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Final Fantasy XIII-2 First screenshots

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brotkasten said:
FF XIII takes away that little strategy you had to use in the old titles, where you had to select the attacks by yourself. In FF XIII it's just "analyze the enemy and auto-battle will do the rest".

In most games, wouldn't you use scan and when you find out the weakness and spam it? I'm not seeing the difference.
 
Emonga said:
If you have to spend 40+ hours of just pressing X and L1 occasionally just to get to a challenging fight where you actually have to do a little thinking, something is seriously wrong. I enjoyed the last quarter or so of the game because it actually gave you a little challenge, but the utter borefest before that makes me never want to replay the game again just to get to that point. The prettiness did not make up for the utter boredom of those first 40 hours.

I still can't believe they added an easy mode for the Japanese director's cut, too. That was the very last thing that game needed, the only mode it had was basically just Very Easy already.
Did you think the game was too easy because you never lost a battle, or because losing a battle was almost completely painless? Because FFXIII was one of the small number of JRPGs where regular enemies can actually kill you if you chose the wrong classes, and they can even require healing mid-battle.

Anyway, looking forward to this. I initially avoided FF13 because I was so disappointed by FF12. When I heard the early negative reactions to FF13, I felt justified. Then I heard that the main problem people had was that the game was too linear, so I gave it a chance because I don't mind linearity (I never bought JRPG non-linearity illusions in the first place.) Turns out it was one of my favorite games in the series.

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DMeisterJ said:
In most games, wouldn't you use scan and when you find out the weakness and spam it? I'm not seeing the difference.
Yeah, I was a little turned off by auto-battle until I realized it was doing the exact same thing I would do, but faster. Instead I looked for situations where the best choice was less robotic, and controlled characters where that happened more often.
 
After the speculation in the Square Enix thread the other day of the battle system drastically changing for the worse, it's nice to see that the basic structure / groundwork has, indeed, remained the same. The battle system in XIII certainly had some minor flaws but it was by and large enjoyable and well thought out.

Screen looks interesting - shows Serah will be a playable character. Noel is a strange name choice for a new character but whatever...
 
durrrrrrrrrr said:
Auto-battle haters are people that needed it to finish the game, callin' y'all out.
I just think it's a dumb idea to include a button that knows how to complete the battle more efficiently than the player and give unrestricted access to it. When 2/3 party members are AI-controlled, that's just adding automated insult to injury.
 
Battle system doesn't appear to be much different, but I'm ok with that. The plot sounds doofy though. Ligthning's missing! Oh Noes! And Serah as a playable fighting character is about as believable as, well, it's not. But, can't wait :)

Also, Man-Fang's pants look suspiciously inspired by MC Hammer. 'You can't touch this' has to be his battle cry.
 
I like the new guy, and even though I wanted to control all 3 party members in XIII, i'll be fine with actual towns, shops (no more of that e-store crap), dungeons with moderately challenging puzzles, and some extra bosses near the end of the game that dont require you to beat the game first.

Didnt like auto-battle though, so hoping the fights feel less...I dunno...spammy?
 
DMeisterJ said:
In most games, wouldn't you use scan and when you find out the weakness and spam it? I'm not seeing the difference.
What he said:
Orayn said:
I just think it's a dumb idea to include a button that knows how to complete the battle more efficiently than the player and give unrestricted access to it. When 2/3 party members are AI-controlled, that's just adding automated insult to injury.
 
Skilletor said:
It will be a special 5th disk, preorder only.
DLC "Open Field"

In "Open Field" you can choose your own destiny! Players are allowed to move left, right, backwards, or forwards.
 
FINAL FANTASY XIII-2
Developer: Square Enix Co., Ltd.
Publisher: Square Enix, Inc.
Platform: Xbox 360®, PlayStation®3 system
Genre: RPG
ESRB: RP (Rating Pending)
Ship Date: This Winter (NA)

Story Overview:
Set a few years after Tidus and the others saved Spira, some survivors have decided to start over by rebuilding on Spira. Tidus, however, is nowhere to be found and thought dead by many, but Yuna believes otherwise. Together, the three set off to find Tidus...
Other than this I'm interested, loved XIII.
 
I'm interested enough, but will wait for some previews to see if they really have learnt anything from 13, but they probably won't.
 
StateofMind said:
DLC "Open Field"

In "Open Field" you can choose your own destiny! Players are allowed to move left, right, backwards, or forwards.
Only $14.99 for the total package, or $6.99 per direction if you order à la carte.
 
Orayn said:
I just think it's a dumb idea to include a button that knows how to complete the battle more efficiently than the player and give unrestricted access to it. When 2/3 party members are AI-controlled, that's just adding automated insult to injury.

Auto-battle was almost never the most efficient option as it wasted too much time with longer-animation attacks or just chose wrongly between Strikes and spells.

I think I stopped using auto-battle around a few hours in when I realized it was never the best option. I also really enjoyed FFXIII primarily for the combat and I didn't mind the linearity a bit as I just had fun playing the game.
 
scy said:
Auto-battle was almost never the most efficient option as it wasted too much time with longer-animation attacks or just chose wrongly between Strikes and spells.

I think I stopped using auto-battle around a few hours in when I realized it was never the best option. I also really enjoyed FFXIII primarily for the combat and I didn't mind the linearity a bit as I just had fun playing the game.

It was perfect for post game levelling though, when everyone was insanely overpowered, and you'd worked out a decent route to grind on.
 
No Fang? No deal.

Also, those screens looks pretty crappy. Not nearly as polished as FFXIII. I dunno, completely unsold on anything Square has shown me in the past, what, 5 years? Hate waiting for TGS for anything remotely interesting from Square.

Take a look at their line-up. All Western games being published by them. And all of them Western games that look sub-par. No idea where their head is at.
 
Shuusui said:
Also, those screens looks pretty crappy. Not nearly as polished as FFXIII. I dunno, completely unsold on anything Square has shown me in the past, what, 5 years? Hate waiting for TGS for anything remotely interesting from Square.
Haven't you seen anything of Type-0? Looks like it's gonna be amahzing. A-MAH-zing.
 
In my view, Final Fantasy XI was the last good thing Square did (seriously, FFXI is good). Type-0/Agito has been looking good since the whole Fabula triage was announced, though.

The reason for this is that Final Fantasy games are missing adventure (in the form of an open world) and tactics (usually in the form of jobs, but materia, FFIX weapon system, etc. too). At its core, I think the "magic" of Final Fantasy was the same thing you get when you're a kid playing with toys. You get introduced to interesting figures, you define their roles, and then you play with them while (freely) traveling across the world/your imagination and running into new stuff.

Now it's more like watching a movie. A terrible, terrible movie.
 
Shuusui said:
No Fang? No deal.

Also, those screens looks pretty crappy. Not nearly as polished as FFXIII. I dunno, completely unsold on anything Square has shown me in the past, what, 5 years? Hate waiting for TGS for anything remotely interesting from Square.

Take a look at their line-up. All Western games being published by them. And all of them Western games that look sub-par. No idea where their head is at.


You mean them thar western games like Deus Ex and Tomb Raider? lulz.
 
Noel is already a more tolerable character than the majority of the first game’s cast, that’s because I haven’t had the misfortune of hearing him using his mouth yet.

Why Serah? I would prefer Sazh’s afro adventures in time and space.
 
Still amazes me how people Judge a full game on the merit of 2 screens.. or even a description..

Looks great graphically and Nice to see the battle system back, cant wait to learn the details of what has changed and to see it in motion!
 
Ah yeah I see, looks at least as good as the first one to me. Nice sharp visuals, vibrant colours. Looks fine. XIII was a looker too; so being on par with that is fine by me.
 
King of the Potato People said:
Noel is already a more tolerable character than the majority of the first game’s cast, that’s because I haven’t had the misfortune of hearing him using his mouth yet.

Why Serah? I would prefer Sazh’s afro adventures in time and space.
CHOCOBO DUNGEON: TO THE DEPTHS OF THE AFROVERSE
 
Square Enix have released two in-game screenshots of Final Fantasy XIII-2 and a story synopsis to celebrate the fact that the game will be demoed both on the show floor and behind closed doors at E3 2011. There will be two demos – one for the public and a private one showing a little more of the game. The private demo is about 30 minutes long.

New?
 
xion4360 said:
Still amazes me how people Judge a full game on the merit of 2 screens.. or even a description..

Looks great graphically and Nice to see the battle system back, cant wait to learn the details of what has changed and to see it in motion!
That's plenty for some people.

Personally, I don't think the battle system was that bad. I'm sure it's tough trying to evolve the jRPG battle mechanics for modern technology (the most successful attempts at this have been the conservative ones, though). My main problem is with the linearity of everything Square has been doing lately, and if I see a screenshot from this game where the player is controlling an Airship throughout an open world I will eat crow cereal for breakfast for a month.
 
If they get rid of the worthless weapon upgrading system, I will probably be happy. I would also like some options to alter the party members' AI (think FF XII gambits) or switch character during battle, because in some situations, the party member AI was really dumb.

Emonga said:
I-VI are like Demon's Souls compared to XIII.

OK. Now I know you have no idea what you are talking about. FF VI is the easiest game in all of the series. anyone should be able to get through that game.

FF XIII is one of the few games in the series where you actually have to stay moderately concentrated even in (some) non-boss battles.
 
Kagari said:
Graphics seem less detailed for sure. Oh well, at least the FMV will be 1080p.
Hard to say - I don't think we're seeing any of the HQ character models in this. Maybe the back of Serah's, at the very most.
Appollowexx said:
Touch wood. They may want parity.
Uuuuuurgh.
 
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