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First look at New Super Mario Bros. WiiU?

Flying squirrel suit... hmmmm

Sounds like the next evolutionary step from tanooki and cape Mario (or a combination of the two). I thought maybe the comment in the map screen was a joke about tanooki, but maybe that's not the case here. Guess we'll find out tomorrow how Mario looks in a light brown suite with pointy ears and a fuzzy tail.

Background looks beautiful. Foreground looks plain... but I guess it wouldn't be a Mario game with cgi or photo real grass and platforms.
 
Thread hurts my brain. The NSMB series isn't real Mario? Seriously?

Anyway, game isn't anything spectacular visually but I love the backgrounds. If only Mario and co were cell-shaded or something, it'd look rather wonderful. I'm not sure the stylized backgrounds and polygonal characters go too well together here, particularly given the models are a bit sucky.

But fuck, it's a 2D Mario game. Give me NSMB Wii -standard level design and I'll happily plonk my cash down.
 
Honestly, I'm probably one the few who liked the clean clinical look of the NSMB games, so I have little qualms about this looking generally the same but with improved backgrounds.
Same. I really like the look of the NSMB games. Really love the backgrounds and the MiiVerse functions.

If its a launch title, then I will get it. Man, replaying NSMB 1 to 100%, NSMB2, and NSMBWU, this is a NSMB year for me lol.
 
Nice breakdown... it looks like the mountain in the background is 3D too, if he didn't play and rewind the footage, I would have missed it. The cloud shadows are a nice touch too. Much better than the footage they showed last year.

The mountain is 3D, everything else is 2D paralax. Looks good that way.
 
I like the background art a great deal, but the foreground and sprite work doesn't really wow me at all. I guess, the same way people say FFIV Collection on PSP looks like flash art to them, I guess I'd have to say the sprites and foreground give me that same feeling here.
 
Actually looks kinda cool to me, and I didn't enjoy the NSMB games much at all. With the various layers, the backgrounds look nice; the tree designs are also coolish.

As for 'how anyone could be looking forward to this'--well, there is such a thing as personal taste. I realize, however, that at a forum with thread titles such as "How About We Post Some GOOD Japanese Character Design" (as if there were such as thing as universally accepted 'good' design), this fact may come as a great shock.
 
Better be a pack-in game!

25 million sales says no.

Looks good, and a nice upgrade from the Wii game. I imagine some franchises (Animal Crossing, Mii games) will receive similar updates in terms of their visuals, with the most notable difference being in franchises like Zelda or Metroid. I can't wait to see more; I'm sure/hopefully that there are some neat effects used that aren't immediately apparent in a 2 second teaser.
 
25 million sales says no.

Looks good, and a nice upgrade from the Wii game. I imagine some franchises (Animal Crossing, Mii games) will receive similar updates in terms of their visuals, with the most notable difference being in franchises like Zelda or Metroid. I can't wait to see more; I'm sure/hopefully that there are some neat effects used that aren't immediately apparent in a 2 second teaser.

Well if they're releasing for $399.99 then a low budget Mario pack is a huge value added. They are going to need a "Wii Sports" like title to showcase the tablet feature for all buyers.
 
It looks good, but I feel as though I've played the game before I even touch it. Yeah, I agree that Mario games are always fun and this one will be too, but I would have liked to see something that got me excited instead of a standard "oh, I'll probably enjoy that like I did the others".
 
The more and more I look at it, the more they just need to call it....

New! Super Mario World

Make it fucking happen, damnit. There is just too much....well, references to that old game. And that is all within only fifteen seconds of the clip.
 
I'm hoping that this is a much bigger game than the first, the map looks more detailed and there seem to be other references to SMW which makes me believe that we'll get more of a "world" with this game's overworld, I hope so because stuff like that can really make the game feel more grand in scale than simply jumping from world to world.
 
The more and more I look at it, the more they just need to call it....

New! Super Mario World

Make it fucking happen, damnit. There is just too much....well, references to that old game. And that is all within only fifteen seconds of the clip.

That would be interesting if they did this.

What Kaijima said earlier about SMW looking as bland as the NSMB games is something I also thought of, but it's not accurate to say that that is the norm for the series. SMB3 is oozing with creativity in its visuals and design.
 
I'm hoping that this is a much bigger game than the first, the map looks more detailed and there seem to be other references to SMW which makes me believe that we'll get more of a "world" with this game's overworld, I hope so because stuff like that can really make the game feel more grand in scale than simply jumping from world to world.

I hope for this as well.
 
The more and more I look at it, the more they just need to call it....

New! Super Mario World

Make it fucking happen, damnit. There is just too much....well, references to that old game. And that is all within only fifteen seconds of the clip.

That'd be nice, actually. Make it a separate series for consoles. Consoles get World, handhelds get Bros.
 
That background looks fucking AWESOME!

Having said that, I despise this artstyle that Nintendo seems to have stuck with.

Are they in an artistic rut or something?
 
Well if they're releasing for $399.99 then a low budget Mario pack is a huge value added. They are going to need a "Wii Sports" like title to showcase the tablet feature for all buyers.

Don't worry.
They said they're working on something as big as Wii Sports/Wii Sports Resort :P
 
Foreground is still awful bland garbage. At least the backgrounds are nice.

The foreground is better at least than it was before. I think one of the problems, maybe, is that there's no ground. Mario looks like he's walking along the edge of a cliff. It's very old fashioned design, it looks so flat. Conversely, look at Rayman Origins:

rayman-origins-e3-3_528x297.jpg


I think it gives a better sense of place.
 
They've still got a few months, so hopefully they upgrade the foreground models and such. Otherwise, it looks pretty good. I agree that this should be as much like SMWorld as possible, the last NSMB did seem a bit... transient.
 
The foreground is better at least than it was before. I think one of the problems, maybe, is that there's no ground. Mario looks like he's walking along the edge of a cliff. It's very old fashioned design, it looks so flat. Conversely, look at Rayman Origins:

rayman-origins-e3-3_528x297.jpg


I think it gives a better sense of place.

Really, if they're going to go 2.5D, they might as well go all the way with it.
 
The more and more I look at it, the more they just need to call it....

New! Super Mario World

Make it fucking happen, damnit. There is just too much....well, references to that old game. And that is all within only fifteen seconds of the clip.
I'd be happy if they did this, but only if they got rid of the "New!" physics and actually made it feel more like SMW. =\
 
I agree. This NSMB franchise is just bland, uninspired stuff.

And yet, NSMBWii is the single greatest 2D Mario game. Conversely, Skyward Sword tried a new art style and while it made things interesting from a purely visual perspective, the game itself was a total dud. Judging a 2D Mario on its graphics has always been idiocy.

NSMB Wii looks lovely, anyway (as long as you don't have a shonky HDTV that can't handle SD images nicely). It might not have a heavily stylised art style, but it does have crisp 60fps graphics. Form = function, and the you always have complete clarify of action.

Incidentally, in the last couple of week, I've started playing 2 player NSMB Wii with my 3 year old. I'd clocked the game in 1 and 2 player before. But now playing the early stages over and over (the latter stages are too tricky for him at the moment) with my son just drives home how amazing the game is. 1-1, 1-2 and 1-3 are arguably the greatest playgrounds that Nintendo have ever produced.

I can remember watching the 1-3 super skills video before the game released and being astonished at the skill level on display. But its testament to the core game that my son and I are not far off having this level of mucking about, playing catch with Koopa shells and using each other to jump off.

http://www.youtube.com/watch?v=OsZCxsIrVP0
 
The foreground is better at least than it was before. I think one of the problems, maybe, is that there's no ground. Mario looks like he's walking along the edge of a cliff. It's very old fashioned design, it looks so flat. Conversely, look at Rayman Origins:

rayman-origins-e3-3_528x297.jpg


I think it gives a better sense of place.

It does, but it makes precision platforming a lot harder. And I extend this complaint to DKCR, too. I really prefer the way the entire 2D Mario series handles the ground.
 
Yeah, 2D Marios are games that are natural at building players' ability to improve their skills. You can start as a newbie that walks and dies to everything, and end up being a master who performs all sorts of tricks and stunts off the cuff.
 
Not sure how I feel about this.

It doesn't look that noticeably different from the Wii version aside from (thankfully) improved art, and high res. grafix.
 
It does, but it makes precision platforming a lot harder. And I extend this complaint to DKCR, too.

This seemingly obvious fact is lost on too many chumps in this thread.

If you look at all the platformer of recent times, they're broadly in two camps. One is old school, precision games, like NSMB and Super Meat Boy, that have basic, yet very clear art design that allows for complete clarity of action.

On the other, you have Limbo, LBP, Raymam, which are not pixel perfect platformers, but 'experiences' first. Having the foreground obscure the platforms, along with other fancy graphic effects all add to the atmosphere, but don't impact on the action they're not that sort of game.

DKR was a game in the former camp, but had too many sections from the latter. One of the reason it ended up fucking me off so much.

Sine Mora is another recent example where form and function don't meet. It is arguable the prettiest shmup ever, yet at a major cost. Far too often, I don't know what has killed me. Either the bullets don't stand out, or more likely, the background is actually the foreground and can kill the ship.
 
I really hope this is available at launch, this is the perfect launch game, simple yet deep enough for everyone.


Also if the levels are like NSMB Wii then this game will be that much better B^)


Hype
 
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