Bernkastel
Ask me about my fanboy energy!
What happened to Xbox wont support RT at launch because one game does not? Bright Memory is a ray tracing benchmark. The Medium launching December 10 also has ray tracing.Soooo nothing worth while then.
What happened to Xbox wont support RT at launch because one game does not? Bright Memory is a ray tracing benchmark. The Medium launching December 10 also has ray tracing.Soooo nothing worth while then.
Yeh they didn't explain it very well.Well shit, thank you for explaining that out of context quote that OP posted.
Man Eater as in the shark game?Confirmed to have Ray Tracing at launch(and then we have The Medium on December 10).
- Bright Memory 1.0
- Man Eater
- Observer: System Redux
- Watch Dogs: Legions
Those are not AAA games, Sony has actual AAA next gen games at launch supporting RT.What happened to Xbox wont support RT at launch because one game does not? Bright Memory is a ray tracing benchmark. The Medium launching December 10 also has ray tracing.
No, wrong, though I'm going to assume you're just trying to troll.....4K and 60fps means PS5 is better?
4K at 60fps means Series X does not do both consistently?
"Assassins creed Valhalla will not only run in 4k on the PS5 but also at 60 frames,in full 4k resolution."It's from an official UbiSoft press release:
It's from an official UbiSoft press release:
No, wrong, though I'm going to assume you're just trying to troll.....
Oh ok, fair enough.Im not english speaking
But 'and' i learnt is both together.
'at' can be a certain point but no need to be both.
This is a multiplat that came out in May.Man Eater as in the shark game?
Those are not AAA games, Sony has actual AAA next gen games at launch supporting RT.
Have we reached the point where we're analyzing conjunctions to try to win console war battles?
Expected. I mean Series X have the higher specs. This is not new.
Lol, PS5 will definitely be native 4K running at 60fps, just like the XSX
PUBG is a graphical powerhouse.
Can we please clarifiy in the title that it is not an official Xbox account before we get more and more blue tears?
By now we all should know better than using Ubisoft games or PUBG for benchmarking the new consoles.Why is this an issue? I'm getting a PS5 and read it as:
4k @ 60 means that game runs full native 4K at the target 60fps for the entire game
4k and 60 means that the game probably drops res or has cbr in certain places
Obviously this is an ubi game so there is no way 60fps is maintained 100% on either platform.
This is expected isn't it? This is what I'm expecting for the entire generation.
By now we all should know better than using Ubisoft games or PUBG for benchmarking the new consoles.
Same goes for indie games that usually go hard for art direction and are never going to push either hardware.
So it's Xbox exclusive for two days!
MS must have taken out those money hats!
My prediction is as it has always been, parity in some 3rd party games, better loading for PS5 in others, and 15%-25% resolution boost (or slightly better settings) for the X in some others.
3rd party games are going to be close to each other on both platforms, the exclusives are ultimately going to matter. PS5 is off to a great start, and has stellar studios working on amazing games, while Microsoft is off to a slow start but has 23 great development studios working on games coming out in the future.
The real winners this generation are those that pick up all 3 consoles. Or PC/PS5/Switch. (Xbox/PS5/Switch for me, as I am a bit over PC gaming at the moment.)
It really feels like you will be missing out on a ton of great games this generation if you stick to one platform.
I think that Ps5 is more powerful for ray tracing with BVH and other techiques which require shading the CU data in caches, which was teased a while ago by Matt Hargatt, ex ps5 principal
So in general, higher ipc 10 vs higher TF 12 cancels out, which we will see in games, it will be interesting to see if XSX has BVH ray tracing and how it performs and cost over a frame, or if its just SSR like gears 5.
I'm not just going on specifications, but what Matt over on resetera said, and the leak we had about Borderlands 3 on this very forum. Both stated the X is more powerful, but of course not by much.
I'd be surprised if the Xbox Series X does not have the shared cache L1 that Infinity cache is rumoured to be. VRS, Mesh Shading, RT capable TMUs, and SF are all in, but it is missing one of the most potentially performant features of RDNA 2? Seems odd that.I am talking about BVH ray tracing calcs and other post processing effects, where you get 50 % more performance for BVH if you can share cache data (AMD).
Lets wait and see the cost for XSX for BVH in games. Ps5 we know has low cost (Spiderman), just seeing a hardware ray tracing included PR does not tell you much (could be SSR)
I'd be surprised if the Xbox Series X does not have the shared cache L1 that Infinity cache is rumoured to be. VRS, Mesh Shading, RT capable TMUs, and SF are all in, but it is missing one of the most potentially performant features of RDNA 2? Seems odd that.
Then again, it appears Infinity Cache might be the 128MB of L2/L3 after all.
Far Cry 6
Poor Far Cry 6, confirmed not to be 4K @ 60fps on both.Far Cry has never looked so stunning, with luscious tropical vistas rendered at 60 frames per second and 4K resolutions on Xbox Series X and PlayStation 5.