished but the combat looks crazy.
Heavensward is the bar since it is handled by same lead. just hope similliar quality of single player as FFXIV with proper story structure, no rushed, missing/cut out content. Everything should be fleshed nicely.

Atleast similiar number and size of explorable town location as expansions in XIV but from the lore and map, we could have more.
 
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Andodalf

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In that sense i would have to say 15 did a good job, pushing the protagonists forward with constant magisoldier patrols attacking you when you got out of the car. Made you see they where tracking and hunting you. But i don't know if you want to count that as a gameplay mechanic or not.
My criticism of 15 is quite extensive, but i am willing to admit, that doing that and having "nifs coming in above us" every time you tried to hunt was showing that, it defied convention to a lot of other stories that most enemy factions leave you alone till set event and confrontation points.
I will crap on 7 for this as well. Shinra went in to the background after leaving Midgar and only really picked up again after the Temple. Random Turk fights notwithstanding. But i understand the reason they put them to the back, they needed to do the story arcs of the characters.



Yeah, FFXV at night felt legitimately dangerous early on in the game as well. The game tells you it’s unsafe to go out, and it really is unless you’re very powerful.
 

Cutty Flam

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Dec 3, 2019
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What are you hoping for in Final Fantasy XVI?
I’ve watched the trailer several times, it looks very strong in its presentation and I felt like enough was given to be extremely excited about. It’s an excellent trailer, and I think that the task of guarding and protecting Clive’s little brother Joshua will be a thrilling aspect of the game. It’s sort of reminded me of Leon protecting the president’s daughter in RE4, except in FFXVI Joshua will probably become powerful and a more capable ally than Ashley ever could be, naturally. Any time a phoenix is involved there is going to be something extraordinary and powerful taking place IMO. So I think those two characters and their development is what I am most interested to see. The Medieval setting is something I’m excited for as well, I hope that Square Enix can create the most cohesive world to date in FFXVI

Might save up for a PS5 just to play this game
 
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Faust

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Updated the OP and added ProJared and SomeCallMeJohnny's latest FF reviews (8 and 3 respectively). What are y'all playing? Going to try to go back to FFIX and finish up the plat next month. Just have to do the treasure hunter guide (had missed a few treasure so I couldn't get S rank) and the 1000 Jump Rope achievement. Hoping a good script using AutoKey will help!
 

Cutty Flam

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1000 Jump Rope achievement
There’s no way, 1000 jumps in a row, is that attainable? I was playing this the other day in Alexandria w/ Vivi and the tempo is extremely difficult. I’m not bad at minigames usually, but getting a mere three jumps was something I couldn’t do. Maybe the Switch Pro controller is a poor choice for it
 

Faust

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There’s no way, 1000 jumps in a row, is that attainable? I was playing this the other day in Alexandria w/ Vivi and the tempo is extremely difficult. I’m not bad at minigames usually, but getting a mere three jumps was something I couldn’t do. Maybe the Switch Pro controller is a poor choice for it

It was pretty easy on the original PSX and a CRT TV. Due to the nature of modern TVs and a few tweaks made to the remastered title, the tempo and its ability to read is very much more difficult. Even using AutoHotKey style set ups leaves you with RNG. You can do it the same way 10 times and maybe 2 of those times will succeed. Its really dumb. But I want the platinum :p
 

Cutty Flam

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It was pretty easy on the original PSX and a CRT TV. Due to the nature of modern TVs and a few tweaks made to the remastered title, the tempo and its ability to read is very much more difficult. Even using AutoHotKey style set ups leaves you with RNG. You can do it the same way 10 times and maybe 2 of those times will succeed. Its really dumb. But I want the platinum :p
I knew something might be up, because the window to jump and it register for me in the game is like 2 milliseconds no joke. I tried five or six times yesterday and I could not get more than two jumps then said fuck it lol
 

Kev Kev

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Oct 25, 2012
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I’ve been running through my final fantasy seven remake hard mode run through with VA volume turned all the way down. And I like it!

So it mutes the background voices as well, which really helps bring out the music and sound effects. I’m hearing things I wasn’t hearing in previous play Throughs, and I’m not cringing at the sometimes badly placed vocal audio. Not that the voice actors didn’t do a good job, they did! It’s just that the editing and the volume in these games never does the Voice actors any justice. I’m not sure what it is, it just never sounds right.

One of my main complaints about Final Fantasy in recent years has been the bad editing of the voices into the mix of the game. Whether that be the timing and cadence of their voice, or simply just a bad mix with the levels of the audio volume when compared to the music and sound effects going on around them. plus, it gets rid of all the jrpg-ish elements in the vocals like the grunting and “ers” and “uhs”

I actually think I prefer this this way, and I might play future installments of the remake just like this, with the voice turned all the way down. Pretty cool, try it out!
 
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Kev Kev

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managed to beat the pride and joy in ffvii remake. had to look up the "make it look easy" guide, took several tries but it was worth it. i didnt know what kind of reward you got, and was pleasantly surprised to find out. now on to beating the remaining levels on hard, and then clean up on a few trophies and i will be earning my first platinum in probably over a decade, heck yeah 👊
 
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Kev Kev

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started a replay of og ffvii today. this is my first time playing with the updated character sprites. they look so much better! god i love this game. im looking forward to comparing what it looks like to the remake, since im just coming fresh off of ffvii remake. and its been a while since i played through this game so im excited to dig into the story again and maybe find 1 or 2 things i never noticed before :messenger_grinning:
 

GeekyDad

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Still having a good ole time with FFT A2. Got most of the jobs I want for my mains, but still a little undecided with what I'll use for their secondary job abilities for some of them. Plus, I'm only level 24 with most units, so I think I still have one or two more races to gather. Don't think I'd done a playthrough since the game originally release years back. But it's really a fun little game to go back to.
 
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Kev Kev

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FFXII RTTP

so i scored 3 months of xbox ultimate for $1 off facebook and decided to try out ffxii zodiac age edition. it looks and sound great and im actually enjoying it a lot so far!

i only ever played a few hours of this game before, and always felt i didnt like it and it just kind of sucked. however im a few hours in now, still in the first city, and im loving it! i havent done much yet but it feels very final fantasy, it is really scratching that FF itch if you know what i mean, and im getting an old school vibe from it. ill update a little itt, as i go along. looking forward to playing through this!
 
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Ixion

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FFXII RTTP

so i scored 3 months of xbox ultimate for $1 off facebook and decided to try out ffxii zodiac age edition. it looks and sound great and im actually enjoying it a lot so far!

i only ever played a few hours of this game before, and always felt i didnt like it and it just kind of sucked. however im a few hours in now, still in the first city, and im loving it! i havent done much yet but it feels very final fantasy, it is really scratching that FF itch if you know what i mean, and im getting an old school vibe from it. ill update a little itt, as i go along. looking forward to playing through this!

FF12's story kind of gets off to a slow start, and I'm guessing the battle system might have also thrown you off a bit back then. It's a game that definitely needs at least 5 hours or so before you can really know if it's for you. But it has a very large, open, rich world, and I know you heavily favor open-ended exploration. So yeah you're going to like it a lot.
 

Kev Kev

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FF12's story kind of gets off to a slow start, and I'm guessing the battle system might have also thrown you off a bit back then. It's a game that definitely needs at least 5 hours or so before you can really know if it's for you. But it has a very large, open, rich world, and I know you heavily favor open-ended exploration. So yeah you're going to like it a lot.
sounds good, thanks for the heads up! yeah i really liked that open desert zone right outside of the city. there were hidden pots and gil to find, plus a little oasis town, i even picked up a little side quest from talkin to the locals in the city. im really liking what i see so far! i think ack then i was still wanting them to go back to old school top down rpg, but im over it now. i may even giver 13 another try after this, although i know that one doesnt open up until way later in the game.