No it's phenomalSo a fluctuating framerate between 30 and 50 is now "phenomenal"? Sorry, I don't want to come across pc-dickish...but what's a stable 6ß then?
Learn pls
No it's phenomalSo a fluctuating framerate between 30 and 50 is now "phenomenal"? Sorry, I don't want to come across pc-dickish...but what's a stable 6ß then?
Precise controls and awesome framerate is all I give a shit about.
HOOK ME IN.
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Jonas Mäki
Att slippa promenera längs en utstakad stig som i merparten av de senare årens actionspel lät på förhand bra. Men Guerrilla går aldrig hela vägen utan försöker hitta något slags gyllene medelväg mellan Call of Duty-linjäriteten och de labyrintliknande miljöerna i den gamla skolans actiontitlar. Jag tappar bort mig, saker som ska triggas igång för att man ska komma vidare är för långsökta och tempot är ibland irriterande lågt. Visst finns det en hel del riktigt maffiga banor här som verkligen imponerar, men överlag hade jag hoppats på mer tyngd och fläskiga effekter. Guerrilla måste dessutom - som så många andra - sluta jaga Infinity Ward när det gäller spelets multiplayerdel och försöka gå sin egen väg istället. 7/10
You're wasting your time with these comments. You know damn well that most journalists don't understand this stuff.So a fluctuating framerate between 30 and 50 is now "phenomenal"? Sorry, I don't want to come across pc-dickish...but what's a stable 6ß then?
So the natural reaction the reviewer comes to is to blame the game for breaking away from the traditional FPS mold. I see.
"I can't just run in a straight line? AHHH WHAT DO I DO?"
The slower pace is a welcome change, and with many ventilation shafts to crawl through there's a sense of actually being able to lose track of where you're going, which is also appreciated. At the same time the ill-thought-out level design drives us crazy at times, and the sometimes careless structure of the missions and the exaggerated variation of mechanics also frustrates.
We played through Shadow Fall on "hard" and died more times during our 8 hours with the game than we've done in the four numbered Halo games put together. But while it's easy to appreciate the more open game world, it's also easy to spot signs of stress and the fact that the team hasn't constructed these kind of labyrinthine levels before.
Guerrilla has been trying a little too hard, and it's noticeable that they have been pushed to make a deadline. Combat is sometimes poorly choreographed.
Well judging from this line from your quote "At times it gets really weird when you have to go back, perform some seemingly menial task, return to the previous position and push a button that wasn't there at first. It breaks the illusion." that seems to be like poor level design. I hate games that force you to backtrack through a level for objective that wasn't there before normally to lengthen the level.
Those screenshots look gorgeous though, guerrilla games never fails to deliver on the visual front thankfully.
All too often, especially in the forest level, enemies and their well aimed attacks draw me in the wrong direction. We follow the sound of gunfire, take out the enemy and progress. As conditioned by 20 years of action games. But several times it turns out that we should have moved in the opposite direction to set off bombs in a downed freight ship (or similar tasks), before moving on towards the spot the enemy were guiding us to
That's typically how reviews work, yes. They're not an attempt to anticipate mass reception or pre-empt criticism from rabid fanboys. Reviews are supposed to convey the reviewer's honest (and subjective) thoughts on the game.So some bad level/mission designs deserve 2 marks off? Those type of things are subjective, maybe lots of people will like those levels and dislike the levels the reviewer liked.
BTW.. there is a second opinion--.-
7/10
GameReactor said:We played through Shadow Fall on "hard" and died more times during our 8 hours with the game than we've done in the four numbered Halo games put together. But while it's easy to appreciate the more open game world, it's also easy to spot signs of stress and the fact that the team hasn't constructed these kind of labyrinthine levels before.
I wonder how long it will take for reviewers to stop spinning non-linearity as a negative.
Looks like they should have played on Normal. Guys, there is no 4th difficulty in this game, only Easy, Normal and Hard. No additional 4th difficulty unlock from what I can remember reading.
So do NOT play on hard unless you're very skilled.
Well judging from this line from your quote "At times it gets really weird when you have to go back, perform some seemingly menial task, return to the previous position and push a button that wasn't there at first. It breaks the illusion." that seems to be like poor level design. I hate games that force you to backtrack through a level for objective that wasn't there before normally to lengthen the level.
Wait, what the hell does that even mean?GameReactor said:We played through Shadow Fall on "hard" and died more times during our 8 hours with the game than we've done in the four numbered Halo games put together.
BTW.. there is a second opinion--.-
7/10
So, graphics > gameplay..?
Edit: whoops forgot the question mark.
Fuck, spoiled in the first paragraph.
Not really sure what "stupid" levels means.
Read the sentences before it.
He sees enemies and it's like bees to honey to him because of his 20 years of conditioning lol.
Wait, what the hell does that even mean?
Who is the nebulous "we"?
Gemüsepizza;89661049 said:Why would you play on "hard" and then complain that you die a lot?!
Gamereactor.
It is shit that geis is actually helping with the killzone review but at least he wasn't the main reviewer. 6/10 it is so.
Not to break up the "dis reviewer is stoopid" parade. But isn't this pretty much an MO for ALL games in general? Especially in FPS games? I mean, there's exploration and such, but even in Uncharted, Bioshock: Infinite, and almost any game I've played in the past 30 years, there is usually a sequence of enemies that leads me to the next objective.
Who plays normal these days. If I see hard unlocked I'm picking lolLooks like they should have played on Normal. Guys, there is no 4th difficulty in this game, only Easy, Normal and Hard. No additional 4th difficulty unlock from what I can remember reading.
So do NOT play on hard unless you're very skilled. It's never fun constantly dying.
Jonas Mäki, a notorious Xbox fanboy here in Sweden.BTW.. there is a second opinion--.-
7/10
Ah, thanks for the clarificationThey were written by different people. Gamereactor has several branches with different staff but on the occasion some reviews will be translated to other languages.
This is one of those times, the reviewer is the Editor In Chief for the Swedish branch and his review of Shadow Fall got translated for all separate language sites. For the previous games which he only reviewed in Swedish he gave KZ2 a 10/10 and KZ3 a 7/10.
You're wasting your time with these comments. You know damn well that most journalists don't understand this stuff.
No it's phenomal
Learn pls
Hard shouldn't be that hard. That's for Very Hard.
Who plays normal these days. If I see hard unlocked I'm picking lol
Forza will get 9s.8/10... did anyone expect anything more? I doubt we'll see any launch games on either platform showered in 9s. 8s are as good as it gets.
BTW.. there is a second opinion--.-
7/10
"Not having to traverse along a mapped path like in a majority of action games of recent years sounded good at first. But Guerilla never go the entire way and instead opt to find some type of golden middle ground between the Call of Duty linearity and the labyrinth-like environments of old-school action titles. I lose myself, things that have to be triggered in order to proceed are too farfetched and the tempo is sometimes irritably slow. There's certainly a lot of real massive stages here that really impress, but overall I was hoping for some more weight and meaty effects. Guerilla also need to - like many others - stop chasing Infinity Ward when it comes to the game's multiplayer component and try to forge their own path instead."
Have you played Metroid Prime?
I am tired of ur posts. Buy a pc and stay in the steam thread. You keep repeating the same argument every singlw thread.So we should stop complaining and stuck with low standards and shit? Because, things never change? I do feel like more people are more sensitive to how important a solid technical execution is for a great gameplay experience, native res and 60FPS being a part of it. PC gaming in a sense is the best teacher here. It's hard to go back to consoles, I was consoles only and while I feel like Sony did a great job all things considered, PS4 as no appeal to me so far, just because of framerate issues...
That said, the direct feed screenshots also have plenty of aliasing.
Well, that explains everything. So phenomenal > phenomal I guess. I can live with that.