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FINAL FANTASY XII -- US Demo Preview (1UP)

This is another reason I don't understand why Square won't just DROP THE FUCKING FMVS. It's so dumb using FMVS that much still in this day and age. They were cool during the psx days but now they seem so unecessary. An intro fmv and an ending fmv is all that is needed.

Couldnt agree more. Hopefully with PS3 FF's all the cutscenes will be realtime.
 
As far as armor goes... also keep in mind that FFXII to begin with is really pushing the PS2's hardware I'm sure. And extra armor, accessories, etc. does hog up memory. No big deal when I'm playing WoW on my PC with 1 gig of ram, but the PS2 has 32MB of main memory... so before you even factor in real time armor changing and stuff like that, the game probably won't have enough memory avaliable to do anything else than what there already is.
 
Himuro said:
This is another reason I don't understand why Square won't just DROP THE FUCKING FMVS. It's so dumb using FMVS that much still in this day and age. They were cool during the psx days but now they seem so unecessary. An intro fmv and an ending fmv is all that is needed.

It's one of the parts of the series that its become known for. It's part of what seperates it from a typical RPG because it gives it a much more expensive look. Could they drop it? Sure and since next gen will be able to offer higher quality models they could get a level of FMV quality during cutscenes but in real time. Will they drop them? Doubtful.
 
FMV is also a lot easier to make than rendering cut-scenes on the fly. And Square has a ton of experience with it. So why not?
 
A big problem with armor like that in FF's is the FMV sequences. Having your character look a certain way in real time and then you go to FMV and he looks nothing like that because they're only using 1 FMV model isn't going to look all that good.

They could render the player characters in real time and composite them over a prerendered movie (a technique already used in FF7/8/9)
 
Bizarro Sun Yat-sen said:
They could render the player characters in real time and composite them over a prerendered movie (a technique already used in FF7/8/9)
Yeah, and this time, the hardware would be fast enough to actually play a movie that looks good while also rendering textured polygons. Ugh... remember FF7? It was so pixelated, so lossy looking... any bright colors would bleed... bleh
 
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