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Final Fantasy XIII Information Thread | March 9, 2010 NA/EU

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Unknown Soldier said:
"Mommy, why didn't they just use a Phoenix Down on Aeris?"

"Because deep down she really wanted Sephiroth's big long erect sword penetrating deep into her body. When you're older you'll understand."
 
Amir0x said:
tell me about it

I think Demon's Souls gave me a phoenix down


why do you still even bother with FF then? For the pure enjoyment of just ragging on them?


seems to me you've only liked 1 out of 6 (and XIII will likely make 7) in the main series since the post-SNES days. Feel free to correct me, but I've only seen you praise FFXII.


If I had a track record like that with a particular series I would have given up on it long ago. :lol
 
expy said:
Aren't very huge fans if they own only a 360. Most "huge" FF fans would've bought a PS3 early on.

I'll be sure to tell them that they should ignore all their other financial obligations and buy a second next gen system just to be seen as a real fan in your eyes.
 
I must admit. I find the "real" fan discussion more entertaining than the licensed song nonsense.

For whatever it's worth, I bought my PS3 in anticipation MGS4 & FFXIII. However, I did buy my 360 first...
 
WrikaWrek said:
Why do i have this feeling that this is going to be one unmemorable FF?


because:
A. you just don't like the particular style/direction it's going in.
B. you want more Shakespearean dialogue and old English accents.
C. you are just a cynic.
D. all of the above.


Quiz results to be submitted by 12:30pm Friday. ;)
 
Kuraudo said:
I'll be sure to tell them that they should ignore all their other financial obligations and buy a second next gen system just to be seen as a real fan in your eyes.
As if they bought their 360's first for FFXIII (which wasn't even announced for it until 3 years later). I know I didn't. There's enough proof of this occurring in this thread alone, it may sound ridiculous but it was the case for many early adopters.
 
TheJollyCorner said:
because:
A. you just don't like the particular style/direction it's going in.
B. you want more Shakespearean dialogue and old English accents.
C. you are just a cynic.
D. all of the above.


Quiz results to be submitted by 12:30pm Friday. ;)

You forgot:

E. It isn't an exact copy of FFVI.
F. It isn't an exact copy of FFVII.
G. It isn't an exact copy of FFX.
 
Am I the only one who has actually enjoyed every main FF game (even X-2)? It seems like everyone has at least one they absolutely loathe.
 
expy said:
As if they bought their 360's first for FFXIII (which wasn't even announced for it until 3 years later). I know I didn't. There's enough proof of this occurring in this thread alone, it may sound ridiculous but it was the case for many early adopters.

It's possible they planned on getting a PS3 later but that became superfluous after it was announced multiplat.
 
TheJollyCorner said:
why do you still even bother with FF then? For the pure enjoyment of just ragging on them?

seems to me you've only liked 1 out of 6 (and XIII will likely make 7) in the main series since the post-SNES days. Feel free to correct me, but I've only seen you praise FFXII.

If I had a track record like that with a particular series I would have given up on it long ago. :lol

Here's a big post to make you understand it's not just "rampaging against the machine" I do:

Well for a while it was curiosity - being apart of a uniquely 'big' event in the gaming world, and experiencing what it was all about. For a while, curiosity kept me going. As someone who DID have a lot of fun with FF4, with FF6, with FF5... from way back in the day... I had a small investment in the series too.

And as a secondary, the battle systems in some of these games could be fairly fun. But even that was missing from a lot of the more modern FF games. I've always been annoyed at random battles, but could get past it if something fun was underneath. Did not believe that was the case for FF8, FF9, FFX. FFXI was a MMORPG I just didn't have time for. But then FFXII came out and I was excited again. Look, a world that is actually interesting and has meaningful exploration, it's not just linear paths! No random battles! Voice acting that doesn't make me cringe!

And because the story was so ignorable, I didn't have to deal with the typical awfulness of every other modern FF game's storyline.

A lot of my problem with modern FFs is world design, putting aside random battles for a moment. In particular, FF4 and FF6 had this unique sense of mysticism, a sense of mystery that accompanied its magic and steam and monsters. Amano helped contribute to this, as I think in the series FF6 is the most accurately his style was ever translated. Monster design was truly spectacular in some of these old games, and that's not nostalgia speaking. I felt like I wanted to go to that world map and find new locations.

In truth, FF6 is the culprit, perhaps. FF6 has this splendid art direction which I have not found anywhere else in jRPGs. It's an extremely dark and oppressive for a SNES game, but it's got a unique victorian-type designs for some characters, and some of the most memorable beasts in the franchise. And the battle system was a lot of fucking fun, despite the random battles.

Locations like Narshe and Sezter's Airship were fantastically designed, but the floating continent was absolutely incredible. The land was unlike anything I've ever seen in a jRPG: almost organic and alive, twisting and turning with corrupted landscape. It was stuff like this that made me compelled to continue. And then Armageddon. The world actually ENDS and is RUINED.

Above all else, I didn't feel like the designers thought everyone playing was incompetent children, like they do in FFVIII or FFX and now FFXIII. There was a healthy sense of maturity in the true sense, where characters said and do things that would altogether be shocking in the context of some of the modern teeny bopper FF games.

Nomura and his ilk have truly infected the franchise, making some of the least appealing worlds in jRPG history.

And that's why I got hooked to the FF series altogether, I think. And why I still sit in these threads on occasion and try to see if my curiosity is worth it... In that fading hope that maybe one day they'll come back to that.

I'm not a very nostalgic guy, I just know what I like.
 
expy said:
As if they bought their 360's first for FFXIII (which wasn't even announced for it until 3 years later). I know I didn't. There's enough proof of this occurring in this thread alone, it may sound ridiculous but it was the case for many early adopters.

Not everyone can afford to adopt a system early or before ports are announced.

Honestly, if you think you're a bigger FF fan than my friends that's fine by me. All I know is that they share my passion for the series, something I've seen first hand, and there's no real way for me to prove that to you.
 
squall211 said:
Am I the only one who has actually enjoyed every main FF game (even X-2)? It seems like everyone has at least one they absolutely loathe.

with 13 games (plus spin-offs) and consistently different styles, most people that keep up with the series are bound to get a few that just don't 'click' with them... and that's putting it lightly with some fans.


I'd say you are in the extreme minority with your ability to simply enjoy each one for what they are. It's nice for a change. :D

Truth be told even my least favorite ones I still get a good deal of enjoyment from. FFIX isn't one of my favorites by a long stretch, but it's art direction, graphics, music, certain elements of the story, and just overall quality is impossible to deny. I never regretted the experience, even though I was never fully on board with the direction they decided to go in.
 
Kuraudo said:
Not everyone can afford to adopt a system early or before ports are announced.

Honestly, if you think you're a bigger FF fan than my friends that's fine by me. All I know is that they share my passion for the series, something I've seen first hand, and there's no real way for me to prove that to you.
I'm not saying I'm a big FF fan either. I've never mentioned that. All I'm saying is that early on a lot of PS3 adopters bought-in early due to the fact that FFXIII was announced exclusively on that platform. And let's not forget, the PS3 wasn't always $600-700, it went all the way to $399 before the multi-platform announcement.
 
Amir0x said:
A lot of my problem with modern FFs is world design, putting aside random battles for a moment. In particular, FF4 and FF6 had this unique sense of mysticism, a sense of mystery that accompanied its magic and steam and monsters. Amano helped contribute to this, as I think in the series FF6 is the most accurately his style was ever translated. Monster design was truly spectacular in some of these old games, and that's not nostalgia speaking. I felt like I wanted to go to that world map and find new locations.
Amano actually didn't have much control over the visual identity of FFVI. Nomura was actually the art director for FFVI. He designed ultimately how the characters would look like in sprite format and also designed all the monsters. Kind of a shame to see him go from designing kick ass monsters to... this.
 
people always say that, but you could drag evidence up from the bloomy sea because FFVI retains almost none of Modern Nomura's identity footprint. Maybe at the time he didn't feel confident enough to truly go his own way, but Amano's footprint is far more evident. I can see Nomura trying to emulate Amano's iconic style, translating it in an accurate way into the game. It was in no way "Nomura trying to be Nomura", which is the problem with ALL modern FF games. Hideous designs.
 
One thing that's kind of a shame is that this game has been in development for so damned long that it just doesn't look all that good anymore (relative to other AAAA HD games). Lighting is more than a little flat.

Love the art direction though - can't wait.
 
Fimbulvetr said:
It's possible they planned on getting a PS3 later but that became superfluous after it was announced multiplat.

Its funny because I was always very pro Sony. Mainly due to the FF series appearing on their system. However due to that Every 10 Minutes Contest that Mountain Dew had, I won a 360 and just ended up buying games for that. I always wanted to get a PS3 for FF 13, but I figured I would wait until the game was nearing release. When Square Enix announced that it was coming to the 360, it was a wrap. I came close to buying a PS3 when SonyStyle.com had them for 250 with the extra controller, but I honestly...I could find any games that warranted the purchase. I would like to check out the Uncharted series, but its not enough for me to plunk down the cash.

FF 13 coming to the 360 is huge for me and it stopped me from buying a PS3.
 
Green Mamba said:
Amano actually didn't have much control over the visual identity of FFVI. Nomura was actually the art director for FFVI. He designed ultimately how the characters would look like in sprite format and also designed all the monsters. Kind of a shame to see him go from designing kick ass monsters to... this.

Not entirely accurate. Nomura was only one of many graphic directors on FFVI. The person actually responsible for how the sprite character art looked is Kasuko Shibuya. He was also the one responsible for designing how all the jobs looked in FFV. Nomura handled the SD art used in the manual of the game, and he also designed Setzer and Shadow. He did do sprite conversion, but they were based on Shibuya's designs.

Nomura is also not the monster designer for FFVI. That would be Hitoshi Sasaki. Who went on to become the CG Director for Parasite Eve. Nomura was the monster sprite designer for FFV though, which is why he designed the bonus boss added for FFV GBA. He did not handle this role in FFVI.
 
Amir0x-

I appreciate the effort in your post... and I wish I had a lot more to add other than simply saying "I respectfully disagree".

FF, as a series, pulled me into video games when I was 12 (with FF2/FFIV)- it kept me into playing games with each entry- but unlike you that 'magic' still exists to me. Like I said in a post up there- there really hasn't been a single FF that I've despised. Maybe I'm just pretty easy to please? :D


You know what I would do for a fully-realized Amano FF game with the budget of, say, FFXIII?
I've wanted that since first seeing FFVI's art in 1994. 15 years later that hasn't changed.

It may happen one day or it may not- but I'm not going to hang my hat on it. I know what I like, too... but I guess where FF ultimately succeeds with me (both in the entries that I love and the ones that are 'meh') is that each one always feels like a great little escape for me. Emotional, but also campy, it just works for me.
 
expy said:
I'm not saying I'm a big FF fan either. I've never mentioned that. All I'm saying is that early on a lot of PS3 adopters bought-in early due to the fact that FFXIII was announced exclusively on that platform. And let's not forget, the PS3 wasn't always $600-700, it went all the way to $399 before the multi-platform announcement.

We're actually in the UK where PS3 hasn't really dipped that low and has always had a significant gap in price between itself and the 360.

I just don't buy why my friends should have to have bought a PS3 just to be accepted as huge FF fans. They're recently married, have a mortgage and student loans to deal with. Maybe they should put their love for a videogame franchise before all those things?
 
WrikaWrek said:
Why do i have this feeling that this is going to be one unmemorable FF?

Because you've played FFX-2, FFXI, FFXII and realize there hasnt been a decent console FF game in a decade, and therefore realize that there is no really valid reason one should expect greatness from FFXIII.

Thats my level headed take on it.
 
Kuraudo said:
I just don't buy why my friends should have to have bought a PS3 just to be accepted as huge FF fans. They're recently married, have a mortgage and student loans to deal with. Maybe they should put their love for a videogame franchise before all those things?
I did say "most".
 
Solo said:
Because you've played FFX-2, FFXI, FFXII and realize there hasnt been a decent console FF game in a decade, and therefore realize that there is no really valid reason one should expect greatness from FFXIII.

Thats my level headed take on it.

heh

haha

HAHAHAHAHAHA!

No.
 
FFX came out this decade, it was good. And the same team is doing XIII...

X-2 was a little different than usual, being a sequel and all. XI and XII were by different teams. I expect XIII to be more up my alley when it comes to what I'd expect.
 
Thank God I wasn't here when you guys were talking about Versus multi-plat because I've read some weird posts like this one:

expy said:
Aren't very huge fans if they own only a 360. Most "huge" FF fans would've bought a PS3 early on.
:lol

Anyways, I can see dlc releasing if they announce International edition but we all know that won't happen because Square wants money.
 
Fimbulvetr said:
heh

haha

HAHAHAHAHAHA!

No.

Im not trolling, just calling it as I see it. The last one I had a good experience with was X back in 2001. Their last 3 entries have me thinking that theyve simply lost it. Id love to be proved wrong, but Ill be holding off in this until I see a metric ton of reviews and GAF impressions.
 
expy said:
I did say "most".

Uh, no. This all started when I said I had huge FF fans who didn't own a PS3. Then you said that they aren't huge FF fans if they don't have one.

I'm not arguing against there being a lot of people who bought a PS3 for Final Fantasy, it was one of the reasons I bought one, I'm arguing that you can still be a huge FF fan without one.
 
duckroll said:
Not entirely accurate. Nomura was only one of many graphic directors on FFVI. The person actually responsible for how the sprite character art looked is Kasuko Shibuya. He was also the one responsible for designing how all the jobs looked in FFV. Nomura handled the SD art used in the manual of the game, and he also designed Setzer and Shadow. He did do sprite conversion, but they were based on Shibuya's designs.

Nomura is also not the monster designer for FFVI. That would be Hitoshi Sasaki. Who went on to become the CG Director for Parasite Eve. Nomura was the monster sprite designer for FFV though, which is why he designed the bonus boss added for FFV GBA. He did not handle this role in FFVI.
Gotcha. I must have read wrong. Carry on.
 
Solo said:
Im not trolling, just calling it as I see it. The last one I had a good experience with was X back in 2001. Their last 3 entries have me thinking that theyve simply lost it. Id love to be proved wrong, but Ill be holding off in this until I see a metric ton of reviews and GAF impressions.

I agree with the written scenarios for all these games. FFXII's premise was very good though, too bad it fell flat (totally unmemorable). The battle system in X-2 was very, very good though.
 
Amir0x said:
people always say that, but you could drag evidence up from the bloomy sea because FFVI retains almost none of Modern Nomura's identity footprint. Maybe at the time he didn't feel confident enough to truly go his own way, but Amano's footprint is far more evident. I can see Nomura trying to emulate Amano's iconic style, translating it in an accurate way into the game. It was in no way "Nomura trying to be Nomura", which is the problem with ALL modern FF games. Hideous designs.

What surprised me most about Nomura was he was the Monster Designer in FFV (He even designed Enou's sprite for the bonus dungeon for FFV GBA port). Then again thinking about it now, his monster designs in his newer games are usually a hell of a lot better than his main characters.
EDIT: Beaten by Duckroll ;p
 
BlueTsunami said:
I agree with the written scenarios for all these games. FFXII's premise was very good though, too bad it fell flat (totally unmemorable). The battle system in X-2 was very, very good though.

X's sphere grid was the last system that I really liked (once I understood what the heck it was all about).
 
Solo said:
X's sphere grid was the last system that I really liked (once I understood what the heck it was all about).

X-2's Garment Grid is way easier to understand and stopped every party member from being too much of the same.

License board was dumb.

But I still don't see what the series "lost" after X.
 
Solo said:
Because you've played FFX-2, FFXI, FFXII and realize there hasnt been a decent console FF game in a decade, and therefore realize that there is no really valid reason one should expect greatness from FFXIII.

Thats my level headed take on it.
Hey, now!


X-2 was pretty decent. You shouldn't lump it up with the likes of XI and XII.
 
Solo said:
Intangibles? I dunno. All I know is that I got varying degrees of enjoyment from VII to X, and none since.

same feeling here. but i have a theory: we became old :(

still looking forward to FF XIII. Will buy it Day One.
 
FFX-2 was a shitty spinoff.
FFXI was a poorly conceived online game.

But FFXII was fantastic. Some of the "excursions" the series have taken weren't good to me, but the mainline installments haven't disappointed me yet and I don't suspect that FFXIII suddenly will.
 
Solo said:
Because you've played FFX-2, FFXI, FFXII and realize there hasnt been a decent console FF game in a decade, and therefore realize that there is no really valid reason one should expect greatness from FFXIII.

Thats my level headed take on it.
haha, how about no.

X-2 had a lighthearted story combined with the freaking epitome of the traditional ATB system, combined with a new spin on job changing.

XI is not only born from the minds of Chrono Trigger's combat designers, but is the most fleshed out world in sheer minutia, with incredible world travel in distance and depth. It also has some of the best writing and translation in the FF series, and a great story found in the expansion pack "Chains of Promathia."

And there are people who like XII, despite its flaws. Just like how you like X.

FFX-2 Defense Force, Bitch
 
Sword Familiar said:
Wishful thinking on your part?

As far as I'm concerned I own two retail PS3s and 360s, so I don't really give a fuck. Then again, I wouldn't mind Versus being on 360 as I have a debug so could get it earlier. :D

I'm just saying what it feels like every time I've spoken to people at Square about the multiplatform 'future' - it feels like going forward they want everything to be that isn't handheld, and Versus is the notable exception to this. But if FF13 does well on the 360 and the covnersion wasn't too taxing - which judging by the turnaround, it wasn't - I can't see it not ending up on both eventually. But that's a lot of ifs, and there's also the Nomura factor to consider, as I doubt he'd want it ported - but who knows how much say he actually has?

There are ways to actually discuss the "will Versus be on 360" question without devolving into pathetic console wars, like actually considering the points of what we already know, anecotal evidence, things that have been said in interviews, etc etc, rather than just going WISHFUL THINKING FOR YOU AMIRITE whenever somebody actually brings up a valid point. Jesus.
 
Darkpen said:
FFX-2 Defense Force, Bitch

28v62kk.jpg
 
Just from playing the trial version that came with Advent Children, I know I'm going to LOVE this FF title. I love my FF to have that mix of technology and nature that FF7/8/X did so nicely.

March 9th can't come soon enough!
 
Blablurn said:
same feeling here. but i have a theory: we became old :(

This is entirely possible :lol I have given thought to the notion lately that classic JRPGs just might not be for me anymore. Last one I tried was Losy Odyssey, and I quit just after I hit the third disc. I think WRGPs/ARPGs might have finally taken over in my heart, since as Mass Effect is my GOTG.
 
I like achievements, and so far I've bought every multi-platform game for the Xbox. (Except Mega Man 9.) But man, if the packaging is like Lost Odyssey I'm going PS3.
 
whoa whoa whoa, why are ppl shitting on FFXII, that game was awesome.

The sand sea, plus the many hours in the guild hunt, plus updated gilgamesh theme, FFXII is everything any FF fan wants

of course, we all could do without
vann's design
 
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