Yeah, it'd feel really nice to have a true Mario game on launch again.I really hope this is available at launch, this is the perfect launch game, simple yet deep enough for everyone.
The foreground is meh.
The background is like... my early-90s fever dream of what Super Mario Bros. games would look like in the future. Like.
The foreground is meh.
The background is like... my early-90s fever dream of what Super Mario Bros. games would look like in the future. Like.
Guys.
This is gonna be in HD. :-D
When even Sonic Team's art team is running creative circles around a 2D Mario game, you know something's wrong.
Super Mario World 2?
Fixed. Since we never got a proper one.
This seemingly obvious fact is lost on too many chumps in this thread.
If you look at all the platformer of recent times, they're broadly in two camps. One is old school, precision games, like NSMB and Super Meat Boy, that have basic, yet very clear art design that allows for complete clarity of action.
On the other, you have Limbo, LBP, Raymam, which are not pixel perfect platformers, but 'experiences' first. Having the foreground obscure the platforms, along with other fancy graphic effects all add to the atmosphere, but don't impact on the action they're not that sort of game.
DKR was a game in the former camp, but had too many sections from the latter. One of the reason it ended up fucking me off so much.
Sine Mora is another recent example where form and function don't meet. It is arguable the prettiest shmup ever, yet at a major cost. Far too often, I don't know what has killed me. Either the bullets don't stand out, or more likely, the background is actually the foreground and can kill the ship.
I'm not sure if we can infer anything from this, but this is how the game looked a year ago:
![]()
It's kinda worth noting:
Peach's Castle in the background there? It has the exact same mountains and "shitty clouds" as in that NSMBW screenshot. So if you actually play a level over there, I wonder how much better THAT will look than the NSMBW shot. Might be interesting if 1-1 is over there, and looks like shit "on purpose," then you leave the area and things look better and better as you go.
ITT: People think they can design a better Mario game than the developers who have designed Mario games for nearly 30 years.
E3 DOES bring the crazies out. I think the foreground is alright, the grass makes it kind of pop.
Guys.
This is gonna be in HD. :-D
I'm digging the background...everything else not so much.
I told you the Mario Wii U game would use the NSMB artstyle. You thought they'd do something different for the "first HD Mario."
I told you![]()
What keeps being left out of the debate on one side, is that NSMB is not made exclusively for hardcore gamers.
The point about "clarity" should take into account how open, friendly, and easy to grasp the visual design makes it for the average person. Who is the audience Nintendo hoped to recapture with NSMB.
And it worked incredibly well.
I think it seems that nobody crying "lazy and generic" is trying to put themselves into the shoes of actual ordinary people. Not core gamers. Not people who care primarily about the art style of a game.
The truth is, the more stylized art is, the greater chance it has of turning a lot of people off. It becomes weirder, harder to instantly grasp, less friendly, and can be less intuitive to the uninitiated.
That is why the Mario games have always gone for that kind of clarity. That is why the 2D Mario games always kept things as simple as possible, compared to other Nintendo platformers. Even games made in the same era, their contemporaries.
The public has responded powerfully to NSMB's super friendly art style. Do people really think that Nintendo is unwiling to spend coin on a series that sells so much?
It's more that what people keep wanting them to do is simply unnecessary, and could even be counterproductive, to what they achieved with the brand.
It's the reason why Mario Kart looks the same as it has for a while now. Which is, in itself, an odd point - where are the cries about Mario Kart 7 using basically the same art style and themes as Mario Kart Wii, which itself was very similar to Mario Kart DS?
(There are, in fact, some people who hate on the visuals in current Mario Kart. But they seem to be a great minority compared to people who accept it.)
Mario Kart also has a very open, not-too-rich, not-too-weird visual style. It can be appealing to virtually everyone - except, perhaps, hardcore gamers who have tastes that require the stylized and novel to be excited. But that's OK with Nintendo, apparently. Like NSMB, Mario Kart currently sells bajillons of copies because almost everyone alive loves it.
NSMB has become a bread and butter version of Mario that invites a bedrock audience to buy into the platform. Ironically, the Wii U game screen even shows they're not resting on their laurels. If they were as 'lazy' and 'cheap' as people who want a different artstyle claim, I think that the New Super Mario Bros. Mii game (which looks to have been a mock-up or demo after all) would have been what they went with - something that really was identical to NSMB Wii without any effort to spruce it up.
So I just realized what's probably the most depressing part of this new game: it's not doing anything new that the Wii couldn't have done (minus the obvious displaying in high resolution).
Now I have a sad.![]()
So I just realized what's probably the most depressing part of this new game: it's not doing anything new that the Wii couldn't have done (minus the obvious displaying in high resolution).
Now I have a sad.![]()
So I just realized what's probably the most depressing part of this new game: it's not doing anything new that the Wii couldn't have done (minus the obvious displaying in high resolution).
Now I have a sad.![]()
At that scale, it honestly looks like two different levels of the same game on the same system, with the nicer art style world on the left.
I still think it might just be a mockup Mario and not an actual game.
So I just realized what's probably the most depressing part of this new game: it's not doing anything new that the Wii couldn't have done (minus the obvious displaying in high resolution).
Now I have a sad.![]()
It's kinda worth noting:
Peach's Castle in the background there? It has the exact same mountains and "shitty clouds" as in that NSMBW screenshot. So if you actually play a level over there, I wonder how much better THAT will look than the NSMBW shot. Might be interesting if 1-1 is over there, and looks like shit "on purpose," then you leave the area and things look better and better as you go.
There's an argument that you could have done most of this on SNES.
It's a classic genre... nothing envelope pushing should be expected. The most we could hope for is new graphical effects... and I think we'll see that in there.
I'm pretty sure this is what he meant, seeing as we've seen less than a full minute of gameplay.
I..thought I made it clear I was referring to the graphics?
The hell are you people talking about?
Funny thing. When NSMB Wii came out, some guy (not on GAF) was pitching a fit about the world map because it wasn't like SMW. I told him "they're building Mario back up again. This one is SMB3. The next one will be SMW with a SMW overworld."
He didn't believe it because "NSMB is so bad cuz Nintendo can't make games anymore. They'll use this dumb map again."
Hee.
So I just realized what's probably the most depressing part of this new game: it's not doing anything new that the Wii couldn't have done (minus the obvious displaying in high resolution).
Now I have a sad.![]()
Yeah, this is getting confusing. You have some people saying the NSMB art style is generic and bland, and then you have others going on about it from the technical side of things.
edit: Or maybe it's both. Or neither. aghhhh
The fact that people are arguing over a mock-up for a commercial is hilarious.
Do you people believe that Nintendo is also developing a mature zombie shooting game as well?