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First look at New Super Mario Bros. WiiU?

Simplistic graphics are unintimidating to non-gamers. Good luck trying to get a non-gamer to play Rayman.

I actually just got a friend of mine who doesnt play games at all to play Rayman with me. I sold her entirely with the visuals.

Where the hell did "Simplistic graphics are unintimidating to non-gamers." even come from? Is there any proof of that? I mean, Just Dance seems to do just fine selling a ton despite screenshots looking like reject Tron and filled with trendy euro graphic design flourishes
 
It will be an awesome game for 10% of the gaming population. But Nintendo's point was making NSMB for the masses. Simplistic graphics are unintimidating to non-gamers. Good luck trying to get a non-gamer to play Rayman.

I'm just explaining the rationale. Eitherway the game should be a blast.

That seems condescending.
 
The NSMB art style is old and tired. When even Sonic Team's art team is running creative circles around a 2D Mario game, you know something's wrong.
One could argue that 2D Sonic games always ran creative circles around 2D Mario in the art department, visually i'd put the Genesis/Mega Drive Sonic games above SMW.

Time to finally implement the Chicken Suit? (Seen in this NSMBW preproduction art)

Make Eggs, Throw Eggs part 2.
 
I actually just got a friend of mine who doesnt play games at all to play Rayman with me. I sold her entirely with the visuals.

Where the hell did "Simplistic graphics are unintimidating to non-gamers." even come from? Is there any proof of that? I mean, Just Dance seems to do just fine selling a ton despite screenshots looking like reject Tron and filled with trendy euro graphic design flourishes

It didn't really "come from" anywhere, it's just a weak argument to defend an incredibly bland style that's nearly a decade old already and never looked good.

I don't know what happened, but ever since the original NSMB, the 2D Mario series took an incredibly sharp turn into blandsville and never returned. I'm surprised people actually like it, let alone defend it.
 
Time to finally implement the Chicken Suit? (Seen in this NSMBW preproduction art)

chicken+mario.jpg

I'm ready to wear a chicken suit!

Chicken.jpg
 
not impressive at all. Lets wait till tomorrow before jumping to conclusions.
Ninty's conference is Tuesday. :)

Man, tonight's Nintendo Direct really did the trick. I'm surprised how much they've managed to hype me by simply improving the backgrounds in NSMB and making Miiverse look so clean and inviting. Oh, and clickable sticks and the pro controller, of course, and the promise that Tuesday's conference will be almost all about WiiU games.
 
Ninty's conference is Tuesday. :)

Man, tonight's Nintendo Direct really did the trick. I'm surprised how much they've managed to hype me by simply improving the backgrounds in NSMB and making Miiverse look so clean and inviting. Oh, and clickable sticks and the pro controller, of course, and the promise that Tuesday's conference will be almost all about WiiU games.

I think you were ready to be hyped regardless of what was shown if all it took was improved backgrounds in an NSMB game ;)
 
I actually just got a friend of mine who doesnt play games at all to play Rayman with me. I sold her entirely with the visuals.

Where the hell did "Simplistic graphics are unintimidating to non-gamers." even come from? Is there any proof of that? I mean, Just Dance seems to do just fine selling a ton despite screenshots looking like reject Tron and filled with trendy euro graphic design flourishes

She played it for what. 15 minutes? Or did she actually buy the game? And you still have cover the extremities of the masses. And Iwata himself has condensed the argument of lush graphics, more sophisticated designs as something exclusive to veteran core gamers rather than inclusive of "potential" gamers. He has said it like a billion times in the keynotes.
 
It didn't really "come from" anywhere, it's just a weak argument to defend an incredibly bland style that's nearly a decade old already and never looked good.

I don't know what happened, but ever since the original NSMB, the 2D Mario series took an incredibly sharp turn into blandsville and never returned. I'm surprised people actually like it, let alone defend it.

I think a better way to put it is that "bland" appeals and connects to more people. And on top of that, Rayman Origins isn't exactly a great example to the contrary.
 
I hope they add cel-shading before release. Cel-shading and cartoon outlines would go a long way towards making the characters look better.
 
Background looks fantastic, painter-like, and reminiscent of Super Mario World.

As constantly expressed, I still find the foreground rather bland. Since we've seen such an art-style so many times, I would have been happier with a newer one, slightly newer.

Yes. If the foreground looked as fleshed out, and as interesting as the background, then this would be perfect.


You know, I didn't mind the way the first NSMB looked. I didn't even mind the way the Wii one looked. In fact, I liked the style at the time. The problem I have is that it's so repetitive. I'd like to see something new now.

Starting off a new generation, the biggest leap in tech Nintendo's ever had, with a Mario game that looks like* a game that came from the DS is not a great idea.

*Like, as in the style. I am aware there is more detail. I know some of you will want to point that out.
 
I need this. I don't even care about the ability, lol. Much better than lol-Ice Mario, which was just unnecessary.
The Chicken Suit could basically be Yoshi's egg toss from Yoshi's Island, finally brought to a true 2D Mario game.

I'm curious about the "ballooning baby Yoshi" mentioned in the one screenshot. Why baby Yoshi? I mean, hell yes I want it but I wonder how this Yoshi will function next to, say, the balloon adult Yoshi powerup in Galaxy 2.
 
It's like they haven't played another 2d platformer? Did no e of you people play Rayman. Fr instance? Beautiful, lush art style, gameplay that is at least twice as fast as any Mario game I. The later levels and there is no problem with "clarity."

This is a very stupid argument. It's like saying Gears 3 is hard to and shoot because of the detailed environments

What keeps being left out of the debate on one side, is that NSMB is not made exclusively for hardcore gamers.

The point about "clarity" should take into account how open, friendly, and easy to grasp the visual design makes it for the average person. Who is the audience Nintendo hoped to recapture with NSMB.

And it worked incredibly well.

I think it seems that nobody crying "lazy and generic" is trying to put themselves into the shoes of actual ordinary people. Not core gamers. Not people who care primarily about the art style of a game.

The truth is, the more stylized art is, the greater chance it has of turning a lot of people off. It becomes weirder, harder to instantly grasp, less friendly, and can be less intuitive to the uninitiated.

That is why the Mario games have always gone for that kind of clarity. That is why the 2D Mario games always kept things as simple as possible, compared to other Nintendo platformers. Even games made in the same era, their contemporaries.

The public has responded powerfully to NSMB's super friendly art style. Do people really think that Nintendo is unwiling to spend coin on a series that sells so much?

It's more that what people keep wanting them to do is simply unnecessary, and could even be counterproductive, to what they achieved with the brand.

It's the reason why Mario Kart looks the same as it has for a while now. Which is, in itself, an odd point - where are the cries about Mario Kart 7 using basically the same art style and themes as Mario Kart Wii, which itself was very similar to Mario Kart DS?

(There are, in fact, some people who hate on the visuals in current Mario Kart. But they seem to be a great minority compared to people who accept it.)

Mario Kart also has a very open, not-too-rich, not-too-weird visual style. It can be appealing to virtually everyone - except, perhaps, hardcore gamers who have tastes that require the stylized and novel to be excited. But that's OK with Nintendo, apparently. Like NSMB, Mario Kart currently sells bajillons of copies because almost everyone alive loves it.

NSMB has become a bread and butter version of Mario that invites a bedrock audience to buy into the platform. Ironically, the Wii U game screen even shows they're not resting on their laurels. If they were as 'lazy' and 'cheap' as people who want a different artstyle claim, I think that the New Super Mario Bros. Mii game (which looks to have been a mock-up or demo after all) would have been what they went with - something that really was identical to NSMB Wii without any effort to spruce it up.
 
She played it for what. 15 minutes? Or did she actually buy the game? And you still have cover the extremities of the masses. And Iwata himself has condensed the argument of lush graphics, more sophisticated designs as something exclusive to veteran core gamers rather than inclusive of "potential" gamers. He has said it like a billion times in the keynotes.
You cannot possibly believe realistic lush graphics actually scare mass audiences away when some of the most popular best selling things are based heavy realism and detail. I guess Avatar really scared away those masses with it's lush vibrant realistic scenery?

Not that Mario needs to become realistic and ultra detailed. But the argument that this bland microsoft office style is necessary to not scare people away? No, if anything it will bore them away. It has for me.
 
I need this. I don't even care about the ability, lol. Much better than lol-Ice Mario, which was just unnecessary.

Ice Flower isn't that bad, makes enemies into great projectiles, enemy platforms which can also be wall jumped off, a way to shatter Dry Bones and put out podoboos.
Gives Mario an awful colour scheme though.
 
You cannot possibly believe realistic lush graphics actually scare mass audiences away when some of the most popular best selling things are based heavy realism and detail. I guess Avatar really scared away those masses with it's lush vibrant realistic scenery?

Not that Mario needs to become realistic and ultra detailed. But the argument that this bland microsoft office style is necessary to not scare people away? No, if anything it will bore them away. It has for me.
Kaijima's talking about a game a non-gamer needs to intuitively read to intuitively play, not a movie that can be hyper-detailed since it's absorbed passively. :)
 
Not that Mario needs to become realistic and ultra detailed. But the argument that this bland microsoft office style is necessary to not scare people away? No, if anything it will bore them away. It has for me.

Sure, but sales figures don't agree. Actually, it'll be interesting to see how the third NSMB game sells.
 
You cannot possibly believe realistic lush graphics actually scare mass audiences away when some of the most popular best selling things are based heavy realism and detail. I guess Avatar really scared away those masses with it's lush vibrant realistic scenery?

Not that Mario needs to become realistic and ultra detailed. But the argument that this bland microsoft office style is necessary to not scare people away? No, if anything it will bore them away. It has for me.

This. I have no idea where this idea came from. 2D Mario sells because it's 2D Mario, not because it has an 'accessible art style'.
 
This. I have no idea where this idea came from.
I think the idea comes from people having difficulty knowing intuitively which ledge to jump for in Uncharted or platform to board in Trine since the screens are busy. Those are some of the examples raised, anyway. I personally think Uncharted did a good job keeping it clear where you could go most of the time (brightly painted ledges, etc).
 
Sure, but sales figures don't agree. Actually, it'll be interesting to see how the third NSMB game sells.

I think that will be a better indication. The casual masses that "need" this friendly artstyle: will they actually go out and buy another more powerful console? And even if they do, theyll go in expecting better looking games. How will they react to a game that looks exactly like its predecessor?
 
Was hoping they went high res 2D sprites this time. Still looks fun though.

Well, it is technically high-res :P

I mean, I don't think that the NSMB games look great or anything. This game is what the Wii game probably should have looked like. But I don't think this one specifically looks too bland, and I don't think overall any of them look horrible.
 
Kaijima's talking about a game a non-gamer needs to intuitively read to intuitively play, not a movie that can be hyper-detailed since it's absorbed passively. :)

I think the link is closer than you think. (my god, too many rhymes)

The gameplay will remain the same. Visually, there are many directions you can go that shouldn't hinder one's ability to grasp the controls, if they remain the same. If a person can sit down and visually absorb, understand, and read something like Avatar, there should be no problem for people comprehending an artstyle that reaches for higher creative peaks than what we currently have with Mario. Changing the artstyle won't suddenly make the game harder to control.
 
Love the new backgrounds. Could just use some new character models and all would be well.

Also, I'm not the only one that would be blown away by Mario with an artstyle in the vein of Trine, right?
 
Love the new backgrounds. Could just use some new character models and all would be well.

Also, I'm not the only one that would be blown away by Mario with an artstyle in the vein of Trine, right?
I wouldn't like the Trine style. I think they definitely can increase the detail from what we're seeing here but Trine is too visually busy for this style of gameplay
 
I think the idea comes from people having difficulty knowing intuitively which ledge to jump for in Uncharted or platform to board in Trine since the screens are busy. Those are some of the examples raised, anyway. I personally think Uncharted did a good job keeping it clear where you could go most of the time (brightly painted ledges, etc).

Yeah, you can keep good indications while having a non-clinical feeling style.


Also, I don't think it's the clean style that I don't like about this, it's how sparse objects are. Bringing the background elements into the immediate background level wouldn't hurt. A few small rock spires sticking up here and there, some of those lush bushes. And if there were more details like grass and flowers along the way, that might spice it up a bit more.
 
I'm adamantly anti-2.5D, but this looks FARRRRR better than past NSMB games.
 
Yeah, you can keep good indications while having a non-clinical feeling style.


Also, I don't think it's the clean style that I don't like about this, it's how sparse objects are. Bringing the background elements into the immediate background level wouldn't hurt. A few small rock spires sticking up here and there, some of those lush bushes. And if there were more details like grass and flowers along the way, that might spice it up a bit more.

That is also a problem. The way it feels like there are miles between the background and foreground contributes to the feeling of sparseness.
 
It's the reason why Mario Kart looks the same as it has for a while now. Which is, in itself, an odd point - where are the cries about Mario Kart 7 using basically the same art style and themes as Mario Kart Wii, which itself was very similar to Mario Kart DS?

(There are, in fact, some people who hate on the visuals in current Mario Kart. But they seem to be a great minority compared to people who accept it.)

Mario Kart also has a very open, not-too-rich, not-too-weird visual style. It can be appealing to virtually everyone - except, perhaps, hardcore gamers who have tastes that require the stylized and novel to be excited. But that's OK with Nintendo, apparently. Like NSMB, Mario Kart currently sells bajillons of copies because almost everyone alive loves it.

I feel Mario Kart mixes it up because the different courses really offer a breath of fresh air. Those are the same "art style", but offer a variety of new visuals. Thus far what we've seen in both this game and NSMB2 are your standard world themes as well.

Now, that might not be fair. Maybe there are really creative worlds, despite this mediocre art style, but it's up to Nintendo to show us those. Also, Mario Kart is criticized when it doesn't mix things up. Personally, I thought Double Dash and Mario Kart 7 brought a lot to the series that was new and that worked. MK:Wii not so much.
 
Looks pretty bland still. Nothing to write home about.

They should just go full 3D like Donkey Kong Country Returns. That game is gorgeous

Or maybe full 2D like Rayman Origins. Fuck, I'm spoiled by the looks of those games
 
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