In what way, pray tell?
So your belief is that industry PR has never tried to influence a review score?
So a couple of things stood out in this review. One, is that the reviewer says that you can either buy upgrades via the xp you get from killing enemies or buy them from in game currency (presumably). That begs the question why does there need to be an xp system if you can just buy all of the upgrades? Seems like it should be one or the other. Either use xp system to buy upgrades or use in game currency, not both. That just strikes me as awfully gamey, especially for a game so focused on realism.
Second is that he brought up the fact that you basically are only sword and shield the whole way through and you really don't get any new moves via the upgrade system, just stuff like more health, do more damage, etc. That sounds really boring to me. I guess the reviewer liked all the kill animations but wouldn't that get tiring after the first hour or so of the game? It sounded boring just reading. Mashing a over and over again and then every once in a while pushing x doesn't sound like much fun. And its funny that the reviewer brings up Heavenly Sword. Heavenly Sword was very shallow mechanically and had some performance issues but had great art direction and a pretty cool story with interesting characters. Sounds an awful lot like Ryse to me after reading his review.
Pro tip: anyone who can't compare any game to any other game in an objective fashion shouldn't be reviewing games, and anyone who uses the "opinions, man!" cop out shouldn't either. Quality is not subjective, it's binary once you purge all forms of bias from the equation.
Heavenly Sword gets brought up in the first 5 words.
I have already won.Demon Souls is the exception rather than the rule, you're not going to win this argument.
And Catherine sold well for the budget. Compare the money and buzz that game received to something like Call of Duty or Assassins Creed.
Bigger marketing budget = high sales
High review scores =/= high sales
The last quote
Really? Or could it be because PS4's not out in New Zealand until the end of the month? Of course not. Has to be a conspiracy, though.
Game is really good so far. Onto the 3rd chapter. Looks insane.
What is wrong with it? Sounds honest to me...
Game is really good so far. Onto the 3rd chapter. Looks insane.
Phat Michael, do you actually have Ryse?
Phat Michael, do you actually have Ryse?
I have already won.
I basically gave you one game that thrived on word of mouth and spawned another IP with the exact same gameplay made by the same developers.
You then pointed out another game that helped my point.
Thing is, if your game is rated high enough, it will sell. It will have word of mouth. And chances are, it can become a series.
Catherine had one game. No sequel/prequel out. Not even announced. Not even hinted at.
Yet it sold very well for the budget and marketing it had.
Enthusiast of the genre will likely spread word of the game to other enthusiasts thus creating a hype around the title which will then have other people outside comment on it and having an interest in it.
Ever heard of the word HYPE?
It's the exact reason why I bought TES: Oblivion, even though I never cared for the genre before. Granted it ended up not being my thing, but I did buy a copy.
You can put all the money you want into marketing, but if your game is an unproven new IP made by people who haven't really made anything extraordinary and it ends up being mediocre... then it's not going to sell. Not enough to generate a profit.
No conspiracy. No moneyhatts.
Maybe the site just doesn't care about the PS4 at this point.
Ryse doesn't have a similar game to compare to at this alunch window, but from what I've seen (not played) DR3 is going to be a better game, even it it's uglier.
Game is really good so far. Onto the 3rd chapter. Looks insane.
This is patently false. Nothing about a game's rating guarantees any sale number.Thing is, if your game is rated high enough, it will sell.
Ah, QTEs. The easy way for developers to make games since they spend 99% of their time and recourses in graphics.
Pass.
Ah, QTEs. The easy way for developers to make games since they spend 99% of their time and recourses in graphics.
Pass.
I expect scores between 6,7, and 8.
Edit. It will be hilarious if Ryse gets a 80s meta rating. The thread that would ensue is likely to be the funniest ever created.
TechCrunch said:Ryse: Son Of Rome: Often visually stunning, but remarkably repetitive. Go down hallway. Punch dudes, then stab one in slow-motion. Go down another hallway. Punch another dude. Repeat for 6 or 7 hours, till you reach the end of the confusing-ass plot. Sadly, the dude-punching part isn’t even very fun.
have low expectations after the past few months, but I want this game to be good, I really hope this game surpryses me....
I'm not saying its easy to develop the graphics engines and all these textures i'm saying that with a QTE based gameplay they save time because they don't have to work as much on the gameplay department.Even if the gameplay isn't up to par, it's probably a pretty insulting and ignorant comment to say that it was "easy" to develop this game.
Not gonna give the site clicks, but this is a eye opener, guys.
This is patently false. Nothing about a game's rating guarantees any sale number.
If Ryse gets over 75 on metacritic, will that be the end of gaf?
Why? Cause it got decent scores? I don't understand, cause that would be higher than Killzone?
I expect scores between 6,7, and 8.
Edit. It will be hilarious if Ryse gets a 80s meta rating. The thread that would ensue is likely to be the funniest ever created.
Why? Cause it got decent scores? I don't understand, cause that would be higher than Killzone?
Why? Cause it got decent scores? I don't understand, cause that would be higher than Killzone?