Agreed. Various ports to the system, such as Duke 3D and Shadow Warrior, require an 68060. The Demoscene relies on AGA/060 with 64 MB ram as a standard, providing processing power at just about a Pentium 1.
1. It should be noted that Terriblefire was/is working on a
68060 accelerator for the CD32 called the TF360. If released and capable of being stored inside, it would have been a worthy PSX/N64 competitor.
2. Agreed. And it is interesting to note that Hombre would include SIMD - The concept is living on in the
Vampire V4 Standalone and accelerators by Apollo Team. Using a softcore on a FPGA, their
68080 processor is incredibly fast for Amiga, and it includes a new graphics core,
SAGA.
3. What's more, with AMMX they implemented SIMD support,
with fascinating results. A Doom port made for Vampire V4 would easily be one of the most performant Doom clones for Amiga.
4. Whilst i can respect the PC comparison (A fast 386/slow 486 is what an A1200 at stock is), the comparison with SNES is less accurate considering the SNES relies on a custom engine and drops significant detail to achieve a Doom-like experience on the hardware.
Having said that, thanks to the wonderful Doom community we can actually simulate some of the visual settings seen in that port on PC hardware of the time, with
FastDoom, which is a source port designed to run as fast as possible on 386/486 equivalent hardware. Achieving the SNES look was an interesting forte.
5. Lastly, Outside of relatively known Doom ports for the Amiga such as DoomAttack, the platform did play host to various source ports - Sometimes with rather unique features. In recent years, programmer NovaCoder has also ported several PC engines to the platform - Odamex, ZDoom 1.x, Boom and Chocolate Doom. Find a list of these
here.
6. Note: FastDoom and Amiga list links written by me, covered most of the Doom ports for Amiga.