What??
What?
"The infinite power of the cloud" is quickly becoming the next "Blast Processing".
They've spoken of Gaikai, but there's been no talk of using it to make the PS4 40 times more powerful via offloading latency-insensitive tasks, if thats what you mean.Sony hasn't said anything about cloud computing so far. It is exclusive to Xbone at this point.
What are the odds they have something spectacular to reveal with this cloud power?
did we get some new info ?
because from the trailer there's no way of telling if lighting and shadows are dynamic.
I would say they are, given the low resolution of shadow maps cast from the scenery.
Sony hasn't said anything about cloud computing so far. It is exclusive to Xbone at this point.
WHAT
Sony hasn't said anything about cloud computing so far. It is exclusive to Xbone at this point.
Sony hasn't said anything about cloud computing so far. It is exclusive to Xbone at this point.
What do you think giakia is, it could be used in the exact same way. Pc games have used the cloud in bad ways see simcity, this isnt some exclusive thing ms have thought up on there own.
What do you think giakia is, it could be used in the exact same way. Pc games have used the cloud in bad ways see simcity, this isnt some exclusive thing ms have thought up on there own.
I'm wondering, what if the cloud could be used to render a level and habe it in the ststem cache or something, like while the game is loading a level it is getting help by processing some of it in the cloud, i have no idea if that is even remotely coherent but i habe no clue how cloud computing works
In the video and shots released you can clearly see shadows etc are baked. Ironically, only non dynamic baked stuff is beneficial to cloud computing, dynamic lighting etc would be a form of insensitive load, that would be completely unviable for cloud computing.
giakia.
Is a video streaming server technology. Not a cloud technology. It's not the same thing.
I'm thinking more along the lines of calculating stuff like temperature of the track for every lap in advance, etc.Too much latency to outsource physics calculations to a remote server. Forza usually samples physics at 360fps.
Anyway, I'm almost convinced 'cloud power' is going to become the blast processing of this generation
You keep saying this, but it's complete bollocks. Please stop spreading misinformation.
Baked shadows do not allow for partial occlusion.
OK so we all know this is complete BS but if MS allowed me to hook 2 xbox ones together to get better performance and higher resolutions I would totally be up for that.
No its not. Check the Forza 5 screenshots thread. Several people pointed out a few spots you could tell. Lack of soft shadows and soft edges too.
Is a video streaming server technology. Not a cloud technology. It's not the same thing.
Baked shadows do not allow for partial occlusion.
Why would you buy an XB1 if you're offline?So offline people.. What happens to them?
Why would you buy an XB1 if you're offline?
If you're offline, it'd only play them for 24 hours, so I question the intelligence of that purchasing decision.Some people need an expensive BluRayplayer.
Gaikai is a cloud. Clouds stream.
Cloud computing is the basis of the Gaikai software integration in the PS4.
Thats not true.
You can combine the two techniques, but there is clearly some kind of realtime solution (applied to environments) at play in Forza.
Like in almost every game this generation? This doesnt mean its not baked, You have full real time shadows or baked shadows, how they occlude dynamic geometry is completely different matter.
Can't see them using it for physics, that needs to be updated really fast with no lag. Can't see them using it for graphics, same reason. Only thing I can eve think of would be dedicated servers for multiplayer to keep lag down and put less pressure on the host.
Tbh that's all I can think of for any game using 'th infinite power of the cloud'. Is a nice benefit though after a generation of peer to peer online
In the video and shots released you can clearly see shadows etc are baked.
What are the odds they have something spectacular to reveal with this cloud power?
Basically. Never trust these marketing terms and never put weight behind them.It's funny seeing GAF get so mad over a marketing term.
Basically. Never trust these marketing terms and never put weight behind them.
"Now, with Xbox One, we're stretching the canvas again so creators can design for the cloud with every game they make," he said. "In the next decade, every great game will tap the power of the cloud to deliver richer, more immersive worlds. We have a great offline game system in Xbox 360 that gets better when it's connected. We could have made another offline console, but then offline would have been the lowest common denominator design point for developers. We chose to take the progressive path."
“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”