Rev3Games/Sessler:
http://www.frequency.com/video/ryse-son-of-rome-review-adam-sessler/132582555/-/5-2748
2/5
http://www.3news.co.nz/Ryse-Son-of-Rome-review/tabid/418/articleID/322143/Default.aspx#.UozWI-KlThP
4/5
Embargo is lifting tomorrow at 6amPacific Eastern Time iirc.
http://www.frequency.com/video/ryse-son-of-rome-review-adam-sessler/132582555/-/5-2748
2/5
http://www.3news.co.nz/Ryse-Son-of-Rome-review/tabid/418/articleID/322143/Default.aspx#.UozWI-KlThP
4/5
What the combat system relies on, rather than complexity, is timing. Getting the timing right on parrying an enemy blow, then the combination in which you strike back, and the precise timing of each of those strikes, is what Ryse is all about. It's a very tight focus for gameplay, but I found it to be highly satisfying. Its simplicity is a big part of why it works.
There's a few other bugs here and there. It's not too uncommon to see bodies magically moving through solid objects and I managed to get stuck behind a gate at one point, forcing me to load the last checkpoint. Occasionally it's quite difficult to see where to go, too, which can be annoying.
Ryse: Son of Rome may be rough around the edges, but I enjoyed the heck out of it. Taking the mighty power of the Xbox One console and focusing it all into one man's blood-drenched quest with his trusty sword and shield is commendable, and I hope dearly to see a more polished, improved sequel.
Embargo is lifting tomorrow at 6am