Well, these are the first bunch of games and not ratail versions. I guess devs will need some time to maximize the goodies of the Wiimote.underfooter said:I agree. The wiimote doesn't make aiming as pick-up-and-play easy as I thought it would.
Well, these are the first bunch of games and not ratail versions. I guess devs will need some time to maximize the goodies of the Wiimote.underfooter said:I agree. The wiimote doesn't make aiming as pick-up-and-play easy as I thought it would.
Coen said:Does Yousendit work for you?
Setanta said:Have never tried that before tbh, I'll make do with the J-F d/l for now thanks anyway.
looks like they don't , that might help easy the pain , any playable version of Wii of call of duty 3Doc Holliday said:I wonder if any fps game on Wii will tie camera with the crosshair.
catfish said:Matt C said the controls were really sensitive and at first you are likely to swing the cross hair like an idiot. I think there will be a learning curve, but quicker than the the dual remote setup personally.
However watching the red steel presentation, it really did look like there was a problem with FPS control I really want to hear some gaffers impressions of hands on.
urk said:If the console is aimed at non-gamers, then having a precision-based control scheme with a steep learning curve may not be the best of strategies. Hopefully, that guy was just terrible with the Wii.
catfish said:he probably also had less than 2 minutes to play it as well. Matt had about 10 and his impressions said he sucked at first but was getting pretty good when they tore him off it.
Mama Smurf said:What the....don't say that! I'd still like another link please.
Mama Smurf said:Games like Metroid, or Zelda, probably do have learning curves. You'd expect that with a new controller, when it uses it in a complicated way.
People seem to think Nintendo are making every game pick up and play, to attract non-gamers. They've said from the start though that it's an "AND" console and that they'd continue making traditional games as well as those for non-gamers. Non-gamers aren't supposed to be able to pick up Metroid and immediately be able to play, the game isn't aimed at them. Wii Sports, WarioWare and the composing game are for them.
Even if Metroid had controls you could somehow pick up and understand immediately, whether you've played games before or not, it still wouldn't be a game for non-gamers, the the mechanics of the game itself and not the controller would be too complicated.
Kuroyume said:Do you need a 100 inch TV for the Wii? What happens if you have a 13 inch and you're playing Prime and the cursor keeps going off screen? Annoying
Where did he say that?!?!!?catfish said:Matt C said the controls were really sensitive and at first you are likely to swing the cross hair like an idiot. I think there will be a learning curve, but quicker than the the dual remote setup personally.
However watching the red steel presentation, it really did look like there was a problem with FPS control I really want to hear some gaffers impressions of hands on.
Rocked said:To be honest, it looks like the guy is playing it wrong!
He is moving his whole arm around, when I'm pretty sure you're meant to just twist your wrist (hard to explain) in the direction you want to move.
Cyan said:Some early impressions from PGC:
http://www.planetgamecube.com/impressionsArt.cfm?artid=11483
Dun dun dun!
I noticed that too. It's annoying.Rocked said:To be honest, it looks like the guy is playing it wrong!
He is moving his whole arm around, when I'm pretty sure you're meant to just twist your wrist (hard to explain) in the direction you want to move.
zou said: