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First look at New Super Mario Bros. WiiU?

How glorious would it be if Ninty pulled what MS did with the slim and made the Wii U available the same week...

Have you forgotten the e3 when Sega did just that with the Saturn?

It fucking killed them. Absolute shitting disaster.

It worked for Microsoft because the slim wasn't a new console.
 
How glorious would it be if Ninty pulled what MS did with the slim and made the Wii U available the same week...

People need to save up and be ready to drop hundreds of dollars on a console. It'd be glorious for some, but for many who need time to get the money together, it'd be horrible.
 
The more I think about it, the more I think a 2D Mario game in the same style of Rayman Origins wouldn't work. First, after NSMBW, I can't go back to 2D characters. They're just seem flat with no weight or presence to them. Secondly, the ground has to be on a strict 2D plane. The worlds needs to be landscape based. I don't think a Toy or Candy world would work for a Mario game, so they're kind of stuck with desert/ice/lava but it doesn't mean they can't be creative. The background of World 1 is a nice start. It makes me wonder. I like that the colors are not pastel anymore and more vibrant like in SMW.
 
EDIT: Oops, sorry. Didnt mean to hit post.


I like the way this looks. Im assuming this is a launch title. Might be enough to push me to get a Wii U right away.
 
The worlds needs to be landscape based. I don't think a Toy or Candy world would work for a Mario game, so they're kind of stuck with desert/ice/lava but it doesn't mean they can't be creative.

Mario Zone?
Chocolate Island?
Cookie Galaxy?
 
New Super Mario World with secret paths, multiple colored yoshis with different abilities, etc please. I don't mind the look of the new game if it maintains those types of interesting backgrounds throughout the game and has good level variety (ala SMW). I never bought a NSMB game, but my girlfriend had the first one for DS which I didn't mind when I played it. Played like an easier SMB to me (a little easy, but what can you do).
 
Mario Zone?
Chocolate Island?
Cookie Galaxy?

Mario Zone? SML2 is crap so there! :P
Chocolate Island? It's still a mountain landscape. It doesn't even look like chocolate lol.
Cookie Galaxy? That's just one level. I don't know I don't see it working for an entire world.

But look at Yoshi's Island, you can have a very large number of varied landscape-based worlds.
 
It kinda works for Apple though.
With Apple, or a console redesign, all the old software still works with the new device so there's no problem with selling it right away.

With a whole new console that runs all new software, there needs to be a bigger marketing period in order to convince people to get on board.
 
New Super Mario World with secret paths, multiple colored yoshis with different abilities, etc please. I don't mind the look of the new game if it maintains those types of interesting backgrounds throughout the game and has good level variety (ala SMW). I never bought a NSMB game, but my girlfriend had the first one for DS which I didn't mind when I played it. Played like an easier SMB to me (a little easy, but what can you do).

Everyone agrees that NSMB was too easy. Luckily the Wii version ups up the difficulty and is home to some of the harder levels in a Mario game.
 
The style is MUCH better than NSMB / NSMBWii, even better then NSMB2, which is showing an evolution compared to the other two. Still this is another evolution, and this is BIG.
 
Looks good but Im not seeing the HD experience on these images looks like Wii title with Social Features.
 
BTW they really should add more personnality to the enemies like in SMW. Make them goofier or crazier or more menacing. Those turtles look too nice. And they should add new memorable ennemies with new patterns.
 
The style is MUCH better than NSMB / NSMBWii, even better then NSMB2, which is showing an evolution compared to the other two. Still this is another evolution, and this is BIG.
The artstyle looks to be pretty much the same in my opinion. It is just that it is a bit more detailed in the background on that level, but the style itself look much like the same. The enemies and Mario looks lifted straight out of NSMBWii.

EDIT: I think that the different background in this new video does look more nice than NSMBWii though (at least from what i've seen) :)
 
2D Mario should be just fine at launch. Especially if it has online multiplayer and not just local. It's also the safe bet and it's not like 2D Mario is any easier then 3D Mario anyway. Both can be hair pulling if Nintendo chooses to make them so. So if one is against 2D Mario because of that or they think it's "casual" they need to think again. Looking at the video I think this has a good cancel of during out to be New Super Mario World. Making the domain register of SuperMario4 not random at all. The over world even looks like SMW. Which is just fine with me as I loved Super Mario World the most out of the 2D Marios. I can wait for a 3D Mario after Super Mario 3D Land. I still have to buy Super Mario Galaxy 2 anyway.
 
The worlds needs to be landscape based. I don't think a Toy or Candy world would work for a Mario game, so they're kind of stuck with desert/ice/lava but it doesn't mean they can't be creative.

Are you referring to 2D Mario, aren't you?

In Mario sunshine, Galaxy 1 and 2 - maybe in Mario64 as well but I'm not sure - there were some levels with Lego blocks, cakes and sweets, although 2D Marios are a different matter.
 
What is this Armageddon landscape in the background? Does this game takes place after a asteroid hit earth, some 200 years later? :P
 
What is this Armageddon landscape in the background? Does this game takes place after a asteroid hit earth, some 200 years later? :P

It's the same formations seen in some of Super Mario World's backgrounds.

These are just 3D and give a proper sense of scale.
 
The fuck? I am sorry but not using the same art style for a sequel is retarded.

NSMB, NSMB Wii, NSMB 3DS, and NSMB WiiU all look exactly the same and other than the different suits, feature nothing - no gameplay mechanics, no tone, nothing - that sets them apart from one another. The only retarded thing is that they're alike to a fault.

EDIT: I'm retarded. Thanks, Reclaimer. >_<
 
Like Super Mario World 2: Yoshi's Island! You are right. Retarded Nintendo.

Most people don't even think of that game as a sequel though. I know when I was a kid I thought of that game as "Yoshi's Island" not "Super Mario World 2". So you can do it, but many people will think it's a completely different game (and Yoshi's Island kind of... was).
 
The fuck? I am sorry but not using the same art style for a sequel is retarded.
What would you have changed? (serious question)

This. NSMB, NSMB Wii, NSMB 3DS, and NSMB WiiU all look exactly the same and other than the different suits, feature nothing - no gameplay mechanics, no tone, nothing - that sets them apart from one another. It's disappointing for sure.

Think you read that wrong Jason. :)

Most people don't even think of that game as a sequel though. I know when I was a kid I thought of that game as "Yoshi's Island" not "Super Mario World 2". So you can do it, but many people will think it's a completely different game (and Yoshi's Island kind of... was).

I think what I'm saying is that I want a new 2d Mario in the same way that Mario Galaxy was different than Mario 64 or Mario Sunshine. So yes, something like what they did with SMW2 to SMW2:YI would be perfect.
 
Are you referring to 2D Mario, aren't you?

In Mario sunshine, Galaxy 1 and 2 - maybe in Mario64 as well but I'm not sure - there were some levels with Lego blocks, cakes and sweets, although 2D Marios are a different matter.

Super Mario Land 2 had fairly different landscapes for a 2d Mario. I only got to play recently it on the 3DS's virtual console, and thought it was pretty uncharacteristic, but I would like something like that here. If they're sticking with the bland foreground art for 'visibility" or "mass appeal", at least let the overall game have a large variation of themes beyond the usual ones in later worlds.
 
Can someone tell me why the backgrounds weren't animated?

Because we watched a 5 second video of the game?

I think what I'm saying is that I want a new 2d Mario in the same way that Mario Galaxy was different than Mario 64 or Mario Sunshine. So yes, something like what they did with SMW2 to SMW2:YI would be perfect.

I can understand that desire! I think that Nintendo is pushing this through because it has shown be safe. Kirby's Epic Yarn had an interesting style, but I doubt it set the charts on fire. We will likely get a more "artistic" game in the next 3D game. I think we'll have to look to other companies for visually-superb 2D platforming titles for the most part. Edit: Or other non-Mario parts of Nintendo.
 
It would make sense for it to be called "New Super Mario World" if they're emphasizing online connectivity. I mean, what better title for a game where you can play with three other people from three other continents?
 
I'm not convinced this is New Super Mario World. I mean, Nintendo has been adding elements of SMW to the NSMB games for a while. Things like the dome-shaped mountains, Ghost Houses, and castles that end in a battle with a Koopa Kid. Just because we see one background that is reminiscent of the SMW title screen =/= New Super Mario World. There weren't any breakable brick blocks in SMW (they were all questions boxes), there weren't any brick staircases, and, most damning of all, there were no flag posts. This is just the continuation of the NSMB series with a new coat of paint for the backgrounds.
 
NSMB, NSMB Wii, NSMB 3DS, and NSMB WiiU all look exactly the same and other than the different suits, feature nothing - no gameplay mechanics, no tone, nothing - that sets them apart from one another. The only retarded thing is that they're alike to a fault.

EDIT: I'm retarded. Thanks, Reclaimer. >_<

Just would like to point one thing out.

Where does the "every NSMB is exactly the same" come from in terms of gameplay?

There's only two NSMB on the shelves. We have not played NSMB 3DS or this Wii U game.

Comparing NSMB to NSMB Wii, the Wii game has:

New power ups.

Yoshi.

Multiplayer.

Koopa Kids sub boss system.

Level concepts that didn't appear in NSMB.

Tons of gadgets, toys, and enemies that didn't appear in NSMB on the DS.

It's the exact same game as the DS title... how? Everything listed is about the same amount of new stuff added between say, SMB3 and SMW.

Yet every time NSMB comes up, a lot of people chime in to say "lol they were the exact same game in every way, oh I think the Wii port had a propeller suit. Still same game."

People are now concluding as fact that the 3DS sequel, and the Wii U game, will be exactly the same with no new ideas whatsoever based on a couple of screenshots in the case of each game.

Why does NSMB bring out this kind of reasoning?

I'm sorry it's just... it creates the impression that pure irrational fannishness is causing people to make things up to justify why they don't like the way the foreground blocks look in the NSMB series.

You could go back and construct the same argument about every 16-bit Sonic the Hedgehog game, because between all four games (the fourth of which was literally an expansion pack), the 'art style' only changed slightly, there were only a couple of new power ups, and the only difference was the level construction and interactive gadgets changed.

The only legitimate criticism in this dimension one can make against the NSMB branded games, is that the Wii game didn't introduce any wholly new world themes among its 8 worlds. It was more of a dramatic expansion of the original DS game's concept.

If NSMB 2 doesn't have a single new world, yep, that will be an authentic demerit. The Wii U game, based on the very first image scene, is expanding the environmental theme. But we will have to see what it does across the entire game.
 
I'm still thinking about the possibility for this game to be built-in.

Even further speculation from me, I can see a slight NSMB game built-in but with several DLC expansions to come later (think about Find Mii). Paid or not, I don't actually know but, a NSMB game given with 4 or 6 worlds and expanding to something like 10-16 worlds at the end of Wii U lifespan, it could be an awesome evergreen gaming companion, and, not to say, a formidable killer-app.

Wii U probably needs this to carry the Mii Universe and to find its new Wii Sports.
 
Because the main feature of the background is a stylised mountain/rock formation? Last time I checked they don't move much.

KuGsj.gif


The clouds moved and they had shadows underneath them on the ground. That's kinda cool.
 
Ugly.
Conceptual mess. It's like every mesh is from a different game.
About as charming as toilet paper.
They're not trying anymore, but, after looking at this thread, I can see why.
 
GAF just never learns, people bitched for hundred pages about NSMB Wii when it was revealed and its the same with NSMB 2 and NSMB WiiU. Just wait till we see more of it and get hands-on impressions.

Ugly.
Conceptual mess. It's like every mesh is from a different game.
About as charming as toilet paper.
They're not trying anymore, but, after looking at this thread, I can see why.

Mario was always about the graphics ? Really cant believe people rate a game they only have seen 3 seconds of.
 
Mario was about it's changing art style, at least with the 2D games. Nintendo just got lazy with this rebranded series.


Let's hope the soundtrack kicks ass.
 
I can't wait to see the rest of their line-up on Tuesday. I know they're not stupid enough to launch a game that looks damn near identical to NSMBWii as their big technical showcase for the system. That doesn't do anything to help with the confusion that this is just another, higher-priced Wii that people don't need to upgrade for.

They HAVE to have something impressive on Tuesday ready for launch.
 
By the way I think when they were talking about Yoshi "ballooning up", I think they meant in the Super Mario World sense where you carried him around to feed enemies too until he grew in size and was able to ride about on... not actually riding around with balloons strapped to him!
 
Just would like to point one thing out.

Where does the "every NSMB is exactly the same" come from in terms of gameplay?

There's only two NSMB on the shelves. We have not played NSMB 3DS or this Wii U game.

Comparing NSMB to NSMB Wii, the Wii game has:

New power ups.

Yoshi.

Multiplayer.

Koopa Kids sub boss system.

Level concepts that didn't appear in NSMB.

Tons of gadgets, toys, and enemies that didn't appear in NSMB on the DS.

It's the exact same game as the DS title... how? Everything listed is about the same amount of new stuff added between say, SMB3 and SMW.

Yet every time NSMB comes up, a lot of people chime in to say "lol they were the exact same game in every way, oh I think the Wii port had a propeller suit. Still same game."

People are now concluding as fact that the 3DS sequel, and the Wii U game, will be exactly the same with no new ideas whatsoever based on a couple of screenshots in the case of each game.

Why does NSMB bring out this kind of reasoning?

I'm sorry it's just... it creates the impression that pure irrational fannishness is causing people to make things up to justify why they don't like the way the foreground blocks look in the NSMB series.

You could go back and construct the same argument about every 16-bit Sonic the Hedgehog game, because between all four games (the fourth of which was literally an expansion pack), the 'art style' only changed slightly, there were only a couple of new power ups, and the only difference was the level construction and interactive gadgets changed.

The only legitimate criticism in this dimension one can make against the NSMB branded games, is that the Wii game didn't introduce any wholly new world themes among its 8 worlds. It was more of a dramatic expansion of the original DS game's concept.

If NSMB 2 doesn't have a single new world, yep, that will be an authentic demerit. The Wii U game, based on the very first image scene, is expanding the environmental theme. But we will have to see what it does across the entire game.
No, you're right, it's an extremely shortsighted critique, but based on what I've seen, I'm disappointed. You could assume (probably with high certainty) that the both the 3DS and WiiU NSMB aren't going to introduce anything that's truly a game changer or anything that any number of past Mario games haven't already tried. There just doesn't seem to be anything "NEW!" about the NSMB games.
 
GAF just never learns, people bitched for hundred pages about NSMB Wii when it was revealed and its the same with NSMB 2 and NSMB WiiU. Just wait till we see more of it and get hands-on impressions.



Mario was always about the graphics ? Really cant believe people rate a game they only have seen 3 seconds of.

2D Mario was never about the graphics. Of the NES and SNES games, only Yoshi's Island pushed the graphical capabilities of the system to a point that surpassed most other contemporary offerings on the system:

SMB - primitive, even by 1985 standards
SMB2(j) - more polished version of the above, but still far behind the competition
SMB2(u) - huge leap above SMB, but a spritehack, after all
SMB3 - good graphics, but more out of exploiting classic art design rather than horsepower
SMW - simplistic for the time, especially compared to games like Pilotwings and F-Zero
YI - graphics and art design beast, pushing the SFX2

Of course, there's a reason for that - Nintendo wanted to push volume while keeping margins relatively high, which meant not splurging on unnecessary ROM chips and co-processors (for example, sticking with the MMC5 for SMB3 when the technology was there to develop something on par with the VRC6).
 
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