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Fire Emblem Fates is absolutely great

Finished Fire Emblem Nohr, the last chapters were completely nuts. I was actually forced to get back to do some paralogues in order to get more money and exp. Also child system is more interesting gameplay-wise but bullshit plot-wise, even more than Awakening. Enemies in Paralogues have different level depending on your progress in the story, if you are doing a Paralogue just before the last chapter, enemies will be almost on level 20 Tier 2. Same for the children you get, at some point, you get them at level 20 on their first classes and they come with a item called "child seal" which promotes them immediately to a level depending on your progress in the main story, and they gain stats accordingly (so I got promotion with some +10 stats bonuses). They REALLY think of everything.

Anyway, this is probably one of my favorite experiences in the series in we talk only about gameplay and map design, maybe even the best !

On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.

Story seems ok so far. But didn't find anything amazing.
 
Finished Fire Emblem Nohr, the last chapters were completely nuts. I was actually forced to get back to do some paralogues in order to get more money and exp. Also child system is more interesting gameplay-wise but bullshit plot-wise, even more than Awakening. Enemies in Paralogues have different level depending on your progress in the story, if you are doing a Paralogue just before the last chapter, enemies will be almost on level 20 Tier 2. Same for the children you get, at some point, you get them at level 20 on their first classes and they come with a item called "child seal" which promotes them immediately to a level depending on your progress in the main story, and they gain stats accordingly (so I got promotion with some +10 stats bonuses). They REALLY think of everything.

Anyway, this is probably one of my favorite experiences in the series in we talk only about gameplay and map design, maybe even the best !

On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.

Story seems ok so far. But didn't find anything amazing.

Your making the wait harder for me haha.
 
On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.

Story seems ok so far. But didn't find anything amazing.

Birthright gets real nasty in the late game on lunatic. They basically force you to eat damage, which is scary because bulk is a rarity and there are a ridiculous amount of enemies.

What I enjoy about the story isn't exactly the story itself but when I take a critical lens to it, it's a bit more interesting.
 
Birthright gets real nasty in the late game on lunatic. They basically force you to eat damage, which is scary because bulk is a rarity and there are a ridiculous amount of enemies.

What I enjoy about the story isn't exactly the story itself but when I take a critical lens to it, it's a bit more interesting.

The last few chapters of Hoshido go full Awakening in a bad way, in which it just dumps you into these open maps surrounded by dozens of enemies and something like a hundred reinforcement spawns on some maps. So either you lean on your best units like Ryouma, Kamui, Oboro etc and make them wander off on their own to draw the hordes away or you slowly get swarmed and wittled down until someone inevitably gets ganked and you have to start over.

The last chapter nearly gave me a heart attack when I saw it (because you can't save on the last chapter for some ungodly reason and you're completely surrounded by bullshit) until I jury-rigged a strategy using spare boots and rally move to get the key players to the boss. I can't imagine trying to approach that legitimately
 
Finished Fire Emblem Nohr, the last chapters were completely nuts. I was actually forced to get back to do some paralogues in order to get more money and exp. Also child system is more interesting gameplay-wise but bullshit plot-wise, even more than Awakening. Enemies in Paralogues have different level depending on your progress in the story, if you are doing a Paralogue just before the last chapter, enemies will be almost on level 20 Tier 2. Same for the children you get, at some point, you get them at level 20 on their first classes and they come with a item called "child seal" which promotes them immediately to a level depending on your progress in the main story, and they gain stats accordingly (so I got promotion with some +10 stats bonuses). They REALLY think of everything.

Anyway, this is probably one of my favorite experiences in the series in we talk only about gameplay and map design, maybe even the best !

On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.

Story seems ok so far. But didn't find anything amazing.
Just curious, what are your favorite FE games?

I don't own a 3DS, but some of this talk is tempting me (along with other games that interest me). In the end, though, I probably can't justify owning a handheld to myself right now...I would mostly play it at home and have enough gaming stuff for that already.
 
The last few chapters of Hoshido go full Awakening in a bad way, in which it just dumps you into these open maps surrounded by dozens of enemies and something like a hundred reinforcement spawns on some maps. So either you lean on your best units like Ryouma, Kamui, Oboro etc and make them wander off on their own to draw the hordes away or you slowly get swarmed and wittled down until someone inevitably gets ganked and you have to start over.

The last chapter nearly gave me a heart attack when I saw it (because you can't save on the last chapter for some ungodly reason and you're completely surrounded by bullshit) until I jury-rigged a strategy using spare boots and rally move to get the key players to the boss. I can't imagine trying to approach that legitimately

It reminded me more of Radiant dawn actually minus having Haar and the Laguz royals to handle stuff for you. Anyway, what I did was get as much one-two range and rally speed as I could (Not that hard since you get a bunch of Pegasus knights and I used both Tsubaki and Hinoka), that way I could dodge tank effectively. Silas was actually pretty useful here, as he's effectively your best tank in Birthright. Though screw the draw staff user in Ch.25, I burned a silence staff on him to stop him from screwing me over. Though the kunai towers in Ch.25 were really annoying. And then the Tanky as hell generals and Great knights.

Ch.27 was pretty hard though, zig-zaging ryouma was pretty important.

I liked Ch.23 the most though. The shit I had to pull with Takumi was awesome and the bombardments kept me on my toes.

Getting whittled down is a general thing for Enemy phase based games and controlling mobs is their gameplay. Whether you like it or not is up to you. I can't really call it cheap when you can see everything coming.
 
I never said they were cheap, it's just boring waiting for those interminable spawns to end and being punished for not Ryoumaing half the map on the first turn. Everytime I dared try to treat my army as a group of (mostly) equally useful units in the later stages, which I was able to do in Nohr on Hard, I'd lose like an hour or two of progress. It's shit and it's almost precisely because of the awakening style map and encounter design at the end. Ch 27 was probably the most egregious on that front, I'm not even sure there was a single pillar or defensive structure there. Its only saving grace was the lack of reinforcements.
 
Just curious, what are your favorite FE games?

I don't own a 3DS, but some of this talk is tempting me (along with other games that interest me). In the end, though, I probably can't justify owning a handheld to myself right now...I would mostly play it at home and have enough gaming stuff for that already.

I play mostly handeld game at home too and I don't see the problem with that.

My favorite FE games are Radiant Dawn and FE4. And also the second Fire Emblem on DS only for its magnificent Lunatic mode.
 
Birthright gets real nasty in the late game on lunatic. They basically force you to eat damage, which is scary because bulk is a rarity and there are a ridiculous amount of enemies.

What I enjoy about the story isn't exactly the story itself but when I take a critical lens to it, it's a bit more interesting.

This is why you rescue skip endgame :P
 
Can anyone verify if you eventually run into a wall with exp like you did in Awakening if you were working through classes to get various skills to create optimal units? I know leveling works differently now and that the only way to increase it is with an expensive item, but wanted to know if anyone knew about that.
 
Finished Fire Emblem Nohr, the last chapters were completely nuts. I was actually forced to get back to do some paralogues in order to get more money and exp. Also child system is more interesting gameplay-wise but bullshit plot-wise, even more than Awakening. Enemies in Paralogues have different level depending on your progress in the story, if you are doing a Paralogue just before the last chapter, enemies will be almost on level 20 Tier 2. Same for the children you get, at some point, you get them at level 20 on their first classes and they come with a item called "child seal" which promotes them immediately to a level depending on your progress in the main story, and they gain stats accordingly (so I got promotion with some +10 stats bonuses). They REALLY think of everything.

Anyway, this is probably one of my favorite experiences in the series in we talk only about gameplay and map design, maybe even the best !

On the other hand I started Fire Emblem Birthright on Lunatic / Classic and without being a cake walk, it's actually easier than Nohr on hard mode. Map design reminds a lot of Fire Emblem Awakening without being as bland though. The nice thing is that unlike Awakening, there are no characters capable of taking a lot of enemies at once, even my Avatar which got a defense + bonus can not tank everyone so you should still be careful. Units are actually a lot more interesting than Nohr IMO, classes, skills and weapons are more creatives. Lance Fighter is actually my favorite class in the game and archers are more fun to use since Yomi are extremely powerful weapons but needs someone with high skill to use it accurately. Not as fun as Fire Emblem Nohr overall, but it still decent and certainly better than Awakening. People who loved Awakening will completely loved this one too. Also I advice everyone, even the beginner to play the game on hard. It's still not that hard on Lunatic so I can't imagine how not fun it could be on normal. Also Remember that they fixed reinforcements in this game and level ups are not random on Lunatic.

Story seems ok so far. But didn't find anything amazing.

Please keep updating you impressions on Birthright.

I HATE what they are doing with this. I thought Awakening was incredibly easy and bland in map/objectives design, and apparently Birthright is closer to that. It sucks because I also hate playing evil in games, so I'm stuck with the inferior version, gameplay wise. Ugh.
 
Nohr plot is dumb, like really really dumn. You could skip all conversation, make your own headcanon and it would be much better. For real.
Gameplay wise is 10/10 though.

Hoshido plot is a little better. But you have to deal with the bland map design and the baby-like difficulty.

Havent played IK yet. But i have heard good things about it.
 
Fire Emblem games arnt the easiest to localize, but I think it's odd that Europe doesn't get it as soon as NA. They had to wait a few months for awakening when NA already had it.

Most ridiculous thing there being that most of us don't want/need a localized version. Most of Europe can read/speak English just fine and many of us actually prefer our games on English/Japanese over our mother tongue.

The only localization I'm stuck waiting for is the one they caused in the first place, their own region locks preventing me from playing the US version.
 
Nohr plot is dumb, like really really dumn. You could skip all conversation, make your own headcanon and it would be much better. For real.
Gameplay wise is 10/10 though.

Hoshido plot is a little better. But you have to deal with the bland map design and the baby-like difficulty.

Havent played IK yet. But i have heard good things about it.

Ugh, really sucks to read this.

Is it as bland and easy as Awakening?
 
I doubt that was the intent behind Corrin/Kamui's name. And yeah, I think Robin is like... a secondary protag. With how marketing talked about fates they pretty much said Chrom was Awakening's MC

The marketing focused on the game's first arc, which has a strong focus on Chrom's character and background, but the focus of the story clearly changes afterwards, almost like what happens in Radiant Dawn with Micaiah and Ike, although Ike also takes over gameplay-wise, while Chrom continues to be treated as the obligatory deployment character by the game.

Chrom really isn't important during the whole Valm arc, and when they go back for the final arc, everything, like the villains, has much stronger ties to Robin than Chrom. Although there's the chapter about powering up the Falchion, even that ends up pointless in the end, with the focus of the ending falling on Robin's choice rather than Chrom's journey.
 
The marketing focused on the game's first arc, which has a strong focus on Chrom's character and background, but the focus of the story clearly changes afterwards, almost like what happens in Radiant Dawn with Micaiah and Ike, although Ike also takes over gameplay-wise, while Chrom continues to be treated as the obligatory deployment character by the game.

Chrom really isn't important during the whole Valm arc, and when they go back for the final arc, everything, like the villains, has much stronger ties to Robin than Chrom. Although there's the chapter about powering up the Falchion, even that ends up pointless in the end, with the focus of the ending falling on Robin's choice rather than Chrom's journey.
I'm not talking about Awakening's marketing. I'm talking about Fates'.

But, yeah, I agree completely. But as I mentioned Fates' marketing seems to think otherwise. "For the first time in the Fire Emblem series, your customized avatar is the main character." Am I incorrect to say that they are saying that Robin is not the main character in their eyes? (for whatever reason, even though Robin seems to be one when one actually looks at the game)
 
Based on impressions it's looking like Birthright on hard and Conquest on normal (obviously both classic) seems like the way to go for a good experience?
 
Based on impressions it's looking like Birthright on hard and Conquest on normal (obviously both classic) seems like the way to go for a good experience?
Depends on your skill level. Assuming you've played awakening, choose the difficulty that you picked for that game for Birthright and revelation. Then, 1 difficulty level lower for conquest.

If you're a veteran who wants a good challenge, just go Lunatic, it's good overall.
 
Depends on your skill level. Assuming you've played awakening, choose the difficulty that you picked for that game for Birthright and revelation. Then, 1 difficulty level lower for conquest.

If you're a veteran who wants a good challenge, just go Lunatic, it's good overall.

I've played 4, 6, 7, 8, 9, and Awakening, so I'm pretty familiar with the brand lol. I don't think I'll go lunatic though, at least not on a first playthrough.
 
Ugh, really sucks to read this.

Is it as bland and easy as Awakening?

It has improved. But the map design is still abysmal compared to Nohr or the classics.

It is a little bit harder, as you have to put more thougt into the different stances. But overall it's fairer, specially in Lunatic.
Normal is really really easy.
 
I've played 4, 6, 7, 8, 9, and Awakening, so I'm pretty familiar with the brand lol. I don't think I'll go lunatic though, at least not on a first playthrough.
I will say Birthright doesn't really throw you into the shark pool like awakening did. It's a rather reasonable curve with the rare difficult Lategame.
Conquest on hard and lunatic isn't drastically different, just be prepared for some rather cruel skill combos and make sure you get a character with pass otherwise endgame will slaughter you.
Revelations is like other FE games so play that on hard. Lunatic is really hard at the beginning.
 
It has improved. But the map design is still abysmal compared to Nohr or the classics.

It is a little bit harder, as you have to put more thougt into the different stances. But overall it's fairer, specially in Lunatic.
Normal is really really easy.
Which classics are you referring to?
 
I will say Birthright doesn't really throw you into the shark pool like awakening did. It's a rather reasonable curve with the rare difficult Lategame.
Conquest on hard and lunatic isn't drastically different, just be prepared for some rather cruel skill combos and make sure you get a character with pass otherwise endgame will slaughter you.
Revelations is like other FE games so play that on hard. Lunatic is really hard at the beginning.

Cool! Thanks for the tips.

You could always try Lunatic Birthright first :P

I'm going with Birthright first since that's universally seen as the worst campaign and the quality can only go up from there. I'll play a few chapters of hard, but if it's still too easy I'll restart on lunatic.
 
Sooooo how do you guys judge a what makes a good map? I care more about objectives, cause I feel that as long as the appropriate objective matches the map it's good.

Which is why I feel Awakening maps sucked, they didn't change objectives.
.
 
Sooooo how do you guys judge a what makes a good map? I care more about objectives, cause I feel that as long as the appropriate objective matches the map it's good.

Which is why I feel Awakening maps sucked, they didn't change objectives.
.

Any map where I take a look at it and have to start planning out an entire 15 minute long strategy on how I'm going to approach every situation and who goes where. I love that shit so much and Awakening didn't really do that for me.

Bonus points go to stages with clever reinforcement placements
 
Sooooo how do you guys judge a what makes a good map? I care more about objectives, cause I feel that as long as the appropriate objective matches the map it's good.

Which is why I feel Awakening maps sucked, they didn't change objectives.
.

Awakening's maps were really open. Take, for example, Priam's map. There's a couple broken walls and that's it for interesting terrain.
 
6,7,9,10. (Not really a fan of 1/11 or 8)

There are some shitty maps there, but Awakening was really bad with the maps and theirs objetives.

Hmmm, I don't really agree actually, map wise. Objective wise sure, but that's ultimately dictated by map design (for example, chapter 6 plays out like a defense mission and if enemies have pass, then things get really interesting). Awakening greatly suffers from horrendous balancing which skews perspective on the map design itself. I really like quite a number of maps in theory, but the balancing of your units vs enemy units ruins them, it's a similar issue with FE9. For example, severa's, kjelle's and Brady's paralogues are rather interesting, except dark magic and hard axes and javelins are a thing. That's not to say all the maps are great or interesting (Lategame is a really boring affair even compared to most FE games and think people tend to bunker down on a couple levels like arena ferox as opposed to things like fort Steiger, which are solid) but I think you're under rating awakening quite a bit in that regard.

That being said, I really enjoy how they toy with the dual system in Birthright in different ways such as combining enemies with different AI and dual guard enemies are rather interesting to fight. I found myself with a good deal of fun while playing it, and I see where the design was intended, it's basically how awakening should've played out from a balance perspective with good deal of flexibility for challenge runs, and the replay value is great in this regard.

In comparison, Nohr's design is completely different and it's much more tighter and stricter experience than Birthright (and perhaps the rest of the series), though there is some flexibility. In other words, I found that they're both enjoyable for different reasons.
 
Sooooo how do you guys judge a what makes a good map? I care more about objectives, cause I feel that as long as the appropriate objective matches the map it's good.

Which is why I feel Awakening maps sucked, they didn't change objectives.
.

What really bothered me about Awakening's map design was that they basically seem to give up on map design towards the end of the Valm arc. The two last maps are just open battlefields (even though one of them is inside a castle). After that, there's the map with Mire sorcerers that was good, but from then on every single main story map is just one big open field after another until end game. It's really weird considering how, for example, the child paralogue maps generally had neat gimmicks. And you'd think that those would be the throw away ones, rather than the climatic end game maps.
 
Sooooo how do you guys judge a what makes a good map? I care more about objectives, cause I feel that as long as the appropriate objective matches the map it's good.

Which is why I feel Awakening maps sucked, they didn't change objectives.
.

Objectives are great and all, just look at Radiant Dawn's Defend chapters, but personally aesthetics and layout are just as important to a well designed and memorable map. Awakening's maps may have no variance in objective as well as some questionable layouts at times (Gerome's map... just why?) but they had some really memorable ones. I particularly enjoyed the ship maps, Yarne's map, all the spotpass maps and of course, the 'Don't speak her name' map.

While I don't outright think Awakening's maps were bad, I definitely enjoy 7, PoR and RD's more because of the variance in objectives. I also actually dislike FE4's huge maps just because of how much of a pain it was to move everyone around each turn. It's a shame because the idea of the maps being a massive war zone is amazing, but the gameplay side of things really hampers it for me. I'd like to see it returned to if they can speed up the process of moving everyone, which to be fair is possible with Awakening's skippable enemy phases + unit movement.
 
Objectives are great and all, just look at Radiant Dawn's Defend chapters, but personally aesthetics and layout are just as important to a well designed and memorable map. Awakening's maps may have no variance in objective as well as some questionable layouts at times (Gerome's map... just why?) but they had some really memorable ones. I particularly enjoyed the ship maps, Yarne's map, all the spotpass maps and of course, the 'Don't speak her name' map.

While I don't outright think Awakening's maps were bad, I definitely enjoy 7, PoR and RD's more because of the variance in objectives. I also actually dislike FE4's huge maps just because of how much of a pain it was to move everyone around each turn. It's a shame because the idea of the maps being a massive war zone is amazing, but the gameplay side of things really hampers it for me. I'd like to see it returned to if they can speed up the process of moving everyone, which to be fair is possible with Awakening's skippable enemy phases + unit movement.

This is accurate. Though I would like to draw attention to exceptions to this rule of lack of objective variety.

Two of my favorite games in the series are FE12 and FE6. They both have one objective that they use for the entire game aside for the end boss, seize. Most defend missions in the series are really defeat boss missions in superficial disguise including the radiant dawn favorite 2-E, the other defend mission is superior. Now to FE6, what I really like is how varied the gimmicks are and FE12 has a ton of variety in the AI patterns of enemies, I constantly feel like I'm learning something, that's the feeling that I wish to get from FE gameplay.
 
While I don't outright think Awakening's maps were bad, I definitely enjoy 7, PoR and RD's more because of the variance in objectives. I also actually dislike FE4's huge maps just because of how much of a pain it was to move everyone around each turn. It's a shame because the idea of the maps being a massive war zone is amazing, but the gameplay side of things really hampers it for me. I'd like to see it returned to if they can speed up the process of moving everyone, which to be fair is possible with Awakening's skippable enemy phases + unit movement.

I think Radiant Dawn and PoR's thing where you place a mark on the map that all unmoved units move towards would be very nice in FE4
 
I'm on chapter 25 of Birthright, I could get farther but then I got a critical hit from this
CZgtwCaWQAA9l7K.jpg


Lol.

Anyway it's much more harder than the first chapters but still less harder than Nohr hard, also I find it to be less fair than Nohr due to the map design and enemy placements that is not really great. Besides, Nohr used the Dragon Vein system better (some Dragon Vein on Hoshido is just something that strictly disadvantage the enemy and that's it, which wasn't the case for Nohr). Also enemies have no skills at all where Nohr has some vicious things (an archer that attacks with a 3 range bow and the skill cut through that switch positions with the attacked ally).

It's still fun to play, but it really play likes Awakening with better gameplay and slighty less bland map design.
 
I'm on chapter 25 of Birthright, I could get farther but then I got a critical hit from this
CZgtwCaWQAA9l7K.jpg


Lol.

Anyway it's much more harder than the first chapters but still less harder than Nohr hard, also I find it to be less fair than Nohr due to the map design and enemy placements that is not really great. Besides, Nohr used the Dragon Vein system better (some Dragon Vein on Hoshido is just something that strictly disadvantage the enemy and that's it, which wasn't the case for Nohr). Also enemies have no skills at all where Nohr has some vicious things (an archer that attacks with a 3 range bow and the skill cut through that switch positions with the attacked ally).

It's still fun to play, but it really play likes Awakening with better gameplay and slighty less bland map design.

Lmao. I actually find nohr late game less fair on Lunatic. Negative Chain and infinite Staff are hella bullshit skills.

Try doing a run without Ryouma sometime and see how that goes.
 
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