Blackquill
Member
Finished Fire Emblem Nohr, the last chapters were completely nuts. I was actually forced to get back to do some paralogues in order to get more money and exp. Also child system is more interesting gameplay-wise but bullshit plot-wise, even more than Awakening. Enemies in Paralogues have different level depending on your progress in the story, if you are doing a Paralogue just before the last chapter, enemies will be almost on level 20 Tier 2. Same for the children you get, at some point, you get them at level 20 on their first classes and they come with a item called "child seal" which promotes them immediately to a level depending on your progress in the main story, and they gain stats accordingly (so I got promotion with some +10 stats bonuses). They REALLY think of everything.
Anyway, this is probably one of my favorite experiences in the series in we talk only about gameplay and map design, maybe even the best !
On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.
Story seems ok so far. But didn't find anything amazing.
Anyway, this is probably one of my favorite experiences in the series in we talk only about gameplay and map design, maybe even the best !
On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.
Story seems ok so far. But didn't find anything amazing.