badcrumble
Member
Seriously, having tough optional boss fights with material rewards available all the way through an FF game is one of the best things ever added to the series - way, way better than just sticking one or two of them at the end and giving you rewards that are largely symbolic at that point. Always something fun and challenging to do when you want to take a break, capable of being very rewarding if you do them early on. In theory, anyway; it bugged me in FFXII when I'd go beat some ultratough Mark that had JUST become available and then have the guy who gave it to me thank me and hand over 100 gil and ten potions instead of, say, 2,000 gil and a weapon one grade higher than the other ones available at that point in the game.