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Forza 2 Info From IGN (PGR3 Update To Add Force Feedback?)

chespace said:
I've just written an impromptu Forza 2 faq which I will be posting shortly on our website. It addresses everything that's been brought up in this thread.

Give me a half-hour to finish formatting this and push it live.
Q: What's the deal with the official Xbox 360 racing wheel? Does it feature true force feedback or are we going to be stuck with a rumble imitation like last time?

A: Hey, don't hate on the Fanatec. They tried their best given that the Xbox didn't support true force feedback. That said, the official Xbox 360 racing wheel will support true force feedback. Again, the wheel is true force feedback with additional rumble built on top of it. In Forza Motorsport 2, the force feedback will simulate the torque lines of your front two tires so you can really get a feel for how severe you're understeering. On top of that, there is additional rumble for the wheel which simulates slippage of your rear tires. So in effect, it feels like the 5.1 surround of force feedback where you get total 3D tactile awareness. Seriously, tell a friend.
That is even more awesome than I was expecting. 0_o
 
Gek54 said:
Che, do you even know what you are talking about? Lock to lock just means spinning the wheel until it stops in both directions. We want to know how many degrees you can turn the wheel. 180? 200? 240? 360? 540?



Downgraded from the 240 updates per second of Forza1? Is the controller still polled at 180 times per second?

Yo Gek, why the fuck do you have to hate? Jesus christ.

1). it isn't 900 degrees of rotation, but I don't know how many degrees it actually is because I haven't used the wheel yet and I'm not a part of the design team. i'm going to assume it will be similar to the logitech GT3 wheel in terms of rotation.

2). the physics updates and control polling is exactly the same as Forza 1. graphics bumped up to 60fps.
 
Brand new engine. Very nice. I think I remember rumors of Forza1 being developed in parallel with this next gen effort. Was that the case, or has the team been going hardcore for the last year?
 
Good to know that it's a brand new engine, but why not a single screenshot? I understand why there's no demo, but surely it can't be too much trouble to get a picture or two together.
 
BCD2 said:
Brand new engine. Very nice. I think I remember rumors of Forza1 being developed in parallel with this next gen effort. Was that the case, or has the team been going hardcore for the last year?

they've been going contra hard corp dude. hard corp.
 
chespace said:
Yo Gek, why the fuck do you have to hate? Jesus christ.

1). it isn't 900 degrees of rotation, but I don't know how many degrees it actually is because I haven't used the wheel yet and I'm not a part of the design team. i'm going to assume it will be similar to the logitech GT3 wheel in terms of rotation.

2). the physics updates and control polling is exactly the same as Forza 1. graphics bumped up to 60fps.

Sorry, just excited. Though your answers on the site were obscure.

Any gravel tracks?
 
gotta head out now, but i'll get back to these questions later.

GT HD 4eva! j/k.
 
IGN's description reads like this;

Microsoft also had a small dongle on display, lacking labels and explanation. A little research revealed that it was the Xbox 360 Wireless Gaming Receiver for Windows. The dongle will allow all 360 wireless accessories, from the 360 controllers to the future Wireless Racing Wheel, to work as controllers for Windows PCs as well.
 
Blimblim said:
It's wireless only, but I guess it might (che?) work with the windows wireless adapter.

yes, it does. I tried inquiring about about how many devices it can support but couldn't get an answer
 
Gek54 said:
In the Forza Forum, Che only mentioned a "hood view".

Boooooooo!

The ONLY type of racer that truely needs the cabin view that PGR3 has are true SIM racing games. A "hood view" (aside from the 3rd person view) in Forza 2 would suck balls.
 
BlueTsunami said:
Boooooooo!

The ONLY type of racer that truely needs the cabin view that PGR3 has are true SIM racing games. A "hood view" (aside from the 3rd person view) in Forza 2 would suck balls.

The would need literally YEARS to create cabins for 300+ cars. PGR3 has ... ¿80? and they needed 2 years and outsorce a lot of work. Test Drive Unlimited has ~130 vehicles, but for 300+ is just crazy.
 
MbGCaM said:
The would need literally YEARS to create cabins for 300+ cars. PGR3 has ... ¿80? and they needed 2 years and outsorce a lot of work. Test Drive Unlimited has ~130 vehicles, but for 300+ is just crazy.

Bah! Just create a generic Cabin or some shit. Doesn't have to fit in them with every single car. I just got spoiled with PGR3s inner cabin view. Its going to suck going back to overlooking a hood.
 
Yeah hood view is fine for me.

What is the story behind this thing? and is it suppose to be in the game?
143849566_a68a3fbf4a.jpg
 
Something seems a little wonky on the environment count.

Amazon.com re: Forza 1 "And once your ride is ready, you can immerse yourself in 17 different environments..."

Xbox.com re: Forza 2 "Forza Motorsport 2 features over 60 tracks carved out of 18 environments.... Four new real-world licensed circuits further expand the world of Forza Motorsport 2."
 
chespace said:
gotta head out now, but i'll get back to these questions later.

GT HD 4eva! j/k.

Che! What's the answer on FF support outside of the official wheel?!

(If none; so very very disappointing)
 
skybaby said:
I hope Rio is there, I want to see my city in full HD res thanks ;)
You heard me Che! :D

From the Forza 2 page at Xbox.com:
From the all-new world famous Nurburgring F1 and Sebring tracks to the spectator-lined streets of Rio de Janeiro, race on meticulously designed tracks with an incredible sense of speed and realism.
 
Squirrel Killer said:
Something seems a little wonky on the environment count.

Amazon.com re: Forza 1 "And once your ride is ready, you can immerse yourself in 17 different environments..."

Xbox.com re: Forza 2 "Forza Motorsport 2 features over 60 tracks carved out of 18 environments.... Four new real-world licensed circuits further expand the world of Forza Motorsport 2."

Who knows at this point. That said... there are 3 "environments" which make up the point-to-point races. Autocross, Pacific Shipyards, and Fujimi Kaido. Subtract those three, add four new environments and boom 18 environments for Forza2.

So is point-to-point out of Forza2?

The fuck if I know, but there is my stab in the dark.
 
The steering wheel sounds excellent.

FF for feedback when bumping other cars, hitting barriers, etc.
Mechanism (maybe motor, maybe spring) used for auto-centering (this alone will make it far better than any of the Logitec wheels).
Rumble for simlating road feel (and thus tires slipping).

And the best feature of all...all driving games must support it!

This is one area where MS messed up on the Xbox, and they've addressed it in full with the 360. Even if it costs more than $100Cdn, I'm buying it on the first day.
 
Che, I assume that Forza will reuse some of the tracks from Forza Motorsport. Will you have to remap all of the environments, or will you be able to use some of them from FM? Also, will we be getting the Speed GT (World Challenge) Class again? (Please say yes!)
 
Fight for Freeform said:
The steering wheel sounds excellent.

FF for feedback when bumping other cars, hitting barriers, etc.
Mechanism (maybe motor, maybe spring) used for auto-centering (this alone will make it far better than any of the Logitec wheels).
Rumble for simlating road feel (and thus tires slipping).

And the best feature of all...all driving games must support it!

This is one area where MS messed up on the Xbox, and they've addressed it in full with the 360. Even if it costs more than $100Cdn, I'm buying it on the first day.

Do you have any experience with force feedback wheels?

It's just a byproduct of forcefeedback, not an additional special feature.

The very nature of forcefeedback is to pull the wheel against the player, so FF wheels all have the ability to recenter.

Infact, the very first thing that the DFP does when you boot up GT4 is test and center itself.

To address it fully would be to give support to the new Logitech FF wheel that I posted earlier in this thread (link to another thread).

900 degrees, clutch, gated 6 speed gearbox, platform agnostic buttons (they're not marked, so no triangle, square, circle, X confusion).
 
Im not really understanding this secondary rumble motor creating "5.1 surround of force feedback". If it was a rumble pad to sit on, yes, but all the Logitech TFF wheels can produce multiple levels of vibration as well as resistance at the same time so its hard to imagine this wheel creating a distinct rumble that lets you sense rear wheel slipping. Maybe a high speed motor in the actual grip of the wheel?
 
Zaptruder said:
Do you have any experience with force feedback wheels?

It's just a byproduct of forcefeedback, not an additional special feature.

The very nature of forcefeedback is to pull the wheel against the player, so FF wheels all have the ability to recenter.

Infact, the very first thing that the DFP does when you boot up GT4 is test and center itself.

To address it fully would be to give support to the new Logitech FF wheel that I posted earlier in this thread (link to another thread).

900 degrees, clutch, gated 6 speed gearbox, platform agnostic buttons (they're not marked, so no triangle, square, circle, X confusion).

hmm... i wonder how long i can play it before i break it :( and i just know i will break it somehow...
 
I'm so jazzed about Forza 2 being 60fps. Not because I give a shit personally, mind you...just because it means that every Forza 2 thread won't devolve into an idiotic argument over framerates. That said, we probably have a lot of Ridge Racer 7 (or GT5)/Forza 2 pissing contests to look forward to.
 
Minotauro said:
I'm so jazzed about Forza 2 being 60fps. Not because I give a shit personally, mind you...just because it means that every Forza 2 thread won't devolve into an idiotic argument over framerates. That said, we probably have a lot of Ridge Racer 7 (or GT5)/Forza 2 pissing contests to look forward to.

Oh just you wait, I will wage a major bitchfest over blur if I cant turn that crap off durring gameplay, subtle or not. >;)
 
m0dus said:
The info was direct from And Greenwalt, the director of Forza 2. How exactly is he a 'PR talking head' ?

:lol

For your rather unsophisticated attempt at a troll, you've earned yourself another jax.

img004.jpg


ambiguously gay MK Annihilation FTL. Enjoy :)



m0dus.. you're working extra hard doing crazy ass MS damage control when its not needed. There isn't even anything to damage control except that cgi trailer.

I don't get all this FORZA2 hype. We didn't even get a single screenshot. And no footage which makes all the fps talk a bit redundant.

Confidence Man said:
I'd say just a souped-up Forza engine. I hate to say it but if it's coming out this year and it was looking good they'd at least have a few real screenshots to show.
 
Jax said:
m0dus.. you're working extra hard doing crazy ass MS damage control when its not needed. There isn't even anything to damage control except that cgi trailer.

I don't get all this FORZA2 hype. We didn't even get a single screenshot. And no footage which makes all the fps talk a bit redundant.

I don't get why you have to come in to every positive 360 thread and shit all over it.
 
The wheel is.... just a generic racing wheel. I don't think it will even get close to the DFP. Why can't Micrsoft just sign the old 3rd party wheels?

Oh....dumb question.
 
PjotrStroganov said:
The wheel is.... just a generic racing wheel. I don't think it will even get close to the DFP. Why can't Micrsoft just sign the old 3rd party wheels?

Oh....dumb question.


And you know all this because you've tried it, right?
 
Gek54 said:
Oh just you wait, I will wage a major bitchfest over blur if I cant turn that crap off durring gameplay, subtle or not. >;)
I will second that. Motion blur looks like crap. Obviously the more used, the worse it looks. Even if PGR3 had everything going for it (which it didn't), the motion blur would have single handedly ruined it. I don't know what the hell these developers are thinking, especially Bizarre with their 10x more than normal motion blur effects. The bad thing is that a lot of Xbox 2 games are using motion blur and it is a little disturbing.

Developers seem to think that it covers up sloppy frame rates. No it does not. I love people who try to justify the whole 30fps argument too. The argument that movies use it so it makes them look like they are smooth. They don't look smooth at all to me. A 24fps film looks like it is 24fps. Motion blur does not fill in the gaps, it just makes things look ugly with their original FPS numbers on top of them. I can stand a little motion blur but any more than RR6 uses and the blur just takes away from the graphics.
 
Thank god there is always something to bitch about.

I haven't seen or played it yet. But it must suck because I fucking say so.
 
i hope developers don't listen to motion blur detractors

Motion blur for the fucking win, always, everywhere all over the screen !
 
Stinkles said:
And you know all this because you've tried it, right?

No 900 and no three pedals? Not having both isn't a problem. Not having one of them: generic.

Btw, I do let it sound like generic is bad or something, but it doesn't have to be. But for a sim enthusiast these functions are not what gets them going. I'm no hardcore sim enthusiast but a wheel that is going to be used with semi sim like Forza 2 should have some features to set it apart from the rest.
 
Zaptruder said:
Do you have any experience with force feedback wheels?

It's just a byproduct of forcefeedback, not an additional special feature.

The very nature of forcefeedback is to pull the wheel against the player, so FF wheels all have the ability to recenter.

Infact, the very first thing that the DFP does when you boot up GT4 is test and center itself.

To address it fully would be to give support to the new Logitech FF wheel that I posted earlier in this thread (link to another thread).

900 degrees, clutch, gated 6 speed gearbox, platform agnostic buttons (they're not marked, so no triangle, square, circle, X confusion).

There are wheels without motors that do the same thing as they use a spring system. It sounds like there is a seperate system on this MS wheel.

Rally and Daytona racers, when training, use wheels that don't use motors for re-centering, they use spring based re-centering wheels.
 
eso76 said:
i hope developers don't listen to motion blur detractors

Motion blur for the fucking win, always, everywhere all over the screen !
What were your feelings on PGR3 and its excessive motion blur? From a fan of the effect, did you believe it was excessive or not?
 
HokieJoe said:

thats from the CG trailer.

As for it being "just a souped-up Forza engine," che already said its a complete new engine.

The video that we showed is using real in-game assets (i.e., the cars and the track are all in-game models), and the look of the video is attainable. The game will look better than PGR3 and then some. Why? Because it isn't simply Forza HD. We're not using the old Forza 1 engine. A new platform, a new engine. Things need to be built from the ground-up.
 
More answers here re: Forza 2....

As for the wheel... it doesn't have 900 degrees (I need to find out how many degrees it is), but it also doesn't cost 200 bucks either. It'll be a powerful force feedback wheel that's [edit] solid and affordable. Let's just leave it at that.
 
Gek54 said:
Yeah hood view is fine for me.

What is the story behind this thing? and is it suppose to be in the game?
143849566_a68a3fbf4a.jpg

I just saw this thing (sans sprint car wing) in a video posted over on jalopnik. Check the
2:17 mark to see this Jeep srt8 do the burnout to end all burnouts.
 
Well Che, glad to hear you are "on the team" so to speak. That is the only reason I have any faith in this 60fps holding up. Don't let them compromise it. I'd take black and white over 30fps if I have to and so would many others. To my knowledge, MS has never made a first party Xbox game that runs at 60fps. Ignoring all the pleas for it in the past sends the signal that their thinking is that 30fps is just fine and if you think that 60fps is any better, well then you are crazy.

Whenever I hear 60fps from someone who does not have a good track record, I think of Bizarre. They kept saying they were targetting 60fps. I knew it would be 30fps and they were just saying 60fps to get people off their back. Even at TGS, weeks before the game was finished they were still saying that they were targeting 60fps. Nothing says BS more than this.

Now that the game is out, we see that my thinking them saying 60fps just to get people off their backs was 100% true. First off, the game is locked at 30fps. Secondly, the draw distance was cut down to maintain the horrid 30fps. Thirdly, and the dead give away was that it is rendered at 1024x600. Supposedly against the standards of the 360. You can clearly see that if this game was rendered at 1280x720, this game would have been lucky to maintain 25fps (like Forza now to think of it). Early on, if they said they were targeting 60fps and the game turned out to be terrible fps wise, I could have bought it however them still using the 60fps line weeks until completion just says that their ambitions was never 60fps, they just used it as a scapegoat because of all the shit they got over PGR2.
 
Most people were saying that Nurburgring was more accurate in GT4, hopefully the Forza tracks get refined. Sad to hear there will be only tarmac racing though maybe that is reason to hope for a Forza Rally in 07 (fingers crossed).
 
Whoa - having every racer compatible with the steering wheel to pass certification?

Now THAT is hot!!!

Sega, make OutRun3!!!
 
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