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Final Fantasy XV EGX Livestream

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He isn't saying that. He's instead pointing out the differences and those are the places where there's potential.

If the battle system has a lot of depth to it, that's all i need to know

why are all the attires so normal
where's the fantasy?

Have you not seen magic coming out of these people's eyeballs? And the giant monsters? The project was originally conceived as a fantasy based on reality, and so they are carrying over real life attire in some instances.
 
So have you guys seen the 6 extra seconds of the shiva summon also the minute and a half Ps4 pro game play?
Watch these vids on YouTube app, I would link but im on PS4.


Edit. Link for Shiva summon extra few secs.
https://www.youtube.com/watch?v=N7lR5Zn_GGE

Where does it say its pro footage? Also...has shiva ever been more fetish bait than here?

I saw this yesterday, and did a depressed laugh/sigh at Shiva's purposeful intro pose contortion so her ass/inner thigh got some extra special camera mileage for the viewer. I still love her hair, though, she (and her clones?) are all quite unnerving in general.
She still has the same eye shape/lashes as Gentiana for me. Nooooo.

Yes, when you start riding her as a motorcycle in XIII.

Hilariously, the scissoring Transformer Shiva Sisters still feel a bit more subtle than this. I didn't really mind them that much for the most part, their designs weren't overly sexualised, and FFXIII didn't use many voyeuristic camera angles.
 
? What's so fetish bait about her that wasn't already there in previous iterations?

She's way more realistic and 'bodily proportioned' as an actual woman for one in real time than she ever has been in ANY previous game. Her ass/thighs is/are much bigger and thicker and her boobs are much larger, and the camera angles take just enough time to focus on the bits that matter. The last major incarnation of her that we've seen for example was Dissidia

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Which while still sexualized just about as much as any Shiva, did not have the same kind of overtly sexual proportions to her body as FF15 Shiva does, which made it easier to ignore IMO.

Previous Shiva designs were about a woman who was sensual and had a low state of dress, but was mostly in the realm of reality and reasonable-ness for a fantastical ice being. FF15 shiva looks like a porn star ice woman from a design perspective. Her proportions are super exaggerated AND she barely wears clothes to boot.
 
Not sure about making an LTTP for a demo, but gotta say that playing Duscae is actually selling me on the game unlike that ass Platinum Demo. Weird that they released that tech-demo as a public demo and not Duscae.

Outdated combat aside I think it's pretty cool stuff, 3 hours in and I still have to explore the cavern.

I especially like the Dragon's Dogma styled map (with some wild areas to explore and dat night time).
 
She's way more realistic and 'bodily proportioned' as an actual woman for one in real time than she ever has been in ANY previous game. Her ass/thighs is/are much bigger and thicker and her boobs are much larger, and the camera angles take just enough time to focus on the bits that matter. The last major incarnation of her that we've seen for example was Dissidia

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Which while still sexualized just about as much as any Shiva, did not have the same kind of overtly sexual proportions to her body as FF15 Shiva does, which made it easier to ignore IMO.

Previous Shiva designs were about a woman who was sensual and had a low state of dress, but was mostly in the realm of reality and reasonable-ness for a fantastical ice being. FF15 shiva looks like a porn star ice woman from a design perspective. Her proportions are super exaggerated AND she barely wears clothes to boot.

Aren't you overthinking this? Like, when i saw here the only thing i thought was "well there comes Shiva, looks pretty much like always, oh wait there's a lot of shivas" and that it, i didn't even stopped thinking about her body features.
Doesn't feel like over sexualized at all, or at least not enough for me to notice.
 
I am having serious worries about the design of this game.

That area they keep demoing is barren, bland and boring. Yes deserts tend to be boring in reality, yes I am very aware of that. But when I am playing a videogame I am not expecting to relive/witness a boredom simulator...but rather something interesting, surprising. Much more when we are talking about a Final Fantasy game that I expect weird locales, alien worlds and such.

Dont get me wrong. W3 has expansive lands and fields that could be called "boring". Thing is in W3's case they are filled with interesting points of reference and landmarks. And they are -most of the times- handled very carefully, offering lore, quests and just something interesting to look at.

In FFXV all I really see is rocks, bushes, then more rocks and then more bushes, and then the occasional gas station/rest area and then again rocks rocks rocks. Its simply boring as hell. The environment has almost nothing that makes me say "oh I want to go see that thing up there in the distance!", nothing... And those quests are looking to be borderline fetch/kill x number type quests, which I thought that we were past these...

I really want to like this game, but it seems SE's marketing department is doing all they can to simply stop that from happening.

I know there is that "environment video" that shows some really cool stuff in there design-wise, but if everything in between is huge expanses of just boring and lifeless world, it's not going to do it from me....

I really feel like the "this is a roadtrip, so we have to make the world vast and HUGE to simulate the feel" is a bad design choice.

And yes I really do hope that come release days, I will be able to quote myself and say "I am glad I can eat my crow now!".
 
I am having serious worries about the design of this game.

That area they keep demoing is barren, bland and boring. Yes deserts tend to be boring in reality, yes I am very aware of that. But when I am playing a videogame I am not expecting to relive/witness a boredom simulator...but rather something interesting, surprising. Much more when we are talking about a Final Fantasy game that I expect weird locales, alien worlds and such.

Dont get me wrong. W3 has expansive lands and fields that could be called "boring". Thing is in W3's case they are filled with interesting points of reference and landmarks. And they are -most of the times- handled very carefully, offering lore, quests and just something interesting to look at.

In FFXV all I really see is rocks, bushes, then more rocks and then more bushes, and then the occasional gas station/rest area and then again rocks rocks rocks. Its simply boring as hell. The environment has almost nothing that makes me say "oh I want to go see that thing up there in the distance!", nothing... And those quests are looking to be borderline fetch/kill x number type quests, which I thought that we were past these...

I really want to like this game, but it seems SE's marketing department is doing all they can to simply stop that from happening.

I know there is that "environment video" that shows some really cool stuff in there design-wise, but if everything in between is huge expanses of just boring and lifeless world, it's not going to do it from me....

I really feel like the "this is a roadtrip, so we have to make the world vast and HUGE to simulate the feel" is a bad design choice.

And yes I really do hope that come release days, I will be able to quote myself and say "I am glad I can eat my crow now!".

I think it's better to expect most of the land barren. That's sort how they wanted to do it. There will points of interest (dungeons, bases, little towns) but in between most of will be land with monsters roaming it. The starter area is a desert like but they have said that the game from realistic to fantastical as you progress through the game. Duscae is the after this and starts becoming a little more fantasy like with those huge arches and big crystals in the middle, but it's still realistic cause it's only the second area.
 
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FF6

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FF15 if it were in sprite form

why does the url for this image have 2sex in it

I think so. But than again, old Shivas might just be as fetish bait if they are not so low-polygon.
This is the first mainline Shiva since 10/11 that has gone for the more "traditional" design of Shiva. I just don't see it as if it is any worse than the previous entries (some more tame than others) if they were brought up to this graphical fidelity and realistic design. I actually find that 2nd Dissidia gif more blatant than what's in FFXV.
Dont get me wrong. W3 has expansive lands and fields that could be called "boring". Thing is in W3's case they are filled with interesting points of reference and landmarks. And they are -most of the times- handled very carefully, offering lore, quests and just something interesting to look at.
I think people give Witcher 3 too much credit but maybe I like being a contrarian to Witcher 3 praise as I did not have fun with the combat. The environments were boring but the design and layout of the towns/villages/cities were more "realistic" and well designed to me. The rest of the open world...meh, would have been great to go to places Ciri described. I guess having sides quests be connected to different areas was cool from a narrative perspective, but a lot of those were just go fetch/kill stuff too with some story added. For all the hate DA: I gets around here, it had some great fantastical environments compared to Witcher 3(some with interesting story/lore, some with just nothing/bloat)

I'm a bit sick of them showing the same similar areas too, but maybe they're just saving going into detail of the other areas for that sense of awe and wonder. Tenebrae looks like an amazing place, but they haven't really shown any of that. There's still 2 months to go so who know what else they show, but I'm not too upset if they're not showing things surprise/spoiler reasons. I'd be concerned if they're not showing the cities/towns because there's nothing in them, but I'm not expecting much with the free roam open world other than cool monsters to fight.
 
I am having serious worries about the design of this game.

That area they keep demoing is barren, bland and boring. Yes deserts tend to be boring in reality, yes I am very aware of that. But when I am playing a videogame I am not expecting to relive/witness a boredom simulator...but rather something interesting, surprising. Much more when we are talking about a Final Fantasy game that I expect weird locales, alien worlds and such.

Dont get me wrong. W3 has expansive lands and fields that could be called "boring". Thing is in W3's case they are filled with interesting points of reference and landmarks. And they are -most of the times- handled very carefully, offering lore, quests and just something interesting to look at.

In FFXV all I really see is rocks, bushes, then more rocks and then more bushes, and then the occasional gas station/rest area and then again rocks rocks rocks. Its simply boring as hell. The environment has almost nothing that makes me say "oh I want to go see that thing up there in the distance!", nothing... And those quests are looking to be borderline fetch/kill x number type quests, which I thought that we were past these...

I really want to like this game, but it seems SE's marketing department is doing all they can to simply stop that from happening.

I know there is that "environment video" that shows some really cool stuff in there design-wise, but if everything in between is huge expanses of just boring and lifeless world, it's not going to do it from me....

I really feel like the "this is a roadtrip, so we have to make the world vast and HUGE to simulate the feel" is a bad design choice.

And yes I really do hope that come release days, I will be able to quote myself and say "I am glad I can eat my crow now!".

I really appreciate their take on open world for a change. I don't think the vast areas to convey the road trip is a bad design choice. The lack of constantly meeting points of interest actually gives you time to enjoy that aspect. There's a bunch of party banter and important world building during your car trips, which would be lost if you had to stop every few seconds to do a random side activity.

Of course, having just that isn't enough, and having points of interest is fundamental to make exploration fun, but I feel like they're going for "actually interesting points" rather than winning in quantity. That dungeon they showed at PAX seems way more intricate and fun to do than any cave you enter in Witcher 3 during quests or visiting points of interest.

They're different approaches to open world design that I can appreciate, I don't think one of them is necessarily wrong.

Final Fantasy XV takes an approach that is closer to the likes of Mafia II or Shadow of the Colossus, having the open world as nothing more than a map structure, rather than being the core of the game's design. These games will use the big areas to their benefit in order to do this stlye of slow burn exposition, but won't necessarily appeal to fans of open world games as a genre.

It becoming more linear on the second half is further confirmation of that mentality. It's open world when their narrative and overall game design asks for it, but when it would no longer benefit the journey, they don't think twice before making it linear. It's just a map style to them, not the defining element of the game's genre.

The fact that FFXV gives this impression of "but there's nothing to do" is actually the main reason why I have faith in their open world. I would be much less excited about it if it was more typical.

I'm a bit sick of them showing the same similar areas too, but maybe they're just saving going into detail of the other areas for that sense of awe and wonder. Tenebrae looks like an amazing place, but they haven't really shown any of that. There's still 2 months to go so who know what else they show, but I'm not too upset if they're not showing things surprise/spoiler reasons. I'd be concerned if they're not showing the cities/towns because there's nothing in them, but I'm not expecting much with the free roam open world other than cool monsters to fight.

The lack of varied areas is definitely my main concern. And I'm really hoping the game will end up having a lot of variety, not only for its own sake, but also because that would show that maybe S-E learned their lesson about showing the entire game on trailers.
 
I can only talk about Duscae and the trailers but so far I like the open world approach.

IMO an open world needs to be pretty balanced on point of interest but also on just wild empty areas that push you to explore and make the world more believable.

If they'll get the balance right or now I dunno. Both FFXIV versions were an example of them not getting it right for me, 1.0 in one extreme direction (absurdly large, empty and copy-pasted areas) and ARR in the oposite one (absurdly small and cluttered with stuff areas). But I expect FFXV to do better considering the budget and development time.
 
I can only talk about Duscae and the trailers but so far I like the open world approach.

IMO an open world needs to be pretty balanced on point of interest but also on just wild empty areas that push you to explore and make the world more believable.

If they'll get the balance right or now I dunno. FFXIV was an example of them not getting it right for me, 1.0 in one extreme direction and ARR in the oposite one. But I expect FFXV to do better considering the budget and development time.

Also, one thing about Duscae that I liked was the optional things you can do, as well as the contextual "character" scenes. For example, when you sleep at a campsite, you will have options the next morning to go on little tasks with one of your party members for some variety and additional character development.

In some ways, they seem a lot like a new take on the "skits" from Tales games, and I hope there are lots of contextual scenes like that in the game. Unique stuff like this will make going through the world more interesting.
 
Also, one thing about Duscae that I liked was the optional things you can do, as well as the contextual "character" scenes. For example, when you sleep at a campsite, you will have options the next morning to go on little tasks with one of your party members for some variety and additional character development.

In some ways, they seem a lot like a new take on the "skits" from Tales games, and I hope there are lots of contextual scenes like that in the game. Unique stuff like this will make going through the world more interesting.
Those are still in btw. Wonder if each camp site has one the first time you sleep there
 
Also, one thing about Duscae that I liked was the optional things you can do, as well as the contextual "character" scenes. For example, when you sleep at a campsite, you will have options the next morning to go on little tasks with one of your party members for some variety and additional character development.

In some ways, they seem a lot like a new take on the "skits" from Tales games, and I hope there are lots of contextual scenes like that in the game. Unique stuff like this will make going through the world more interesting.

Yes, that was cool. I only got one with Gladio, there's more?

I actually like camping, another of those things that flesh out characters without feeling too obtrusive. I also like buying stuff for the meals, hope we can manually select what you want to cook in the final build.
 
Yes, that was cool. I only got one with Gladio, there's more?

I actually like camping, another of those things that flesh out characters without feeling too obtrusive. I also like buying stuff for the meals, hope we can manually select what you want to cook in the final build.

You can, and they even complain about it during your journey on the next day if you make something shitty.
 
Yes, that was cool. I only got one with Gladio, there's more?

I actually like camping, another of those things that flesh out characters without feeling too obtrusive. I also like buying stuff for the meals, hope we can manually select what you want to cook in the final build.
There was one with prompto too. He almost got eaten by the calpea... goddamit the blue big thing in the water.

Ignis had one where you had to wait till night time and you guys would look at the stars
 
I really appreciate their take on open world for a change. I don't think the vast areas to convey the road trip is a bad design choice. The lack of constantly meeting points of interest actually gives you time to enjoy that aspect. There's a bunch of party banter and important world building during your car trips, which would be lost if you had to stop every few seconds to do a random side activity.

Of course, having just that isn't enough, and having points of interest is fundamental to make exploration fun, but I feel like they're going for "actually interesting points" rather than winning in quantity. That dungeon they showed at PAX seems way more intricate and fun to do than any cave you enter in Witcher 3 during quests or visiting points of interest.

They're different approaches to open world design that I can appreciate, I don't think one of them is necessarily wrong.

Final Fantasy XV takes an approach that is closer to the likes of Mafia II or Shadow of the Colossus, having the open world as nothing more than a map structure, rather than being the core of the game's design. These games will use the big areas to their benefit in order to do this stlye of slow burn exposition, but won't necessarily appeal to fans of open world games as a genre.

It becoming more linear on the second half is further confirmation of that mentality. It's open world when their narrative and overall game design asks for it, but when it would no longer benefit the journey, they don't think twice before making it linear. It's just a map style to them, not the defining element of the game's genre.

The fact that FFXV gives this impression of "but there's nothing to do" is actually the main reason why I have faith in their open world. I would be much less excited about it if it was more typical.



The lack of varied areas is definitely my main concern. And I'm really hoping the game will end up having a lot of variety, not only for its own sake, but also because that would show that maybe S-E learned their lesson about showing the entire game on trailers.

I hear what you are saying and in many ways I could agree. But like I said in my original post, its not just the design of the world per se, but also the quests themselves.

We can criticize a lot of things about W3, but damnit the quests were handled beautifully. There was always a story behind them, that rewarded your involvement, not just fetch quests, or kill X types of enemies, or bring me the part I need to fix my car. And FFXV seems to be about these things most of the time (from what has been shown so far)... which are the absolute epitome of meaningless fetch questing..

Party banter is cool and all and it could be great actually, but the world and the actions you take should be interesting and meaningful in some way. One can find party banter interesting up to some point. If all traveling is about waiting to get there while watching completely barren and uninteresting environments, the banter wont be enough to hold things up.
 
I hear what you are saying and in many ways I could agree. But like I said in my original post, its not just the design of the world per se, but also the quests themselves.

We can criticize a lot of things about W3, but damnit the quests were handled beautifully. There was always a story behind them, that rewarded your involvement, not just fetch quests, or kill X types of enemies, or bring me the part I need to fix my car. And FFXV seems to be about these things most of the time (from what has been shown so far)... which are the absolute epitome of meaningless fetch questing..

Party banter is cool and all and it could be great actually, but the world and the actions you take should be interesting and meaningful in some way. One can find party banter interesting up to some point. If all traveling is about waiting to get there while watching completely barren and uninteresting environments, the banter wont be enough to hold things up.

Yeah, I wouldn't expect Witcher 3 style quests, I'm expecting most side quests to be meaningless fetch stuff. In terms of meaningful side content, what I'm expecting from FFXV is cool dungeons to explore, some interesting optional bosses and more compelling end-game stuff. The hunts might not be as well developed as a Witcher Contract from a story perspective, but fighting this type of shit is its own reward:

JwVZT9z.jpg


I do believe that, even without a more realized story context, this kind of activity will be very memorable for what it achieves mechanically.

I'm also expecting the main story to have better developed scenaros. Definitely not as good writing, but making up for it in presentation and mechanical execution. Really looking forward to setpieces like the Leviathan and Titan fights.
 
Yeah, I wouldn't expect Witcher 3 style quests, I'm expecting most side quests to be meaningless fetch stuff. In terms of meaningful side content, what I'm expecting from FFXV is cool dungeons to explore, some interesting optional bosses and more compelling end-game stuff. The hunts might not be as well developed as a Witcher Contract from a story perspective, but fighting this type of shit is its own reward:

JwVZT9z.jpg


I do believe that, even without a more realized story context, this kind of activity will be very memorable for what it achieves mechanically.

I'm also expecting the main story to have better developed scenaros. Definitely not as good writing, but making up for it in presentation and mechanical execution. Really looking forward to setpieces like the Leviathan and Titan fights.

I bet they've already realized that going for a smaller condense world filled with well written and fun things to do should be their next plan.
 
You can, and they even complain about it during your journey on the next day if you make something shitty.

That's cool. Wonder if you can even poison them with negative stats lol

There was one with prompto too. He almost got eaten by the calpea... goddamit the blue big thing in the water.

Ignis had one where you had to wait till night time and you guys would look at the stars

Nice, I'll try to trigger these events then.
 
I bet they've already realized that going for a smaller condense world filled with well written and fun things to do should be their next plan.

This idea that the world will feel empty is fallacious. I don't think most people are seeing this part right at all. This is the first open world done right, from what I can see. Open with real purpose, where you actually cover some ground on an actual journey.

The areas that are nothing but empty forests and whatnot look to be blocked off by natural borders so there's no wandering around nothingness for days. You have different, separate areas that you drive to and through with appropriate amount of traversable space with an appropriate amount of quests, but the world, unlike your typical open world, can still feel like this huge, sprawling place to explore.

I think this is something we haven't really seen yet, and I think it's something that a lot of other games will do as time goes on. I think the open world style tech is here to stay.
 
This idea that the world will feel empty is fallacious. I don't think most people are seeing this part right at all. This is the first open world done right, from what I can see. Open with real purpose, where you actually cover some ground on an actual journey.

The areas that are nothing but empty forests and whatnot look to be blocked off by natural borders so there's no wandering around nothingness for days. You have different, separate areas that you drive to and through with appropriate amount of traversable space with an appropriate amount of quests, but the world, unlike your typical open world, can still feel like this huge, sprawling place to explore.

I think this is something we haven't really seen yet, and I think it's something that a lot of other games will do as time goes on. I think the open world style tech is here to stay.

If you are talking strictly in terms of covering ground and depicting a real open world then yes, you are right.

Thing is, is there anything worth exploring? Cause like I said I dont necessary play a videogame (especially a FF one) just to get a roadtrip simulator of huge barren distances.

And of course, all the open world authenticity wont mean much if the quests involved are gathering parts to fix some random dude's car (or mine) or killed X number of enemies... its just boring, meaningless and pretty lazy by todays standards. And it certainly contradicts the notion of authentic open world realization we are talking about.
 
This idea that the world will feel empty is fallacious. I don't think most people are seeing this part right at all. This is the first open world done right, from what I can see. Open with real purpose, where you actually cover some ground on an actual journey.

The areas that are nothing but empty forests and whatnot look to be blocked off by natural borders so there's no wandering around nothingness for days. You have different, separate areas that you drive to and through with appropriate amount of traversable space with an appropriate amount of quests, but the world, unlike your typical open world, can still feel like this huge, sprawling place to explore.

I think this is something we haven't really seen yet, and I think it's something that a lot of other games will do as time goes on. I think the open world style tech is here to stay.

I'l put it to you like this: fishing and Choco racing can only go so far.
 
I'l put it to you like this: fishing and Choco racing can only go so far.

I understand what you think the world is like, I'm saying that's the fallacy. There appears to be plenty to do out there. And no extra wasted space. The "wasted" space appears to be blocked off. There's a normal, but large, actual playable area within natural borders. There's no reason to believe there isn't content. In fact, there's every reason to believe otherwise, since that's one of the more consistent things they've talked about.

I think you, and a lot of other people out there, are seeing the concept map and making the wrong assumptions. Mainly that they have to somehow cover a full 780 square feet with content. They don't. They only need to fill the playable areas with content. And in that regard, it's very much like a FFXII meets Uncharted, with driving instead of zoning rather than a Witcher 3.

When Tabata recently made those comments about the map being "incomparable" that's what he means. Not hyperbole about how big the world is, but saying that the world may be "big" but you can't compare these open world games 1:1 because it's only so big to realize the concept of the road trip.

IE, it's not just one big slab of totally wide open world (except, obviously, for the stuff you can fly over). It's several manageable hubs connected by roads. Some of these areas are, indeed, also going to be fairly wide open spaces as well, but there won't be a need, necessarily, to go explore every square inch of it. It'll be a big, wide-open view with the one obvious point of interest in the middle.

This is totally doable, and with the amount of content they're saying they have for this game, it doesn't seem like a huge stretch that those fears will be put to bed. And if they do pull it off the way I'm seeing it, that could and should start a trend. Not every "open world" game needs to be a big square quest hub.
 
If you are talking strictly in terms of covering ground and depicting a real open world then yes, you are right.

Thing is, is there anything worth exploring? Cause like I said I dont necessary play a videogame (especially a FF one) just to get a roadtrip simulator of huge barren distances.

And of course, all the open world authenticity wont mean much if the quests involved are gathering parts to fix some random dude's car (or mine) or killed X number of enemies... its just boring, meaningless and pretty lazy by todays standards. And it certainly contradicts the notion of authentic open world realization we are talking about.

At the risk of getting repetitive, I firmly believe that FFXV is going for a "content as its own reward" style.

I'm in love with the story of most Souls games, it's one of the main draws for me, but let's not kid ourselves, the main reason why people go into the Painted World of Ariamis is because they want to experience the content. They want to explore the level, fight the unique enemies, and face the unique boss fight.

By contrast, in Witcher 3, if you judge a cave by the same standards you judge a level in Dark Souls, it'll be extremely shallow. It's just a tiny dark place you walk around, press X a few times, maybe swim from one point to another, kill the thing and you're done. There's not a lot of complexity in the content itself. That's not to say there is no depth, of course, it just comes in a different way. You're on your way to your objective, whatever it is, and you notice a trail of blood going into a cave. Just outside the cave, there are a bunch of corpses wearing nilfgaardian armor. You want to know where they came from, where they were headed to, and most importantly, what the hell hapened to them. The story context and world building serves as motivation and reward for what would otherwise be a very uninvolving cave exploration.

Coming back to Final Fantasy XV, if you watch the PAX presentation, you'll see that there is little to no context behind that dungeon. It's pretty much:

NPC just outside the dungeon: "Heeey it's woooooooooooooooo so dangerous inside woolololo"

Noctis: "aight, shit, sounds fun, let's go, owooooo"

But then you enter the dungeon, and there's a fucking elevator that can drop you in different floors, from how layered that dungeon is, and you have to unlock those shortcuts through exploration. The level design is much more intricate and tricky than what you'd find in Witcher 3 (even if not as tight as what you'd expect out of a Souls level, but Miyazaki is the best level designer in the business, imo), the enemy placement and behavior is scripted in a very deliberate way to keep you engaged, and it might even surprise you in some moments. It culminates in a "mini-boss" of sorts, and maybe there's even more to it after that, but the dude didn't beat the enemy. Given the enemy's level, it's even designed for your covenience if you choose to run away and go back later, after you've leveled up a bit, using the elevator shortcuts.

Encounters like that goblin locking the door in front of you, that you later unlock from the other side while exploring, the surprise cart attack and stuff like that is all designed and placed in a way to be engaging and rewarding on its own.

To mention the Adamantoise example again, even if there's not a cool story around that encounter, and there probably isn't, I don't really care, I REALLY want to fight that thing. Being familiar with the game's combat makes me crave for that fight, it's not as much about curiosity and solving a mystery as it is just the pure satisfaction from having a battle on such a scale in real time as part of an explorable world, using those elaborate combat mechanics.

It's pretty clear which approach I tend to prefer, but I do love Wild Hunt, I'm having a blast playing it, but I don't see not taking the same approach to open world design and exploration as a sin. Each game does it in a way to fit its strengths better. I should also remind you that, while a lot of people called bullshit on the "having a lot of empty land to traverse is important to transmit the road trip feel" thing Tabata said way back, when the press got to play it for a while, jschreier (iirc) even mentioned as a negative that Lestallum was too close to their current location, and that it should be a longer drive based on what they were saying. They went out of their way to make things big just to make your travel time seem believable, and the criticism Schreier had about it was that it wasn't long enough. Imagine if they didn't do it.
 
I'm just grateful I haven't died since
this game (FFVIII versus) was announced 10 years ago.

It would be truly awesome if I make till November 30th.
Life is hard you know, so many things could have happen, yet here I'm
Alive and well.

Thank God man.
Edit: *November 29
 
Yes, that was cool. I only got one with Gladio, there's more.

Yes, there was also picking mushrooms with Prompto and getting the chance to fight one of the catoblepas:

28345950662_a45fdd61b7_o.png


Then there was stargazing with Ignis and later with the whole group:

tumblr_npfnha9BHa1r02etoo5_500.gif


tumblr_npfnha9BHa1r02etoo1_540.gif


tumblr_npfnha9BHa1r02etoo4_540.gif


Last but not least there was a second quest with Gladio. He lost an important item in Mistwood (where you encountered the Behemoth first) and asked Noctis to help him retrieve it.

In all these quests you learned a bit about your companions and their past. A really nice touch. I'm glad they are back in the final game. I hope the ones we've experienced in Episode Duscae are too. Especially the stargazing was really cute and beautifully realized.
 
Yes, there was also picking mushrooms with Prompto and getting the chance to fight one of the catoblepas:

28345950662_a45fdd61b7_o.png


Then there was stargazing with Ignis and later with the whole group:

latest


Last but not least there was a second quest with Gladio. He lost an important item in Mistwood (where you encountered the Behemoth first) and asked Noctis to help him retrieve it.

In all these quests you learned a bit about your companions and their past. A really nice touch. I'm glad they are back in the final game. I hope the ones we've experienced in Episode Duscae are too. Especially the stargazing was really cute and beautifully realized.
I wonder if they're all voiced like that gladio one we saw with them racing. That would be a pleasant surprise wouldn't expect that
 
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