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'Fire Emblem: Awakening' Makes You A Main Character

I think the best way to punish mistakes for hardcore fans is not by permadeath and dunce caps* but by loss. You know the B, W, L you see usually during the ending (where L is saved regardless of restarting a map). What if L counted against rank? It was done in FE4 and in fact to get the proper ending theme (normally the ending used a theme heard earlier on) and see the perfect ending you would have to have a cumulative total of less than 4 defeats in the entire game (or was it 5 given the "you can only die 5 times" said in the design document; wonder if its a carry-on from that). It does rather focus the mind.

Maybe also my rogue-mode suggestion. But then again this having free maps probably minimised any chance of these being ranking or free maps being used to cheese out any difficulty by streamrolling everything with overleveled units.

*-Though elitists love these. Yes, ranks can be just as bad.

Edit: Wait casual mode has saving anywhere too...talk about having your cake and eating it. As for refusing free map battles. Good, it beats the *enter battle* > retreat you wind up doing in sacred stones when you want to get say, a slim lance/sword due to these only being near the start.
 
So, this sounds more and more interesting to me. I wasn't 100% on whether I would get this but I've never tried a FE game before and now seems like as good a time as any.

Do plots typically join up between games? Does this one have a plot connection? I could always go out and find an older game to buy, if it does.
 
So basically for people who aren't super hardcore FE players (or just want to mess around) they can chose casual mode and level up on the random fights.
 
So basically for people who aren't super hardcore FE players (or just want to mess around) they can chose casual mode and level up on the random fights.
Yeah, it's pretty much the best of both worlds. Hardcore fans can just ignore the casual stuff and the open map, while the game is actually accessible to everybody else.


So, this sounds more and more interesting to me. I wasn't 100% on whether I would get this but I've never tried a FE game before and now seems like as good a time as any.

Do plots typically join up between games? Does this one have a plot connection? I could always go out and find an older game to buy, if it does.
The series has generally been set up to where you get two games that share a continuity and then they move on to something new. This is either going to be the start of something new or is going to be stand alone like Sacred Stones and Gaiden (though, I think Gaiden did take place on the same world as Shadow Dragon/Mystery of the Emblem).
 
So, this sounds more and more interesting to me. I wasn't 100% on whether I would get this but I've never tried a FE game before and now seems like as good a time as any.

Do plots typically join up between games? Does this one have a plot connection? I could always go out and find an older game to buy, if it does.
at most there are pairs of games that are connected. FE3 was a remake and sequel to FE1. FE5 was an interquel during a time skip for FE4. FE7, the first north American Fire Emblem game, was a prequel to FE6 which never came out here. FE9 and FE10 both came out here and directly connected, FE10 being a sequel to FE9. FE11 and 12 are remakes of 1 and 3.

This latest one is original and you can come in fresh. There are no tie ins.
 
The series has generally been set up to where you get two games that share a continuity and then they move on to something new. This is either going to be the start of something new or is going to be stand alone like Sacred Stones and Gaiden (though, I think Gaiden did take place on the same world as Shadow Dragon/Mystery of the Emblem).

at most there are pairs of games that are connected. FE3 was a remake and sequel to FE1. FE5 was an interquel during a time skip for FE4. FE7, the first north American Fire Emblem game, was a prequel to FE6 which never came out here. FE9 and FE10 both came out here and directly connected, FE10 being a sequel to FE9. FE11 and 12 are remakes of 1 and 3.

This latest one is original and you can come in fresh. There are no tie ins.

Fair enough - so it would be safe to just start with this game then?
 
With the dire amount of western support on 3DS, Nintendo will localize any chance they get. That includes this fire emblem.

If Xenoblade, Cursed Picture Fatal Fram spinoff, and Rhythm Thief & the Emperor's Treasure can get localized, this certainly will.


I'm pretty stoked personally. I havn't played Fire Emblem since GBA, and this seems like a noticeable generation leap for the series.
 
at most there are pairs of games that are connected. FE3 was a remake and sequel to FE1. FE5 was an interquel during a time skip for FE4.

You did answer his question, and this isn't really a big deal, but FE4 does take place in the same world as FE1, and they actually do share the same mythologies.
 
After reading the magazine here are a couple of things not mentioned by the Andriasang article:

Rizu, Krom's sister, is of the 'Sister' unit type, which means she can use a wand for healing other units.

There's also a character called Geripa or Geriba who joins the 'vigilante group' to help protect a village.

And next issue they'll talk about how collecting units works and what sort of enemies they'll be battling in the game.
 
Apparently its back to normal. Not Radiant Dawn mode.

Or was it my dreams that told me that?

Don't sway my hopes back and forth like that >_<

I am being serious here: the decision to buy this game, and by extension a 3DS as well, will rest solely on whether this game has a decent support conversation system or not. I like the system that much.
 
Don't sway my hopes back and forth like that >_<

I am being serious here: the decision to buy this game, and by extension a 3DS as well, will rest solely on whether this game has a decent support conversation system or not. I like the system that much.

Im in the same boat as you. Only reason why I let Raidant Dawn slide was the enjoyment of seeing my 3rd tier units mow down everything in their path.

This game probably wont have 3rd tier units nor a mass amount of character units so the original support conservation should return.
 
I saw that. I was trying to say that we at least had a playable brigand unit in a FE

Or was there other playable brigand units in the SNES FEs?
 
I saw that. I was trying to say that we at least had a playable brigand unit in a FE

Or was there other playable brigand units in the SNES FEs?

We got I think our first one in FE5.

Marty.

All HP, Strength and Build. But, nothing else. Great for capturing stuff assuming he could hit them.
 
Im in the same boat as you. Only reason why I let Raidant Dawn slide was the enjoyment of seeing my 3rd tier units mow down everything in their path.

This game probably wont have 3rd tier units nor a mass amount of character units so the original support conservation should return.

If it's true that it has around 40 classes it might have three tiers, or at least branch.
 
Apparently, My Unit has a fixed class that uses both swords and magic.

YES!! If it had to be fixed, I'm glad it's this.
I am okay with magic sword-people.
Well.. I would have wanted to choose different weapons (like mage swordmaster, mage warrior, or mage sentinel etc), but I'll take it.
 
Apparently, My Unit has a fixed class that uses both swords and magic.

OK, that's interesting.

Odds are the customization of My Unit will be based off what sort of magic/swords you use.

Edit: So the girl is a staff user?

Funny... I had always thought she'd be an archer character.
 
Ehhh... I don't want My Unit to be a fixed class... But in any case, Swords/Magic sounds like just the class for me so I'm not as upset.

Fair enough - so it would be safe to just start with this game then?

It should, considering they've recently been trying to make Fire Emblem games as accessible as possible recently. Or, you could try FE7, which is already My First Fire Emblem basically, or FE8 which is already on 3DS and is probably more similar to this new one, but it's generally not as well regarded, though still quite good. Or, track down FE9 Path of Radiance for Gamecube. That's a good primer as well. FE7 is basically Fire Emblem gameplay without any of the fancy stuff they've added throughout the years.
 
Ehhh... I don't want My Unit to be a fixed class... But in any case, Swords/Magic sounds like just the class for me so I'm not as upset.



It should, considering they've recently been trying to make Fire Emblem games as accessible as possible recently. Or, you could try FE7, which is already My First Fire Emblem basically, or FE8 which is already on 3DS and is probably more similar to this new one, but it's generally not as well regarded, though still quite good. Or, track down FE9 Path of Radiance for Gamecube. That's a good primer as well. FE7 is basically Fire Emblem gameplay without any of the fancy stuff they've added throughout the years.
streetsahead might not have gotten ambassador games.

i think the sacred stones is the most accessible though. lets you replay stages for more exp and acts a little more like other srpgs.
 
Yeah Sacred Stones is definitely the easiest.

Fake edit: Ohohohoho I just saw the scans of this! They changed the battle-predictor interface again! It's at the bottom of the screen instead of on the side! Now, it does HP subtraction for you (Crom 93% 20 to 20 vs. Enemy 95% 7 to 0), and I can't find Crit rate anywhere! What could that mean? Also, the enemy has a portrait, so he's either recruitable, or a boss, or generic enemies have portraits now! It's a pretty cool portrait, and it seems to reflect that enemy's class - he's a myrmidon, it seems.

Fake edit twice: He IS a generic unit! His name is apparently "Bandit." So perhaps each different enemy class has its own portrait for the pre-battle thing. I mean, we've seen the monsters already.
 
Yeah Sacred Stones is definitely the easiest.

Fake edit: Ohohohoho I just saw the scans of this! They changed the battle-predictor interface again! It's at the bottom of the screen instead of on the side! Now, it does HP subtraction for you (Crom 93% 20 to 20 vs. Enemy 95% 7 to 0), and I can't find Crit rate anywhere! What could that mean? Also, the enemy has a portrait, so he's either recruitable, or a boss, or generic enemies have portraits now! It's a pretty cool portrait, and it seems to reflect that enemy's class - he's a myrmidon, it seems.

Fake edit twice: He IS a generic unit! His name is apparently "Bandit." So perhaps each different enemy class has its own portrait for the pre-battle thing. I mean, we've seen the monsters already.

wait there's monsters in this

oh fuck meeeeeeeeeee

at least they're not furries right?
 
lol calculate the stuff yourself

I used to play FE7 with the advanced battle menu because I memorized all the game's battle algorithms
 
Eh, you guys are making too big a deal out of the magic and sword combo. None of the Mage Knights or Mage Fighters ever had enough strength to make physical damage worthwhile... well, maybe Eyrios.

The way most people use the magic and sword combo is to use the magic swords, so even if you're silenced by an enemy mage, you can still cast magic and do immense amounts of damage.

I'm also not sure about the free map... Hope it's not pathetically easy like Sacred Stones.
 
wait there's monsters in this

oh fuck meeeeeeeeeee

at least they're not furries right?

I think we've seen some Zombie warriors or something. No one's really sure exactly what the heck they are. They were in the first trailer or two. I think it used actual weapons.


Eh, you guys are making too big a deal out of the magic and sword combo. None of the Mage Knights or Mage Fighters ever had enough strength to make physical damage worthwhile... well, maybe Eyrios.

There's no reason that couldn't change now!
 
There's no reason that couldn't change now!

Would make it too broken though. Normally, all units have lousy magic defense, so magic does a ton of damage. I mean, I'm not saying magic and swords is a bad idea at all. I actually liked the old way they did it in FE4/5. It's useful if you think around the limitations of the class.
 
lol calculate the stuff yourself

I used to play FE7 with the advanced battle menu because I memorized all the game's battle algorithms
I set it to advanced the first time I ever play Fire Emblem because I thought it would somehow give me more relevant information.
 
I set it to advanced the first time I ever play Fire Emblem because I thought it would somehow give me more relevant information.

I was sort of walking my friend through FE7 because I wanted to get him into the series (should have started with FE8) and he's like "Oh, I want advanced. I'll get more information."

It's really weird they call it that. While it's true you get more information, the basic version gives you more useful information.
 
Oooh, more scans. My observations which may or may not be totally accurate:

-Apparently we've all forgotten that there are two screens. The traditional battle stats box will appear on the bottom screen. I think Crit is down there too, because I saw the two units with 0% in something.

-Screens from the intro class roll. You know how they used to show the base stats for each class? Now they have one of those spiffy hexagonal graphs with the green thing in the middle, showing the growth rates

-My Unit seems to be more physical-oriented than magical, if I'm interpreting the chart correctly.

-The wannabe gangster fellow from Apollo Justice is a playable unit. He looks like a well-rounded cavalier, I think.

-Forge is back, of course. So is Ana. However, both the arms dealer and Ana have a forge option? Weird. Maybe it's two different times in the game, like the group switching in FE10.

-Another enemy monster mug. He's purple with glowing red eyes, and his face seems to be made of metal? who knows.

-Battle scenes can be fast-forwarded or paused from the bottom screen? There are also some other options, like an eyeball, the word "auto" with a picture of a movie camera, and an icon of two guys battling. Who knows what those are. Apparently there's some text explaining them.
 
Monsters. Free map. Possibly branching classes. Guys, this is Sacred Stones 2/Gaiden 3.

And that is awesome.
Free map? Ugh, I hate that.

One of the most beautiful things about the FE series to me is how tightly the scenarios are designed and how much XP is valued. Obviously "hardcore" fans of the series can avoid the optional random battles but that misses the main point about why I don't like their inclusion. By adding this type of element into the game it makes the entire thing more difficult to properly balance and fine-tune because you have to find some kind of middle ground between those who grind a ton and those who don't grind at all. It robs the FE series of one of its most unique properties, in my opinion.

Of course this issue can be somewhat mitigated by the addition of varying difficulty levels but even that is a weak compromise in my mind because there is still such a wide range of possibilities that open up with the inclusion of unlimited XP. Sacred Stones is proof enough of that for me.

Whatever, I'm still incredibly excited about this game and I can't wait to get my hands on it but I really am disappointed by this news.
 
Actually I think it would be great if they just did away with the free map and/or random encounters in Classic mode. If you keep that in Casual mode along with the ability to save anywhere and lack of permadeath then at least that would force them to properly balance the game for Classic mode.
 
I just realized the custom character is most likely how they're going implement a StreetPass feature. Exchanging an avatar infinitely times cooler than a Mii with other players and having it show up in their game.

it's just that i like my whole war/invasion plots

You can still have an invasion plot using monsters as the means of attack? But hey I really liked FE8.
 
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