SlimySnake
Flashless at the Golden Globes
Looks like a switch game running on Emu. where is all the detail?Ultra settings .. no FSR
Looks like a switch game running on Emu. where is all the detail?Ultra settings .. no FSR
New Nvidia drivers out as well and says it supports DLSS 3. Strange since it's an AMD funded title.
I wonder if that means there's an .ini file somewhere people can mess with to better represent some of the earlier (better looking) footage?Anyone else notice photomode adds more grass / foilage to teh scenes? I have the highest settings yet photomade still adds in more stuff.
Anyone else notice photomode adds more grass / foilage to teh scenes? I have the highest settings yet photomade still adds in more stuff.
There is Ray traced ambient occlusion but it doesn't work? Anyone figured out what it does? there is no difference.
RT shadows at least does... something. Not worth enabling but there is an effect. rt AO does absolutely nothing here as I try it.I mean that's what I thought when I first tried the RT shadows mode on PS5. the RT in this game is so mediocre that it's really hard to see what is different, and I wouldn't be surprised if the RT AO is the same quality as the Fidelity FX AO
RT shadows at least does... something. Not worth enabling but there is an effect. rt AO does absolutely nothing here as I try it.
Anyway. I've found The same spot from ps5 demo and did a comparison for anyone curious. Yes, the one infamous shot that's been compressed and cropped here in past few days.
3080, 4k, ultra, NO FSR, No Dlss.
PS5 vs PC (ps5 is the top picture!)
It's funny you can disable fog in the pc version. Looks like shit without it. Why would they even allow it
I did comparisons on the castle fortress wall in shade and nothing.maybe the AO only applies to completely static and opaque objects? that wouldn't surprise me in the slightest.
I did comparisons on the castle fortress wall in shade and nothing.
And normal AO standard vs High just makes the AO shadow line thicker in standard than high
RT shadows at least does... something. Not worth enabling but there is an effect. rt AO does absolutely nothing here as I try it.
Anyway. I've found The same spot from ps5 demo and did a comparison for anyone curious. Yes, the one infamous shot that's been compressed and cropped here in past few days.
3080, 4k, ultra, NO FSR, No Dlss.
PS5 vs PC (ps5 is the top picture!)
It's funny you can disable fog in the pc version. Looks like shit without it. Why would they even allow it
use standard settings. 10 gigs of vram is not going to cut it for higher texturesThe ground textures not loading fully are weird, bad ao is weird and for sure there is a memory leak. fps drop to lower digits in the same spots if I run around and come back.
Not the worst pc launch I've seen. Should be ironed out in a week
It defaulted to high. I though this would be enough for 10gb so I avoided ultra for vram setting.use standard settings. 10 gigs of vram is not going to cut it for higher textures
you would do yourself a service with standard vram settings, at least proper ones would be loaded. otherwise the engine could simply cheat (it already cheats even on a PS5. watch the DF video, it sometimes refuses to load textures to save for budget)
game most likely requires a PS5 with 64 gb budget, all the while looking worse than TLOU2. you're welcome
no, a 3080 has 10gb VRAM, they said for high texture setting you need 12gb+ for it to work properly; I posted it twice on the previous page:The ground textures not loading fully are weird, bad ao is weird and for sure there is a memory leak. fps drop to lower digits in the same spots if I run around and come back.
Not the worst pc launch I've seen. Should be ironed out in a week
In the preset “High” other elements of game assets consume higher VRAM than in the “Standard” preset.With 8GB VRAM, the GPU has less headroom for texture streaming which might result in a noticeable downgrade of texture quality in certain parts of the game.
We recommend having 12GB or more VRAM available when using the preset “High”, in order to experience the game with high quality visuals.
Why wouldn't it be automatic?! They know how much vram I have... oh devsno, a 3080 has 10gb VRAM, they said for high texture setting you need 12gb+ for it to work properly; I posted it twice on the previous page:
I did comparisons on the castle fortress wall in shade and nothing.
And normal AO standard vs High just makes the AO shadow line thicker in standard than high
10GB was terrible the moment it came out. The top card from 6 years ago has 11GB.It defaulted to high. I though this would be enough for 10gb so I avoided ultra for vram setting.
Man... 3080 with 10gb really is fucked
Wow good catch haha!!!I FOUND THE RT AO!!! it's like I expected, almost invisible
RT AO on
RT AO off
This must be the ugliest world in an open world game yet...RT shadows at least does... something. Not worth enabling but there is an effect. rt AO does absolutely nothing here as I try it.
Anyway. I've found The same spot from ps5 demo and did a comparison for anyone curious. Yes, the one infamous shot that's been compressed and cropped here in past few days.
3080, 4k, ultra, NO FSR, No Dlss.
PS5 vs PC (ps5 is the top picture!)
It's funny you can disable fog in the pc version. Looks like shit without it. Why would they even allow it
nah. It's that location. Some places look really niceThis must be the ugliest world in an open world game yet...
It really grinds my gears that we've had nvme ssds on PC for years but didn't get to take advantage of them in games until these lazy motherfuckers at Microsoft got off their asses and released the DirectStorage SDK and that's mainly for their precious little consoles. We got it on PC as a side-effect.
Ran the in-game benchmark. Here are my results.
No DLSS, No FSR, Max settings
CPU: AMD Ryzen 9 5950X
GPU: ASUS TUF RTX 4090 GAMING OC (OC = +200 Core, +1600 Memory, +100 Core Voltage, 133 % Power Limit)
RAM: 64GB DDR4 RAM (3600 Mhz)
SSD: WD_BLACK 2TB SN850
Ran the in-game benchmark. Here are my results.
No DLSS, No FSR, Max settings
CPU: AMD Ryzen 9 5950X
GPU: ASUS TUF RTX 4090 GAMING OC (OC = +200 Core, +1600 Memory, +100 Core Voltage, 133 % Power Limit)
RAM: 64GB DDR4 RAM (3600 Mhz)
SSD: WD_BLACK 2TB SN850
To be getting only 75 fps at 4K with an overclocked 4090, it doesn't look like it runs so well... especially considering the visuals don't look like anything special.
I'm doing a hardcore load time test next.
I'm currently moving the game onto my external HDD, which is the PS4 stock HDD that I use for old games and small files.
this is gonna be interesting. I'll try a cold boot into the game and loading my save file and see how long it's gonna be ...moving the game over takes quite a while tho (VERY slow HDD...)
Made a shitty video on steamdeck, low settings 30-45 fps.
how are the loading times into the saved game from the main menu? this can't use direct storage after all, so it would be interesting to see raw SSD or flash memory speeds
7,1 seconds, but i use a 3,5gb/s nvme drive in it.
interesting. didn't the devs actually say that Direct Storage reduced the loading in their tests from 10sec down to less than 1sec as well? this would be in that ballpark if true and would kinda confirm the load speed increase using Direct Storage
No clue, steam deck uses linux tho ( steam os ), not sure if direct storage is even a thing there, i don't have a windows installation on it so can't really test. but i assume it runs the same as any 3.0 pci-e nvme ssd then, maybe a bit slower because CPU cores are a bit less powerful.
my Samsung USB SSD in windows 10 loads as fast as the PS5 version (basically instantly), so direct storage does its job even on not SSDs that aren't that great.
that SSD is rated for 540 MB/s.
too bad you have no Windows partition, that would be really interesting to test due to the low spec nature of the deck, because Direct Storage of course is GPU bound
nope, just use ps5 equivalent settings. you have identical memory budget to ps5, you have to adhere to that. this includes omitting ray tracing (and yes, this will make the 3000 series ray tracing capabilities over a ps5 obsolete in future gen titles if you want equivalent textuer quality at 4k upscaled compared to a PS5. however if you target 1440p or lower resolutions, you will most likely be able to keep ps5 equivalent textures and extra ray tracing together.It defaulted to high. I though this would be enough for 10gb so I avoided ultra for vram setting.
Man... 3080 with 10gb really is fucked
Getting 70-72 on a stock 4090.
Overclocking a 4090 is the very definition of diminishing returns.
Overclocking the 4090 improves performance for me on every game but it varies heavily. Some games may get a 1-5 fps boost some may get around 10-15 fps boost.