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First look at New Super Mario Bros. WiiU?

Playing NSMB Wii with 3 friends was one of the best experiences I had this gen; only Trials Evolution and Reach split-screen came close.

I underestimated the game back then and ate so much crow. Will get this day one.

I hear you. I can't wait to play this :) The artstyle has grown on me over the years and personally I think the game looks gorgeous.
 
I'm looking forward to this. (esp since I loved New Super Mario Bros Wii).

But the graphics are definitely disappointing.:/ as other people said, loving those backgrounds though.
 
:O Jarosh!


I thought you hated NSMB Wii, though?

You kidding me? I've been singing the game's praises since the first day I played it (in the official thread, no less). I only hated it before I played it :P I initially didn't want to bother with it at all after having been disappointed with NSMB DS, but then bought it anyway thinking it would be a fun party game to play with friends, only to discover that it's pretty much the best single player 2D Mario ever.
 
I would love to see them try a different visual style, but I don't necessarily think this one is bad, either. And NSMB Wii was great fun, so I'm pumped for this.
 
The foreground is better at least than it was before. I think one of the problems, maybe, is that there's no ground. Mario looks like he's walking along the edge of a cliff. It's very old fashioned design, it looks so flat. Conversely, look at Rayman Origins:

rayman-origins-e3-3_528x297.jpg


I think it gives a better sense of place.

Mario games are about visual clarity. I dont want that fake ground depth and attempt to hide course design in my 2D Mario games.

Edits: Shit, 2 posts in a row, like an idiot :(
Sorry
 
Playing Rayman on my Vita right now. Don't get me wrong, I love me some Mario, but Rayman Origins really upped the bar for quality 2D platformers.

Mario 3D Land was fantastic... But from these screens, this new 2D Mario seems blah. I hope I'm wrong, and I can't wait to play it and find out.
 
Rayman Origins has set the new bar for 2D platformers in terms of visual quality which I agree this Mario has yet to come near, especially if it wants to sell itself as a current gen Mario game.

But the whole idea of perfectly flat 2D side view vs. slightly angled perspective is purely a design choice. They both serve different styles of platforming better.
 
This seemingly obvious fact is lost on too many chumps in this thread.

If you look at all the platformer of recent times, they're broadly in two camps. One is old school, precision games, like NSMB and Super Meat Boy, that have basic, yet very clear art design that allows for complete clarity of action.

On the other, you have Limbo, LBP, Raymam, which are not pixel perfect platformers, but 'experiences' first. Having the foreground obscure the platforms, along with other fancy graphic effects all add to the atmosphere, but don't impact on the action they're not that sort of game.

DKR was a game in the former camp, but had too many sections from the latter. One of the reason it ended up fucking me off so much.

Sine Mora is another recent example where form and function don't meet. It is arguable the prettiest shmup ever, yet at a major cost. Far too often, I don't know what has killed me. Either the bullets don't stand out, or more likely, the background is actually the foreground and can kill the ship.

Quoting this sensible post.

Not that I wouldn't mind changing the design AND still having the clarity.
 
I really like the way the backgrounds look/move in that gif. Should be an awesome game too. They haven't ever let me down yet, so no reason to believe this one will. Can't wait!

And it reminded me that I never got around to buying New Super Mario Bros Wii. Is it worth it for single player alone?
 
It's online/socially integrated, for one.

It would be cool if when you play certain levels a message pops up that's all "Your friend beat this level in XXX seconds, want to beat him?!" and if you DO beat your pal, you get some bonus star coins or something, which will give you ways to unlock things for your Mii :D.
 
They should just copy Kirby Wii looks, it looked pretty and colorful:


Why copy anything? Why not have a variety of platformers for different tastes?
You dont like Mario you get Kirby, you dont like Kirby, you get Rayman, etc.
Options
 
We can assume it's SMB4, I also presume it'll make launch.

There already is a SMB4 in Japan... so I find it unlikely that they'd ever go there. We are far too globalized and interconnected a world-society now to ever do things like call a game SMB4 in the west, and SMB5 in Japan.


7iHcA.jpg
 
There already is a SMB4 in Japan... so I find it unlikely that they'd ever go there. We are far too globalized and interconnected a world-society now to ever do things like call a game SMB4 in the west, and SMB5 in Japan.


7iHcA.jpg

Didn't SMB4 get patented lately?

I mean trust me, I'd much rather SMB6, but I see 4 as more likely.
 
Didn't SMB4 get patented lately?

I mean trust me, I'd much rather SMB6, but I see 4 as more likely.

Not a patent (and not a trademark). "SuperMario4.com" got re-registered lately, and that was probably just a routine internet renewal to cockblock all others from taking it and making a porn site or whatever. (and you'll notice it wasn't Super Mario Bros 4)

Sadly, it was picked up as a news item here on GAF and elsewhere, but it really wasn't anything.
 
It wasn't "patented" (you can't patent a name anyway). All they did was take supermario4.com from a domain squatter.
 
It wasn't "patented" (you can't patent a name anyway). All they did was take supermario4.com from a domain squatter.

It makes sense. $10 a year is nothing to stop all kinds of implications that whatever is associated with SuperMario4.com has something to do with Nintendo.

Zelda.com used to be a porn site :P
 
That's fine. But I don't accept it as above criticism when a movie studio dumbs down a movie just to meet lowest common denominator. If they are too afraid of turning people off or creating an art style that might make it more sophisticated to interpret, if they let potential $$$ signs dictate the art style of their games, that is not a reason to withhold criticism. Quite the opposite.

If by choosing that art style they are able to increase their sales by a significant margin, then I find it odd to connect that simply to $$$ signs. I'll tell you when something is mostly about $$$ signs and only that - when the company takes anti-consumer actions to limit choice. Why? Because that activity adds no value to the consumer in exchange for their money.

In your example, it's clear that many people genuinely like that art style or they wouldn't be so apt to part ways with their cash for it. If you're holding up Nintendo or any company to some artistic standard dictated by you, though - that doesn't somehow make their choice illegitimate or inferior.
 
So who's developing this and NSMB2? Do we have any ideas? I figured Nintendo had one team on these games, and it was busy with NSMB2.
 
Funny story. This is actually a scan of my personal SMW Japanese cartridge, which I scanned as proof of the SMB4 name a bunch of years ago when similar rumors were going around.

Well thank you.. it's a gift that keeps on giving. ;)

I think I've linked it 2 or 3 times.

There is actually a copy of it nearby, and I was just thinking I want to go pick it up if it's cheap. Seeing "Super Mario Bros. 4" is a real head trip, even today.
 
This seemingly obvious fact is lost on too many chumps in this thread.

If you look at all the platformer of recent times, they're broadly in two camps. One is old school, precision games, like NSMB and Super Meat Boy, that have basic, yet very clear art design that allows for complete clarity of action.

On the other, you have Limbo, LBP, Raymam, which are not pixel perfect platformers, but 'experiences' first. Having the foreground obscure the platforms, along with other fancy graphic effects all add to the atmosphere, but don't impact on the action they're not that sort of game.

DKR was a game in the former camp, but had too many sections from the latter. One of the reason it ended up fucking me off so much.

Sine Mora is another recent example where form and function don't meet. It is arguable the prettiest shmup ever, yet at a major cost. Far too often, I don't know what has killed me. Either the bullets don't stand out, or more likely, the background is actually the foreground and can kill the ship.

I agree that that is what Mario is, but I just have this itching feeling that it would be better for the NSMB series to dive into the other kind of 2D adventure.

Although Mario is the grandfather of all precision platforming action games, and all the Super Meat Boys, Dustforces, N+'s, and even "i wanna be the guy"s of the world have Super Mario coursing through their veins, I feel like this whole "NEW" Super Mario Bros. wants so badly to be a more visceral smooth experience of the opposite variety, but will be damned to admit it.

Nintendo seems to want to keep this NSMB business as the easy highly accessible almost-party game version of Mario platforming. You can't exactly have very much interesting precision platforming obstacle courses during multiplayer anyway, everybody just bobbles around knocking eachother about and messes everything up. If they're going to keep the level designs simple enough to compensate a group of 4 smoothly navigating it at once, they might as well just give us some lovely sights and sounds to enjoy along the way.

And then if we ever finally come off the rails of this cookie-cutter mario series and reach something like a "Super Mario Bros. 4/Super Mario World 3" or what have you, I would completely want that to be the Mario equivalent of Super Meat Boy, hopefully even make it a modern day continuation of the Donkey Kong 94' style of structure and controls.
 
Actually, what I'd really like to see out of this game is an improved soundtrack. NSMB has been pretty weak with its music so far.
 
That looks like shit compared to this:
600x-1


I think both would be better suited than a Rayman Origins-like style.

Oh WOW, clarity and precision with a nice detailled cartoon/artwork style, how is that possible!!

Actually i have a crazy theory about Nintendo. I think they are avoiding some of their game to be too artsy and surreal for demographic reasons. A game like NMW could definitly have this kind of direction, but they don't want this dreamy kiddy look. They don't want this Mario to feel like it's story driven or contemplative, they want it to feel like it's 100% content AND in a weird way, that it's more related to our world, our friends. They want to shrink the immersion factor a maximum.

Of course that, is for me the death of videogame, but hey that's my crazy theory. Note that Mario kart has the same evolution. The first MK was really surreal, dreamy and like a lullaby in some way, when new MK are about speed, human sized tracks, racing sims sounds. The evolution has been from the confy immersion you wwant when you're a kid, to something more socially integrated. That's the general evolution of Nintendo by the way.
 
I like what I saw.
I really hope this could turn into a real game at E3, with a lot of variety for the backgrounds, same frantic local multiplayer than NSMBWii, achievments integrations, postbox solid use as "super guide", baby mario/yoshi and flying squirrell and online coop
 
PokéKong;38481255 said:
Although Mario is the grandfather of all precision platforming action games, and all the Super Meat Boys, Dustforces, N+'s, and even "i wanna be the guy"s of the world have Super Mario coursing through their veins, I feel like this whole "NEW" Super Mario Bros. wants so badly to be a more visceral smooth experience of the opposite variety, but will be damned to admit it.

Nintendo seems to want to keep this NSMB business as the easy highly accessible almost-party game version of Mario platforming. You can't exactly have very much interesting precision platforming obstacle courses during multiplayer anyway, everybody just bobbles around knocking eachother about and messes everything up. If they're going to keep the level designs simple enough to compensate a group of 4 smoothly navigating it at once, they might as well just give us some lovely sights and sounds to enjoy along the way.

your first part is kinda confusing to me. are you trying to say that NSMB is trying to be a really visual game ('visceral' confuses me)? i'm not sure if i believe that one. it doesn't fit my experience with those games at all.

i agree that precision platforming can get weird with extra players, but NSMB:W had a formula that fit pretty well. having extra players could often give you shortcuts to simplify the platforming to fit the extra players. NSMB:W also had those bubbles and the more complex stages were a blast with 4 people. sometimes people would die on purpose just to avoid getting in the way, or the better players would pick up the worse players and carry them along.
 
At first I was disappointed that it was in the NSMB style. But then, I found the backgrounds really nice and not that far from Rayman Origins. It's the foreground that still feels very cheap. There could be a bit more animation in the background as well.
But after playing Rayman Origins, I've realised that graphics are really not that important in a platformer after the first few hours. You don't really look at the backgrounds anymore. It's the level-design that matters and Rayman repeated itself too often whereas there's was always something new in NSMBWii. If they get rid of the usual NSMB music and put more athletic music, don't use the desert/ice worlds model (or at least change their look significantly), add some cool power-ups, and icing on the cake, an on-line coop than I would be pretty happy with it.
 
Copying the most generic-looking Kirby game? No thanks
That looks like shit compared to this:

Or what about Wario Land?

I think both would be better suited than a Rayman Origins-like style.
I was talking about 3D games. Of course 2D would look better but I really doubt they'd do that. Hence I picked my favorite looking 2.5D Nintendo game.

Edit: Ok I've never seen that 3D Kirby game before. The background is amazing (2D?) but the models are bad.
 
Not a patent (and not a trademark). "SuperMario4.com" got re-registered lately, and that was probably just a routine internet renewal to cockblock all others from taking it and making a porn site or whatever. (and you'll notice it wasn't Super Mario Bros 4)

Sadly, it was picked up as a news item here on GAF and elsewhere, but it really wasn't anything.

In which case, if this is New Super Mario World then I am HYPED.
 
This makes 4 games with the NSMB art style. Ugh.

I didn't like it when they re-used Super Mario Galaxy's art style for the sequel and that one was at least 5 BILLION times better looking than NSMB.

The fuck? I am sorry but not using the same art style for a sequel is retarded.
What would you have changed? (serious question)
 
your first part is kinda confusing to me. are you trying to say that NSMB is trying to be a really visual game ('visceral' confuses me)? i'm not sure if i believe that one. it doesn't fit my experience with those games at all.

i agree that precision platforming can get weird with extra players, but NSMB:W had a formula that fit pretty well. having extra players could often give you shortcuts to simplify the platforming to fit the extra players. NSMB:W also had those bubbles and the more complex stages were a blast with 4 people. sometimes people would die on purpose just to avoid getting in the way, or the better players would pick up the worse players and carry them along.

Not trying, but more confused about its identity, and that it would be healthy for the NSMB series if it committed fully to be a more Rayman Origins style of game. That is as long as it were treated as its own separate branch of the Mario series, and we still got other main Mario game that can perform better as full proper precision platformers.
 
The fuck? I am sorry but not using the same art style for a sequel is retarded.

Why is it retarded?

What would you have changed? (serious question)

Well, first off, the NSMB style as a whole feels really plasticy. Would be nice if it looked more organic.

Secondly, the models look hardly any different. It almost literally doesn't look like they upped the poly count at all.

And a better color scheme wouldn't hurt either.
 
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