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First Halo 4 in game images [Up: Third New Screenshot In OP]

DarkChild

Banned
Feb 27, 2011
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Do you think that it would've been that easy to get a 1280*720 framebuffer and Bungie didn't do it? You did the same question at the American Nightmare thread suggesting that they should drop the 4xAA to up the res at 720p.

Do you seriously think that such a thing will be that simple and Bungie & Remedy are in some way incapable of doing this? or are you implying that the above devs didn't want the best possible IQ for their games? o_O

For someone who looks interested in tech in games you come out as pretty ignorant about the limitations of the 360 hardware and especially edram which is pretty much the bottleneck in both situations.
Alan Wake was 720p 2xMSAA at E3 2009 and in Bungie situation...Well, they made pretty bad decisions regarding Halo 3 and lighting approach in that game so I guess my doubt was pretty justified. Also, you sound butthurth over nothing, there are lots of games that run at 720p and look better than both of those so i think there is just more to it. You CAN achieve 720p, its just that its hard when you constantly update old engine or do wrong decisions like in both of those accounts.
 

plagiarize

Banned
May 24, 2006
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Well, they made pretty bad decisions regarding Halo 3 and lighting approach in that game

no they didn't. Halo 3's lighting was worth the drop in IQ. Halo 3's lighting was incredible... and really worked to make Halo 3 something special beyond a lesser lighting technique with cleaner textures.
 

Izick

Member
Sep 25, 2011
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Holy shit. Game looks really, really good.

I figured 343 would nail down most of the gameplay minutia, and judging from the small bits from the trailer, it looks like they have for the most part.

I don't know how I feel about giving multiplayer a story, but as long as it's out of the way, then it can't hurt anything I suppose.
 

DarkChild

Banned
Feb 27, 2011
1,490
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no they didn't. Halo 3's lighting was worth the drop in IQ. Halo 3's lighting was incredible... and really worked to make Halo 3 something special beyond a lesser lighting technique with cleaner textures.
Yea, they made such a good decision that they dropped it in next game saying it was wrong. Hmm...
 

twobear

sputum-flecked apoplexy
Oct 25, 2011
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no they didn't. Halo 3's lighting was worth the drop in IQ. Halo 3's lighting was incredible... and really worked to make Halo 3 something special beyond a lesser lighting technique with cleaner textures.

well, this is very subjective. i thought that halo 3's lighting was pretty run of the mill, just about the only 'impressive' thing about it was that the HDR had a very large range, but it was not frankly very noticeable.

on the other hand, the very low IQ was highly noticeable
 

Demon Ice

Banned
Aug 3, 2008
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DOF in the first shot in the OP looks hella off. Way too...severe / heavy use of that.

Models look absolutely fantastic...but they did in the E3 announce for Halo 3 too. And I will be shocked if that's actually the amount of AA the game will be running.

Cautiously hyped.
 

plagiarize

Banned
May 24, 2006
41,130
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Yea, they made such a good decision that they dropped it in next game saying it was wrong. Hmm...

i think the advancement in deferred lighting techniques post Halo 3 allowed them to find a good middle ground for Reach, but at the time Halo 3 came out, it's lighting was head and shoulders above what came before it on consoles.

just as Reach's temporal AA not being a good post process AA any more isn't really a knock on Reach.

anyways, i'm liking what i'm seeing with the lighting in Halo 4.
 

Dennis

Banned
Jul 7, 2009
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Looks good, waiting for a grittier/more detailed halo since the first game.

 

WrikaWrek

Banned
Oct 31, 2007
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Well, it still has that Halo look about it, nothing is drastically different or new...And it doesn't that different from Halo Reach.

That said, 6 year old hardware and all.
 

Chittagong

Member
Jun 8, 2004
19,295
5,086
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looks superb. if they manage to fix the joining into game in progress, then I'm all in.

what did I have to buy again for the beta invite?
 
Apr 30, 2010
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Thanks for the BR! Can't wait to see those MP maps in more detail, and I hope this can help competitive Halo as well. I'd love to see the Halo 3 ranking system back as well.
 

chri5t

Member
May 31, 2011
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I don't know, this doesn't excite me at all.

It really looks like more of the same (which can be a blessing and a curse).
 

derFeef

Member
Jan 21, 2010
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At least it looks like Halo unlike that game Fable Heroes lol.

A main game in the series does look like the other ones in the series, but a spin-off that even isn't the same genre as the other games does looks different?

WEIRD!
 

shinobi602

Member
Sep 28, 2010
33,551
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Well, it still has that Halo look about it, nothing is drastically different or new...And it doesn't that different from Halo Reach.

That said, 6 year old hardware and all.

I don't understand why people say stuff like this. It looks exactly the way it's supposed to look, like Halo, given it's a Halo game.
 

Majine

Banned
May 21, 2009
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I don't get this. It is Halo. Of course it looks like Halo.

That said, it appears they are doing a ton of things different as well.

On the good and the bad parts. Bungie was a creative developer, but they were never creating technical marvelpieces. When I look at these rough and jagged graphics, It makes me think of The Conduit, which was a Wii game. Man, I Can't wait for Next Xbox.
 

Trey

Member
Mar 3, 2010
28,363
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On the good and the bad parts. Bungie was a creative developer, but they were never creating technical marvelpieces. When I look at these rough and jagged graphics, It makes me think of The Conduit, which was a Wii game. Man, I Can't wait for Next Xbox.

Halo Reach is considered rather technically impressive by the industry, which coincidentally means it's considered trash by the layman gamer.
 

hwalker84

Member
Apr 25, 2007
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You can't put together a team of this many heavy hitters and not have a hit. I've been saying from the beginning this game will be the best Halo since 1.