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First gameplay footage of Call of Cthulhu: The Official Videogame (PC, PS4, X1)

Orpheum

Member
wow nice! i thought this game was dead since they didn't give any updates for so long. good to see it's still on track
 

DiscoJer

Member
I dunno, as a long time fan of both Lovecraft and the CoC RPG, I don't think it seems particularly Lovecraftian or CoC-ish.

The original Alone in the Dark was designed with the Call of Cthulhu license in mind, but they instead used it on a more traditional point & click games (Shadow of the Comet and Prisoner of the Ice). But still, that felt a lot more lovecraftian. Weird angles, bizarre creatures. This, fighting octopi? Whales getting attacked by something mysterious? Using a lighter as a torch? They had flashlights in the 1920s.
 
I dunno, as a long time fan of both Lovecraft and the CoC RPG, I don't think it seems particularly Lovecraftian or CoC-ish.

The original Alone in the Dark was designed with the Call of Cthulhu license in mind, but they instead used it on a more traditional point & click games (Shadow of the Comet and Prisoner of the Ice). But still, that felt a lot more lovecraftian. Weird angles, bizarre creatures. This, fighting octopi? Whales getting attacked by something mysterious? Using a lighter as a torch? They had flashlights in the 1920s.

I think Lovecraft adaptations tend to all have the same problems - showing and telling too much and thus grounding the more cosmic side of things. Same problem with the Derleth contributions - less is more when it comes to horror. We don't need to know a pantheon.

Sort of like how the new Alien movies hurt what made the original so good, as well. Too much contrived backstory.
 
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KyoZz

Tag, you're it.


If it's still get shut down, just search Call of Cthulhu on Youtube and add "Added Today" on the filters
 

Shifty

Member
Oh nice, this looks considerably more authentic than I expected. Reminds me a bit of Dark Corners of the Earth.

That ALLCAPS_STRING_TAG in the objective overlay though, no wonder the publisher was scrambling to walk back the video as fast as youtube would let them.

Throw this track in for the Cthulhu boss fight.



This is quite possibly the most un-lovecraftian idea I've ever heard.
 
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Oh nice, this looks considerably more authentic than I expected. Reminds me a bit of Dark Corners of the Earth.

That ALLCAPS_STRING_TAG in the objective overlay though, no wonder the publisher was scrambling to walk back the video as fast as youtube would let them.



This is quite possibly the most un-lovecraftian idea I've ever heard.

To each their own haha.
 

IbizaPocholo

NeoGAFs Kent Brockman
https://wccftech.com/call-of-cthulhu-main-path-12-15-hours/#nnn

It’s very simple. As in the novel or in the pen-and-paper RPG, your sanity will go down, so this will be the case in the game. So, the only control you have over it is a little gap of ‘sanity’. The better you manage it by making the right choices, the higher your sanity will be, you will remain in control of your will at the end of the game, so it will mainly affect the ending, whether you will have some choices or not and whether you will experience things or not. That’s how it works. At the end of the game you have several endings, but if your insanity grows you have less endings, less options because your character can’t make rational choices.​


Choices affect the ending, but also some parts of the game. During missions, you can’t access certain paths because of your stamina creation, your skills, and your way of doing things. Your choices open ways and close others.
You can replay to find other ways, but you will experience the same story. It’s more the way you play because there are other things to discover.​

If you go through the main way of doing it, about 12 to 15 hours, but there are many things to do, so it can be longer than that.​

You can have all the phobias. Yeah, you can experience all of them. Not at once, every setting of the area triggers one phobia at a time. So you can go, “Okay, I see the entrance space – no, I won’t go there, I’ll choose this because I prefer not to have a reminder of what happened before.”​
 
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