OK, then you answer it. What is the empirical evidence of the commercial value that can be attributed specifically to cross-play? Can you asnwer it? No you cannot because crossplay is a fan service much like BC and remote play. He knows this and wants to make it a point while not engaging in the topic because he never wants to put himself out there. A cowardly approach. It's much easier to not get involved, which is why Sony gets away with their stance on crossplay and blocking Fortnite accounts from being universal. Sony now thinks it is their property once it's connected to PSN while doing a shitty job explaining to their userbase why their position is the best option.
No offense but I'd rather not go round in circles.
I can't answer it because THERE IS NONE. What don't you get? People are asking YOU for the answer outside of 'that's nice of sony' or 'fan service'. Yet you keep deflecting with nonsense. You keep bringing up remote play but remoteplay made sense, it was in Sony's ecosystem, it boosted Vita sales by 68% it was used to try and boost Xperia sales.
Yet you can't come up with a single reason why they should do crossplay with consoles outside of 'fan service'. A service that benefits competition more than it does them. Companies don't do things because it's nice. You seem to understand that because you keep mentioning the reason MS didn't enter the VR market is because it isn't commercially viable. So why isn't that a service or feature some like to have, why don't they just do it to appease people? How's that for deflection?
People are asking you specifically what do Sony gain other than 'that's nice' and possibly losing sales? you don't have an answer for it, accept that and don't deflect.
Last edited: