I wasn't sure if I could open a new thread, so I will post on this instead.
I previously posted about the
VR-port I was making from the files released by Erik, and I'm talking about a proper
first person conversion, not another half assed job with broken GUI port that some other guy did (no offense intended to the guy who did it), but since the original remake got a "
cease and desist" I stopped as well.
I had already completed my port by the time I took notice of the C&D, so I had this "completed" thing laying on my hard drive for weeks while thinking what to do with it, I cannot share neither the game nor the
Unity project of course, but I don't want to pretend that it never existed neither.
Instead I've decided to at least show my
modding work to the people of the internet, by posting
some screenshots here and my personal
playthrough on Youtube.
First as you can see there is a menu where you could start
both the
normal game and the
VR-compatible modded game, then there is the controls menu where you can set... the controls.
It can be accessed from the main menu and from both game modes, there will be some slight changes depending on where you access it from, for example in VR mode you wouldn't be able to set the
controls for the camera (since in that mode you control the camera with your head) and the
reverse camera axis buttons are only shown while playing in normal mode (not even in the main menu).
The camera has been synced to Mario's head in all animations, so each time you
jump,
climb,
slide or
do a flip in mid air you actually get to
experience it as Mario would (and sometimes
puke), ad if you look behind or directly below you would see that I positioned the camera in such a way that you would never tell that Mario's model is actually headless (as a matter of fact my next step would've been enabling Mario's hat and make it move with the camera, but that ain't gonna happen now...), and it stays that way through almost all animations, since
I've tested it over and over again.
So, I guess that's it, this VR port is
totally playable like the "normal version" is, you can
fight enemies, you can
collect coins, you can become
golden Mario, just like Erik's release, you can even play an improved version of that one since I implemented the invert axis buttons.
I'm just sorry that I could not share my actual port/mod with you guys, except that in the form of
screenshots and a "not-so-good"
video playthough.
At least tell me what do you think of the idea of a VR Mario, even because Nintendo is the only one of the major players in the console gaming industry that has yet to announce something regarding either
VR or
AR...
at least in the 21st century.