GhostTrick
Banned
Why couldn't they make it look like DQ8? This is just laziness. I guess it is only a remake but still...
Because it would took MOOOOORE time ? And cost muuuch more ?
Why couldn't they make it look like DQ8? This is just laziness. I guess it is only a remake but still...
Because it would took MOOOOORE time ? And cost muuuch more ?
I think people are forgetting just how massive Dragon Quest 7 really is.
No, she is saying a different studio is making this, so it can't look like DQVIII (besides the fact that it is also a remake of a humongous game). It instead looks more like DQVr for PS2 (which was also done by the same studio making this game), which realistically is what most DQ fans expected anyway.You act like the 3DS' power is the reason this doesn't look better. A DQ8 would probably look exactly the same, just take advantage of the widescreen
Why couldn't they make it look like DQ8? This is just laziness. I guess it is only a remake but still...
You act like the 3DS' power is the reason this doesn't look better. A DQ8 would probably look exactly the same, just take advantage of the widescreen
Actually, DQM was first, but yeah, true. I meant more based on GAF posters I guess, DQ8 comes up all the time, I think almost all JRPG fans played it at least a little, where as I see far fewer 7 comments, even in threads about PS1 JRPGs. Purely anecdotal I know.
The reason why THIS doesn't look better is because it isn't developed by Level-5. Arte Piazza does not have the same kind of talent that Level-5 does. It's not laziness or anything of the sort, it's developers in two entirely different tiers being compared as equals for some reason.
Yeah, Arte Piazza has the good kind of talent
I dunno. Level-5's strength has always been tech and graphics stuff. Arte Piazza has done some really nice-looking stuff too, but it's in a lower scale than Level-5. I personally loved the way DQ5 PS2 looked, and their work with the sprite animations in DQ6, 7 and 4-6 DS though. And I think this looks fairly good, too, and I'm confident it'll be even better in motion, because Arte Piazza is great at animation.
Now if only they could have put the monsters on the map like DQ 9.
For anybody not impressed I can only ask what in the world were you guys expecting?
This is Dragon Quest folks!
It looks amazingly sharp, colorful, and crisp compared to the PSX version. Also, no lading times, and DQ7 is the perfect "fast-battles when you wanna grind for 30mins and then turn it off" portable game.
Soooooo hyped. Just no loading times alone is worth the upgrade from a psx version to a 3ds version.
Now if only they could have put the monsters on the map like DQ 9.
DAY FRICKEN 1, HYPEHYPEHYPEHYPE.
One of the very few games that validates my 3DS purchase on launch day (for my tastes, I'm a Vita fan at heart).
This remake appears to feature a DQVIII-style overworld field, complete with visible monsters.
I didn't even notice this going through all the screenshots! This made metal slime grinding so much more pleasant in DQ9.
Xenoblade is padded, though. Unless you're going to tell me that those sidequests are all meaningful.DQ VII isn't padded at all. It's like Xenoblade in that it's just a big meaty game.
I think it could have gotten started a bit earlier and introduced the job system sooner but even with that I'd just rearrange things and not cut anything.
I haven't played dq7, but are these padded materials skippable or completely optional like xenoblade side quests?Xenoblade is padded, though. Unless you're going to tell me that those sidequests are all meaningful.
not bad, not bad at all.
Xenoblade is padded, though. Unless you're going to tell me that those sidequests are all meaningful.
I haven't played dq7, but are these padded materials skippable or completely optional like xenoblade side quests?
Xenoblade is also still a 65-70 hour game without doing a single sidequest.
Hell a max level, best equipment in the game, skipping cutscenes, only advancing the storyline run took me near 40!
Well, calling Xenoblade's sidequests "sidequests" is slightly misleading, because the game is designed with the expectation that you will do a certain amount of them. Going through the game going from point to point without doing any sidequests at all will leave you dramatically underleveled.
Anyway, DQ7's optional content is small. And who knows if they'll be present here in this remake.
Famitsu's article makes it sound like the Streetpass feature is gonna function not unlike the Grottoes of DQ9. So, if nothing else, DQ7 3DS will probably have tons of random generated dungeons to explore.
Look lazy and ugly if I am honest.
That's right, and one of those random dungeons is shown above (the blue cubey shot).
Hmm...
That was my first play all the way to the end. I think I did about half of the sidequests in the game, thereabouts. Maybe a bit less.
Oh wow. More 3D maze dungeons?