Playing NSMB Wii with 3 friends was one of the best experiences I had this gen; only Trials Evolution and Reach split-screen came close.
I underestimated the game back then and ate so much crow. Will get this day one.
So excited.
NSMB Wii = best 2D Mario :bow
This is gonna be awesome.
:O Jarosh!
I thought you hated NSMB Wii, though?
How could anyone seriously be looking forward to this?
The foreground is better at least than it was before. I think one of the problems, maybe, is that there's no ground. Mario looks like he's walking along the edge of a cliff. It's very old fashioned design, it looks so flat. Conversely, look at Rayman Origins:
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I think it gives a better sense of place.
This seemingly obvious fact is lost on too many chumps in this thread.
If you look at all the platformer of recent times, they're broadly in two camps. One is old school, precision games, like NSMB and Super Meat Boy, that have basic, yet very clear art design that allows for complete clarity of action.
On the other, you have Limbo, LBP, Raymam, which are not pixel perfect platformers, but 'experiences' first. Having the foreground obscure the platforms, along with other fancy graphic effects all add to the atmosphere, but don't impact on the action they're not that sort of game.
DKR was a game in the former camp, but had too many sections from the latter. One of the reason it ended up fucking me off so much.
Sine Mora is another recent example where form and function don't meet. It is arguable the prettiest shmup ever, yet at a major cost. Far too often, I don't know what has killed me. Either the bullets don't stand out, or more likely, the background is actually the foreground and can kill the ship.
I really hope this is available at launch
They should just copy Kirby Wii looks, it looked pretty and colorful:
I really hope this will come bundled with the Wii U itself, like back in the old days.
What, a new game from one of the most popular franchises on the planet? Not only that, but the first Mario game on new Nintendo hardware? Ooh, I have no idea.How could anyone seriously be looking forward to this?
It's online/socially integrated, for one.
They should just copy Kirby Wii looks, it looked pretty and colorful:
They should just copy Kirby Wii looks, it looked pretty and colorful:
We can assume it's SMB4, I also presume it'll make launch.
We can assume it's SMB4, I also presume it'll make launch.
There already is a SMB4 in Japan... so I find it unlikely that they'd ever go there. We are far too globalized and interconnected a world-society now to ever do things like call a game SMB4 in the west, and SMB5 in Japan.
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It was Super Mario 4. The 'Bros.' part wasn't included.Didn't SMB4 get patented lately?
I mean trust me, I'd much rather SMB6, but I see 4 as more likely.
Didn't SMB4 get patented lately?
I mean trust me, I'd much rather SMB6, but I see 4 as more likely.
It wasn't "patented" (you can't patent a name anyway). All they did was take supermario4.com from a domain squatter.
That's fine. But I don't accept it as above criticism when a movie studio dumbs down a movie just to meet lowest common denominator. If they are too afraid of turning people off or creating an art style that might make it more sophisticated to interpret, if they let potential $$$ signs dictate the art style of their games, that is not a reason to withhold criticism. Quite the opposite.
Funny story. This is actually a scan of my personal SMW Japanese cartridge, which I scanned as proof of the SMB4 name a bunch of years ago when similar rumors were going around.
Funny story. This is actually a scan of my personal SMW Japanese cartridge, which I scanned as proof of the SMB4 name a bunch of years ago when similar rumors were going around.
This seemingly obvious fact is lost on too many chumps in this thread.
If you look at all the platformer of recent times, they're broadly in two camps. One is old school, precision games, like NSMB and Super Meat Boy, that have basic, yet very clear art design that allows for complete clarity of action.
On the other, you have Limbo, LBP, Raymam, which are not pixel perfect platformers, but 'experiences' first. Having the foreground obscure the platforms, along with other fancy graphic effects all add to the atmosphere, but don't impact on the action they're not that sort of game.
DKR was a game in the former camp, but had too many sections from the latter. One of the reason it ended up fucking me off so much.
Sine Mora is another recent example where form and function don't meet. It is arguable the prettiest shmup ever, yet at a major cost. Far too often, I don't know what has killed me. Either the bullets don't stand out, or more likely, the background is actually the foreground and can kill the ship.
That looks like shit compared to this:
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I think both would be better suited than a Rayman Origins-like style.
PokéKong;38481255 said:Although Mario is the grandfather of all precision platforming action games, and all the Super Meat Boys, Dustforces, N+'s, and even "i wanna be the guy"s of the world have Super Mario coursing through their veins, I feel like this whole "NEW" Super Mario Bros. wants so badly to be a more visceral smooth experience of the opposite variety, but will be damned to admit it.
Nintendo seems to want to keep this NSMB business as the easy highly accessible almost-party game version of Mario platforming. You can't exactly have very much interesting precision platforming obstacle courses during multiplayer anyway, everybody just bobbles around knocking eachother about and messes everything up. If they're going to keep the level designs simple enough to compensate a group of 4 smoothly navigating it at once, they might as well just give us some lovely sights and sounds to enjoy along the way.
Copying the most generic-looking Kirby game? No thanks
I was talking about 3D games. Of course 2D would look better but I really doubt they'd do that. Hence I picked my favorite looking 2.5D Nintendo game.That looks like shit compared to this:
Or what about Wario Land?
I think both would be better suited than a Rayman Origins-like style.
That looks like shit compared to this:
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Which Kirby game is this pic from?
Not a patent (and not a trademark). "SuperMario4.com" got re-registered lately, and that was probably just a routine internet renewal to cockblock all others from taking it and making a porn site or whatever. (and you'll notice it wasn't Super Mario Bros 4)
Sadly, it was picked up as a news item here on GAF and elsewhere, but it really wasn't anything.
This makes 4 games with the NSMB art style. Ugh.
I didn't like it when they re-used Super Mario Galaxy's art style for the sequel and that one was at least 5 BILLION times better looking than NSMB.
your first part is kinda confusing to me. are you trying to say that NSMB is trying to be a really visual game ('visceral' confuses me)? i'm not sure if i believe that one. it doesn't fit my experience with those games at all.
i agree that precision platforming can get weird with extra players, but NSMB:W had a formula that fit pretty well. having extra players could often give you shortcuts to simplify the platforming to fit the extra players. NSMB:W also had those bubbles and the more complex stages were a blast with 4 people. sometimes people would die on purpose just to avoid getting in the way, or the better players would pick up the worse players and carry them along.
The fuck? I am sorry but not using the same art style for a sequel is retarded.
What would you have changed? (serious question)