"Why is RPG like an RPG and not an action game"
More like "Why is this particular RPG such a piece of shit?"
Like I've never played any other RPGs before. Get out of here with this garbage.
"Why is RPG like an RPG and not an action game"
If they were to announce a FF XII HD remaster, it would probably be at TGS or another show and not E3, right?
Balthier immediately reminded me (and many others) of Han. Can't necessarily say Fran reminded me of Chewie directly but in a sense, as his sidekick, I can see it.For some reason this game always reminds me of Star Wars, Which isn't a bad thing.
Is there anything that's happened recently that points to an HD port announcment at E3 or is it just wishful thinking and basically 'due' to arrive now?Hitoshi Sakimoto (FFXII's composer) will be at the Distant Worlds concert during E3 this year, which is a day after Square Enix's conference. It could mean nothing, but with him being there an announcement at E3 makes sense.
I really really hope him being there means there will be announcement
Is there anything that's happened recently that points to an HD port announcment at E3 or is it just wishful thinking and basically 'due' to arrive now?
Final Fantasy XII was such a miserable experience.
Cool, I got this new equipment that I want to use, oh wait, I have look on the internet to find out where it is on the license board. I can't control my other party members so I have to learn basic programming to make them not useless. Once I've done that, I can basically make the game play itself, awesome. Who are the people in this story and why am I supposed to care? Why do Vaan and Penelo even exist? Why do I only remember two audio tracks from both 30+ hour saves that I wasted my time on?
Okay, I'll give you that. The license board was needlessly obtuse. Does IZJS fix that?
More like "Why is this particular RPG such a piece of shit?"
Like I've never played any other RPGs before. Get out of here with this garbage.
What a wonderful post, you nailed what I liked most about the game.Obviously, opinions... but what you've described, to me, is a disappointment in that the game didn't hold your hand. The fact that the game didn't play some sentimental music and tell you what to feel.
"Aerith, died! Isn't this music sad? This cut scene was in the trailer! Feel something, yet?"
"Isn't this opera memorable!? Isn't this music memorable? You should remember this!"
"Isn't this formal ball charming? Oh, she is pulling him to dance, how romantic! Aren't you romanticized yet!?"
Final Fantasy 12 doesn't really put a lot of stock in these moments because, frankly, it is too busy being an actual world -a world that doesn't always revolve around the player, or try to hang its hat on telling the player how to feel.
You know what I remember about XII?
I remember standing on the bank of the Nebra River with Penelo for the first time and having one of the strongest feelings of place I had ever had in a single player game. I needed to get a sunstone from the Giza Planes, but decided to take a detour through the Estersand. I had fought my way through a maze-like area, saw the rebuilding efforts at Nalbina Fortress, had almost been killed by a crazy cockatrice, and even visited a group at a small encampment that was worried about their family members across the channel. Here I stood on the edge of this near crystalline river under the mid-day sun totally of my own accord and felt that there was more to the world than what the plot had in store.
I remember crossing the Giza Planes during the rains and being killed by one of the water elementals that patrolled the grounds. It led me to feeling both an incredible sense of awe at the landscapes beauty, the thunderous sky reflected through the gathering water on the ground, while also giving me a great fear of what was around the next corner.
I remember watching airships skitter across the sky in Bhujerba for the first time.
I remember being an hour into traveling across the Ogir-Yensa Sandsea and realizing everything I saw on its edge I would get to touch.
I remember approaching Raithwall and being in awe of its architecture as towering columns flanked me on either side. Then, once inside seeing the ancient fires of the past dance in the distance. Also, running from one death wall only to be greeted by another.
I think what I love about the game so much is that it is a world first and a vehicle to drive a plot second. I look back at previous FFs and my enjoyment of those games largely relies on the plot. I love Final Fantasy X, but when replaying it everything I see (even camera angles) are always the same. I round the same bend looking at the lake the same way I always do. I will feel sad when Wandering Flame kicks in, in the same place it always does, like I always do. You default to giving Top 5 Moments (tm) because moments are fixed because previous Final Fantasies are fixed. There is always something new to discover about XII because it is a world and that world is alive.
So, I disagree with the assertion that Final Fantasy XII isn't memorable.
1993:
2006:
1993:
2006:
Some people hate those systems because they feel "that the game play itself" without noticing that they can automatize some of the most monotonous and constant things (Heal, Cover, Attack) while keeping their minds on other aspects of the battle...Currently playing DA: Inquisition and fucking annoyed that FF12 has a far better macro system than a game that came out in 2014.
Please help me understand.
That's not Xenosaga thoThe best scifi JRPG ever made.
I hate to be that guy but what game is the 1993 one?
I hate to be that guy but what game is the 1993 one?
Exactly. PS IV is still a game I play a lot these days.The best scifi JRPG ever made.
I hate to be that guy but what game is the 1993 one?
Some people hate those systems because they feel "that the game play itself" without noticing that they can automatize some of the most monotonous and constant things (Heal, Cover, Attack) while keeping their minds on other aspects of the battle...
I tweaked my gambits A LOT and I always needed to keep putting attention on most battle unless I wanted to see my characters die, granted I never used a guide while playing the game so I don't know if there are broken combinations =P
It's PSIV. Duckroll just sucks ass.
More like suckroll
*banned*
You still have to unlock their use, but you can actually see where they are located in the board and they fixed the fact that everyone could end up being basically the same character by adding jobs (different license boards/skills for each job).
I can't think of anything too recent, but as darkkaos mentioned, SE did say that FFXII was a possibility based on FFX/FFX-2 sales and Verendus did say that FFXII HD was pretty much confirmed . I think the other game hinted at in his post ended up being Dissidia so maybe he's right about FFXII HD too.Is there anything that's happened recently that points to an HD port announcment at E3 or is it just wishful thinking and basically 'due' to arrive now?
Hitoshi Sakimoto (FFXII's composer) will be at the Distant Worlds concert during E3 this year, which is a day after Square Enix's conference. It could mean nothing, but with him being there an announcement at E3 makes sense.
I really really hope him being there means there will be announcement
With basic programming even Modbot can destroy the disgusting haters of FFXII. And all will be right in the world.
Currently playing DA: Inquisition and fucking annoyed that FF12 has a far better macro system than a game that came out in 2014...
1993:
2006:
Bring back Matsuno to finish the game. Like they did with Let us Cling Together. I WILL DIE. You will all die. TLG fans will finally all go fucking away and we will all rise to heaven.
Bring back Matsuno to finish the game. Like they did with Let us Cling Together. I WILL DIE. You will all die. TLG fans will finally all go fucking away and we will all rise to heaven.
That seems more likely to me. But they do have an entire press conference this year.
Hitoshi Sakimoto (FFXII's composer) will be at the Distant Worlds concert during E3 this year, which is a day after Square Enix's conference. It could mean nothing, but with him being there an announcement at E3 makes sense.
I really really hope him being there means there will be announcement
I just hope they don't cheap out and remaster the vanilla version because that game doesn't respect the time of the player at all. I hated FFXII until I played IZJS, and the most important feature of that version is the fast forward button.
I can't imagine how long would have taken me to replicate my 100+h savefile on the original lol.
Matsuno is too busy with that Playdek Kickstarter and the bonus scenario he's making for Terra Battle! (lol)
I just want higher quality sound. FF12's voices sound so terrible.
I think I'm going to cry.
FFXII has those moments too, you know. Reddas' sacrifice. Fran's union with Mjrn. Any number of Balthier's monologues. Confronting Bergan at Mt. Bur-Omisace. Ashe's recognizing the Occuria have been screwing with her. Those are the "fixed" moments. But I agree the "floating" moments are as special. The feeling of low-town. The sheer breadth of the sandsea. Looking in wonderment at the facade of the Stillshrine of Miriam. Feeling the virtual wind in your hair as you trek across the Ozmone Plains. The excitement and danger of the Highwastes.
FFXII is just a monstrous, sprawling game that doesn't fully deliver on the promise of the spectacular first 5 or 10 hours, but that doesn't make it a bad game. The gameplay has holes in it and I personally would love to play ZJS.
Vayne's speech in Rabanastre is a serious "when will ur fav" moment for me in Final Fantasy. What touches that? Not much.
With basic programming even Modbot can destroy the disgusting haters of FFXII. And all will be right in the world.
The best scifi JRPG ever made.
I wonder how they could improve the audio of the game.
Do they have HQ recordings of the VA and cutscenes somewhere ? The game can definitely benefit greatly from that.
As for the music,One can pretty much rest assured that SE will do an amazing Job given their track record with remastered music.
Can you implement Gambits so we can all program Modbot?