Perfect.Motorcycles are antisocial, long live the bus!
Perfect.Motorcycles are antisocial, long live the bus!
I don't get how people can say VR will provide online multiplayer interaction that's just like real life. VR is still so far from that that it's not worth talking about. Communications between people is heavily reliant on things like body language and facial expressions. More so than actual spoken words in fact. So as long as VR constitutes putting on a headset and using traditional control methods, mimicing real life interactions on any level is impossible. And that's ignoring physical stimuli beyond sight and hearing that play a role in our interactions.
I suggest checking this out:I don't get how people can say VR will provide online multiplayer interaction that's just like real life. VR is still so far from that that it's not worth talking about. Communications between people is heavily reliant on things like body language and facial expressions. More so than actual spoken words in fact. So as long as VR constitutes putting on a headset and using traditional control methods, mimicing real life interactions on any level is impossible. And that's ignoring physical stimuli beyond sight and hearing that play a role in our interactions.
Also, I get the feeling another thing this guy is worried about is that people will be gigantic dicks to each other on VR the same way they already are online, and I see no reason to believe otherwise. But because immersion is increased, it'd probably end up more damaging for the victims of cyberbullying
I suggest checking this out:
https://www.youtube.com/watch?v=Ghgbycqb92c
This is with the old Kinect. We are not actually *that* far off having the ability to project ourselves, fully captured, into a 3d environment with a good degree of believability.
Of course there's more steps to make beyond this, but its a pretty damn good start.
I suggest checking this out:
https://www.youtube.com/watch?v=Ghgbycqb92c
This is with the old Kinect. We are not actually *that* far off having the ability to project ourselves, fully captured, into a 3d environment with a good degree of believability.
Of course there's more steps to make beyond this, but its a pretty damn good start.
THe kinect is a completely different type of technology to stuff like the oculus though
Perfect.
I can see facial feedback, but will they track any other kind of nonverbal communication? And even if they could, you wouldn't be able to play the game and use it at the same time (Since you're still controlling the game with a controller and not your body). And if you do control the game with your body it severely limits gameplay possibilities and also poses safety issues with you moving around without being aware of your surroundingsThis guy helping us on HL2 with positional tracking. There are a number of limits to this technology, not least of which you are just projecting an image of your body, not actually doing any sort of skeletal tracking (because it's too slow). But you're absolutely correct - for projection of a body into VR, this is great tech.
I think dedicated mouth and eye tracking inside the VR headset (which, IMO, will slowly evolve into a full helmet you wear) will provide much better feedback. When you can smile, and your smile is communicated to others in VR, that'll be a great thing for non-verbal communication. Again, Valve already has protos in this field.
Not really. Oculus will ultimately use an inside-out positional tracking system that works on scattered IR that will behave very similarly to Kinect.
I'm sure it's different, but different doesn't automatically lead to superior to existing forms of gaming entertainment. I am excited about VR, but more as a really cool extension of my PC or something.
I can see facial feedback, but will they track any other kind of nonverbal communication? And even if they could, you wouldn't be able to play the game and use it at the same time (Since you're still controlling the game with a controller and not your body). And if you do control the game with your body it severely limits gameplay possibilities and also poses safety issues with you moving around without being aware of your surroundings
Obviously its different tech, but its being used in conjunction with each other to provide the effect you see, which is pretty cool.THe kinect is a completely different type of technology to stuff like the oculus though. And I'm not sure it'd be very safe to combine that type of motion tracking with a vr headset that stops you from seeing your surroundings
Oh yea, its obviously not the golden ticket going forward, but its just showing how this kind of stuff is entirely possible.This guy helping us on HL2 with positional tracking. There are a number of limits to this technology, not least of which you are just projecting an image of your body, not actually doing any sort of skeletal tracking (because it's too slow). But you're absolutely correct - for projection of a body into VR, this is great tech.
I think dedicated mouth and eye tracking inside the VR headset (which, IMO, will slowly evolve into a full helmet you wear) will provide much better feedback. When you can smile, and your smile is communicated to others in VR, that'll be a great thing for non-verbal communication. Again, Valve already has protos in this field.
I can see facial feedback, but will they track any other kind of nonverbal communication?
Yea this is going to happen. We are just at the start of VR becoming mainstream and already there are things like Kinect and Control VR. The tech in this space is just exploding and I doubt that it will take too long before there are extremely compelling social VR experiences. In fact the biggest limiting factor will be price, not the tech.
I've heard that some places have these giant metal tubes for socially challenged people to travel vast distances without touching the ground. Some passengers go so far as to isolate themselves from their chambermates with headphones and eye masks. Surely this is a new extreme of tech-enabled social alienation. A sign of the times.But a bus is just a giant metal box people lock themselves in so they can avoid the reality of being outside. Some of them even use machines to create an artificial atmosphere inside the box because the people inside can't deal with being exposed to the real world!
The endpoint of VR, on the other hand - all engineering practicalities of first aiming for a seemingly easier goal aside - seems to be fundamentally anti-social, completing the sad trajectory of entertainment moving
further and further away from shared social experiences.
That's the most hyperbolic statement I've heard in, like, five weeks. Please explain further, though.Somewhat relevant: LUCKY DAY FOREVER
To me, VR-hype falls in the same category as "pharmatainment". No respect for human life whatsoever.
I imagine in the future that google glass and vr will be the same thing. Plus the added benefit of being actual prescription glasses. I welcome the future.
AR is actually a different animal, and it's deeply amusing to me that the person cited in the OP is not as deeply concerned about that. AR, properly implemented, could easily become a mandatory part of first-world life that further acts as a stark divider between social strata. There could be circumstances in ten or twenty years where a person who doesn't have access to AR simply doesn't have the same "value" as an employee.
AR has the potential to become like the telephone: something that a person with any serious ambition in the first-world simply cannot opt out of. VR, by comparison, is more like motion pictures: it's likely to become ubiquitous and probably will even become a part of your work and education (like training and orientation videos are to movies), but not something that has the danger of creating an absolute requirement for societal function.
He lacks imagination, so I think his departure was the right move.
Well I am saying VR and AR could eventually be the same thing (Being able to switch between the two in one product). The point you bring up confuses me. Do companies today deny employment to someone due to not having a computer setup need to perform tasks at work? How about a truck needed to perform tasks on the job? I doubt very much that if a company needed AR to function they would deny employment based on that. Much more likely it would be provided for them just like every other piece of equipment in almost every job.
You are less accessible to your fellow men than if you play a singleplayer game on TV.
And that is ignoring the shared experience games that you can play on a TV.
okWhen I'm playing a single player game, I don't want to be "accessible to my fellow man". I want to concentrate on the game, just like I want to concentrate on what I'm reading when I have a book in front of me. In either case, I'm not going to want to be interrupted and forced to carry on a conversation. Should we begin a movement to stamp out recreational reading next?
Most of this VR scaremongering bullshit lately seems to be written by die-hard extroverts. They keep pushing this idea that people spending time in solitary pursuits is some kind of insidious threat that we all need to be protected from. God help you if you're an introvert who not only wants but needs some "alone time" regularly in order to be happy. You'd enjoy tuning out the world for awhile and focusing on a game? Clearly you're part of the problem! SMH.
And you're doing any different?Hey, look another dude preserving Internet's fine tradition of attacking personally whoever he disagree with
He also doesn't like online gaming either, so I'm really not sure its unfair to attack this guy's perspective. He's entitled to his opinion, but it doesn't mean he's immune to criticism for it, either.
I imagine in the future that google glass and vr will be the same thing. Plus the added benefit of being actual prescription glasses. I welcome the future.
AR is actually a different animal...
I'm still failing to see how your comment was any different if you want to use this line of reasoning. You were coming to a judgement about this person as well, even if you used a few more words to say it.Disagree or criticize a personal posture != making a personal attack based on assumptions
When I'm playing a single player game, I don't want to be "accessible to my fellow man". I want to concentrate on the game, just like I want to concentrate on what I'm reading when I have a book in front of me. In either case, I'm not going to want to be interrupted and forced to carry on a conversation. Should we begin a movement to stamp out recreational reading next?
Most of this VR scaremongering bullshit lately seems to be written by die-hard extroverts. They keep pushing this idea that people spending time in solitary pursuits is some kind of insidious threat that we all need to be protected from. God help you if you're an introvert who not only wants but needs some "alone time" regularly in order to be happy. You'd enjoy tuning out the world for awhile and focusing on a game? Clearly you're part of the problem! SMH.
And games where players has to be in the same room for "sociability" is just not compatible with VR tech anyway. Where's the point to play Mario Kart in VR ?
You think heroin and crack are addictive ? VR may end up 20 times worse. I said it before and ill say it again. Someone start up a VR rehab quick, get in there early, lots of money to be made.
The problem I have with this line of thinking, is that we're already there:Most of this VR scaremongering bullshit lately seems to be written by die-hard extroverts. They keep pushing this idea that people spending time in solitary pursuits is some kind of insidious threat that we all need to be protected from.
Essentially. The endpoint is what we would call true AR, which is VR abstracted onto regular reality. True AR works by using cameras or some other technology to create a 3D model the environment around you, then, to place 3D objects into this 3D model, then to remove the bits of the 3D models that obscure due to objects being between the viewer and the model, and finally to project these new clipped models onto a thin transparent screen that the user wears. The end result is virtual objects appearing in real life space. Essentially, this is holograms as they've been imagined since the days of Star Wars.
This technology already exists, it's just very expensive, very slow, and not nearly good enough. Example:
https://www.youtube.com/watch?v=9jpWiTVR0GA
Ignoring the subject matter of the video, that is the ultimate end goal for all this technology. Eventually it's going to all converge. When people say that AR is not VR, and that they're completely different technologies I always cringe, because I understand the distinction they're making currently, but it's not quite right. AR, today, is little more than a floating HUD. Google Glass is not what AR is ultimately going to be. True AR is predicated on perfecting VR.
Practical applications of this stuff, can, one day, mean projecting yourself into someone else's livingroom, and from your view point you look like you're there, and to all your friends wearing their AR glasses, you are there as well. Think about Google's Project Tango and where it's going. These techs are sort of all building towards the same goal, which is a good 20 years away. The point of all this hype about VR is that this is the first step. There always needs to be a first step, and after many years of hype we're finally at that first step. As in, the tech finally works as advertised, even in the most rudimentary ways.
Ha, case in point.
Hey, look another dude preserving Internet's fine tradition of attacking personally whoever he disagree with
If you wanted to attack his reasoning, you could have talked about how he was wrong to say the person lacks imagination with specifics or explain why this 'assumption' of his was wrong.
And books were a lifesaver for me back in school where most socialization (before I moved to a new school early in my Junior year of high school) was very negative and harsh.Anti-social experience for just one person.
So... just like books.
The man lacks imagination for how VR could be used in social (multiplayer) gaming. If he didn't he wouldn't have quit. His departure is a blessing because some one with the appropriate vision and imagination can now take over and make the magic happen. Even I can see the potential social implementations of VR. He can't, and that's a problem.