Our big news is the initial version of Squads coming 9/26 with support for DBNO (down but not out), duos (2 players) and squads (1-4 players). Emphasis is on ”initial" as we are optimizing for getting the feature out ASAP and will continue to iterate and polish afterwards. The squads playlist will be enabled on 9/26 and we will monitor population numbers to decide when to enable duos. In-game communication (text, voice, hints, etc) is crucial for auto-filled teams and is next on the list.
We stood up a system that will automatically and swiftly ban teamers. We've been manually running the detection tool to verify results and Player Support has been using the results to ban teamers for almost a week. The full automation will go live with the 9/26 update.
Cheating (aimbots, overlays, and such) is something we take seriously on both the legal and development front. Going free increases the challenge and is lighting a fire under our efforts. It is hard to talk about what we're doing here without making it easier for cheat creators... so we won't Cheaters are banned!
Supply drops will allow introduction of some of the more zany weapons from the ”Save the World" Campaign, and help us tune the timing of when specific weapons drop during a match. Our internal playtests showed supply drops adding more excitement to the mid-game over the fight to secure them. Depending on how balancing and testing goes they might be in 9/26 or the following week.
We love stats and analytics and will show you the basics over the next few weeks.
After providing stats we'll focus on Leaderboards / Scoreboards and Rankings. Leaderboards / Scoreboards reward successful placement and game actions, while Ranking is a direct reflection of your skill. We're evaluating algorithms for each of them and want to be careful we don't change the goal to be the last player standing.
Cosmetic items are coming soon. New glider skins are a first example of this and there will be other categories as well. This requires the ability to select and choose variations in the UI, and of course a way for you to earn them by playing the game.
I really don't know if that's a good idea for a long and big success. It could be quite confusing for people that you have to download the normal free Fortnite client in order to play the F2P Fortnite: Battle Royale.
Also presenting it in the XBL or PSN store could also be quite difficult in that way. :/
Got into the top 3 twice and both times I came across a teaming pair.
Best tip I can give for new players is to get out of the bus early and glide for a house at the edge of the map. Far away from the buses path and away from groups of houses or large structures. I often go for the 'lonely Lodge' or a house near the woods and very rarely have someone drop in close to me.
I dropped in on the flush factory once when the bus was right over it and there must have been 20 people there. It was carnage. Never again.
Holy hell that is a lot more stuff that I thought it would be. Plus Supply drops are coming tomorrow!!
Foot dust no longer kicks up when crouched, aiming down sights or making small movements.
While using Health and Shield items, you can now move your character a short distance without cancelling the action.