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Forza Horizon 3 PC Performance Thread

batman and unity are far ahead of this port. this port is truly abysmal. just look at performance compared to a 1.3 tflop xbone with gimped bandwidth and a very slow cpu. i mean you have people in this thread playing at quality settings below that of an xbone on a gpu 3x as fast and still cant maintain 60 fps.



at what resolution? keep in mind your gpu at that clock is something like 12 to 13x more powerful than whats in xbone. so from a cpu standpoint, if you want 60 fps you need to buy a broadwell-e/slylake/haswell cpu, make sure you win the silicon lottery so you can OC to 4.5 ghz, turn down the cpu affecting settings to medium. then you will barely eek out 2x the perf of the jaguar cpu in xbone.

I just wanted to point out that the game is now playable (to my standards) on my system. It wasn't prior to yesterday's patch, no matter the settings. I agree that performance in comparison to the X1 is "truly abysmal" as you put it. It's definitely one of the worst ports in recent memory. I don't think anyone is defending it here.
 
I really struggle to believe the XB runs High settings *all* the time. It must have some sort of clever scaling in place.

Maybe there is minimal and very smart dynamic scaling in Xbox version, but I played for over 60 hours and haven't noticed any changing in graphics/picture quality.
 
Finally after the last patch I can finally play without hitching or lag, but sadly I can't even finish a race without it crashing :(

And here I am, haven't crashed since day 2 but I can't do a race involving dirt or water on the roads or else I drop to 25-26 fps. This port is straight garbage, even Arkham Knight runs laps around this shit.
 
I6700k, n1080, 16gb ram etc. 2560x1080, everything ultra or high.

Still drops to under 50fps in Surfers Paradise sometimes even if I drop some settings to high.

At 30fps I can ultra everything and use 5120x2160 super res, and never drop a frame. Looks amazing and still feels smooth. Yes I'd prefer 60fps but frame drops kill immersion.

Update: if I OC to 4.4ghz I can get very close to never dropping a frame. But I have to go back to 2560x1080. I still prefer the above.
 
Played for several hours with the latest patch, 3840x2160, no MSAA, no FXAA, no framerate smoothing, all else max. Can pretty much always maintain 60 on my 1080/6850K in such mode, some dips occur but they're pretty rare and it usually bumps back to 60 pretty soon.
 
I6700k, n1080, 16gb ram etc. 2560x1080, everything ultra or high.

Still drops to under 50fps in Surfers Paradise sometimes even if I drop some settings to high.

At 30fps I can ultra everything and use 5120x2160 super res, and never drop a frame. Looks amazing and still feels smooth. Yes I'd prefer 60fps but frame drops kill immersion.

Update: if I OC to 4.4ghz I can get very close to never dropping a frame. But I have to go back to 2560x1080. I still prefer the above.

Pretty similar setup (6600K/1080). Static geometry seems to be the main issue for me. Once set to medium I only drop a frame or 2 in SP w/ rain and lots of AI. 60@3620x1500 something. I was running 5k but need to fiddle with it some more since the update.
 
The latest patch definitely helped a lot which is nice to see. Framerate is definitely more stable overall. Having said that, any area with lots of buildings (Surfer's Paradise being the most obvious example, though there's also a section in Byron Bay with a lot of houses) still tanks my framerate down to the 40s, so hopefully that's the next thing they work on.
 
I can't tell honestly what this one is doing. This game behaves completely irrational. My 4k 36fps lock trick is unplayable now. However. at 1080p plus a mixmatch of random settings, I'm getting surprising good frames on unlocked (55-70).

Two things I've noticed for sure though: Having your settings on absolute low to off, hurts your frames. I can be getting 55 in one spot with everything to low, and switch to my mishmash of low-ultra and get 70. As well, having MSAA off loses frames. I gain frames setting it to 8x. Not a lot, but like ~5ish.

So I don't know. I did hit some weird bugs though. Got locked to 9fps for an entire race with the audio glitching repeatedly. Looked like saving private ryan in the 'losing it' scenes but I was allowed to keep racing without a crash. I also had one where I was teleporting all around like I was playing in an online match with 2000 ping, but I was in single player. That was pretty bizarre.

Otherwise seems the same as before. Still getting frame locks at random spots.
 
Actually the one thing this patch did change was that I no longer need to have frame smoothing set to on. Before it was a stutter fest without it even at 30fps but now it's playable off.
 
Came back to try out this mess and it is still a mess..

Framerate stays the same at 4K, 1440p, 1080p, 720p on and on.

Running a Titan XP with and i7 6850K

This port is a knee slapper. Also, most rims on my cars disappear at highspeeds most of the time. I'm about to just forget this game exists for a while and just play Assetto Corsa. Especially with the new Porsche pack coming.
 
I really hope the new Nvidia drivers don't mess everything up. I see this in the FAQ regarding the update:

[Forza Horizon 3] Possible driver memory leak. [1826143]

Whyyyy
 
I'm getting another serious issue now that I've spent more time with the game. I guess it's related to that time my game got stuck at 9fps for a race. Now, randomly, the game will just go to crap, and every time I try to do any action, even just highlighting a menu option, the game will tank to 0fps, and then recover back up to speed. It's almost exactly like scrolling the old rims selection screen before it was fixed, but it happens for everything. This makes it completely unplayable.

The bigger issue is that it takes my Windows down with it too. The OS becomes really laggy and unresponsive. I can't multitask at all and opening the start menu takes forever. Interestingly enough, the task manager doesn't give me any indications of why. CPU usage isn't being held hostage by the game and my ram is only around 7gb of 16. Disk usage stays at 0% and I don't hear it reading much.

If I quit the game while this is happening, it stays in the task manager even though it's gone from the taskbar, and continues to use 6gb of ram. If I keep mashing "end task" for about 2 minutes, it will finally close and I get control back of my computer. So it's definitely the game doing it.

This never happened prior to the newest patch. Not sure what to make of this.
 
Why haven't there been any visual graphics setting comparisons yet?

I'm getting another serious issue now that I've spent more time with the game. I guess it's related to that time my game got stuck at 9fps for a race. Now, randomly, the game will just go to crap, and every time I try to do any action, even just highlighting a menu option, the game will tank to 0fps, and then recover back up to speed. It's almost exactly like scrolling the old rims selection screen before it was fixed, but it happens for everything. This makes it completely unplayable.

The bigger issue is that it takes my Windows down with it too. The OS becomes really laggy and unresponsive. I can't multitask at all and opening the start menu takes forever. Interestingly enough, the task manager doesn't give me any indications of why. CPU usage isn't being held hostage by the game and my ram is only around 7gb of 16. Disk usage stays at 0% and I don't hear it reading much.

If I quit the game while this is happening, it stays in the task manager even though it's gone from the taskbar, and continues to use 6gb of ram. If I keep mashing "end task" for about 2 minutes, it will finally close and I get control back of my computer. So it's definitely the game doing it.

This never happened prior to the newest patch. Not sure what to make of this.
There was somone on the official forum reporting something similar. Massive slow downs every 3 seconds which took the OS with it.
 
Stuttering gone from what it looks. FPS is still low anywhere near building, but with locked 45 FPS its playable, with no input lag. Thank god, finally I can spend some time in the game. CPU and GPU are still mostly idling when dropping FPS, so that still needs to be fixed.
 
I really hope the new Nvidia drivers don't mess everything up. I see this in the FAQ regarding the update:

[Forza Horizon 3] Possible driver memory leak. [1826143]

Whyyyy

I think they did. 2 crashes in 2 hours today whereas yesterday I didn't have a single one in 5 hours of play, and I also lost all the performance gains I experienced in Surfer's Paradise yesterday.

Anyone else having issues? I think I'm gonna try rolling back the drivers, see if that changes anything.
 
Since update I am having an issue where some cars have no card picture in Garage

Anyone else have this or know how to fix as its annoying
 
I really hope the new Nvidia drivers don't mess everything up. I see this in the FAQ regarding the update:

[Forza Horizon 3] Possible driver memory leak. [1826143]

Whyyyy

That's a known issue. As in, it already existed and they're aware it's still a case. Not: this update has introduced this issue.
 
Since update I am having an issue where some cars have no card picture in Garage

Anyone else have this or know how to fix as its annoying

I have the same thing with a few cars, I think it's related to applying someone else'a tune.

Try changing the car visually like new paint or an aero part, it should make it generate a new thumbnail.
 
Ok, RAM speed massively affects SP perf, but not much else. Dropped from 1866Mhz to 1333Mhz (disabling XMP so potentially worse timings too) and got shitty performance down the main tram street. I can't say for sure, but I think slower RAM = higher CPU load.
 
Are there actually any before and after pics in the same place?

Also, how do you manage to massively downgrade visuals and *not* actually improve performance?

I don't know. The downgrade has been confirmed by quite a lot of users. I'm curious to see any before and after pics as well.

And yeah, that is odd indeed. Such a disappointment.
 
Between the new patch and the new driver the performance is worse now that it was.

Originally it wasn't great, but it was playable.

Yesterday (post-patch but pre-driver) it was seriously great.

Today it's a stuttery mess, to the point where it now stutters in places it never did before, at the same settings.

WTF.

E: gonna try a clean install (DDU in safe mode and reinstall older drivers) and report back.
 
Between the new patch and the new driver the performance is worse now that it was.

Originally it wasn't great, but it was playable.

Yesterday (post-patch but pre-driver) it was seriously great.

Today it's a stuttery mess, to the point where it now stutters in places it never did before, at the same settings.

WTF.
I've had the same (lousy) performance from day 1 with no change whatsoever. Actually, that's a lie, they fixed framedrops when driving into the sea. That is the only change I've seen.
 
Between the new patch and the new driver the performance is worse now that it was.

Originally it wasn't great, but it was playable.

Yesterday (post-patch but pre-driver) it was seriously great.

Today it's a stuttery mess, to the point where it now stutters in places it never did before, at the same settings.

WTF.

E: gonna try a clean install (DDU in safe mode and reinstall older drivers) and report back.

Same situation here. I'd love to know if the clean driver install helped out.

Edit, I'm trying the same exact thing right now.
 
V18, no difference really, still get dips and fps can vary between 50-60 at random times. Usually around the AI in race is the worst. Free roam seems solid.
 
Radeon Crimson driver 16.10.2, latest patch.

Getting locked 30 everywhere on Dynamic Ultra settings. Yup, even Surfers Paradise. Never had a problem with input lag, still don't. Even the crashes seem to have stopped.

R9 380
i3 6100
8GB RAM
 
Welp, no luck here. Clean-uninstalled drivers with DDU in safe mode, reinstalled previous ones (373.06 I believe), and... It *might* have improved performance a little, but it's nowhere near what I was getting two days ago. I'm now back to low 50s-high 40s in the city (unless I turn shadows off), but at least I'm not getting as much stutter elsewhere anymore.

I'll give it another shot later with textures on high instead of ultra, but since I have a 1080 I'm figuring that may not be the issue.

Kinda don't know what to do anymore. After getting a 5-hour taste of near-perfect performance it's pretty jarring to go back.

E: at least it seems to be crashing less.

E2: and it's STILL auto-detecting settings at 1080p medium despite running a 6600k & GTX 1080!
 
Welp, no luck here. Clean-uninstalled drivers with DDU in safe mode, reinstalled previous ones (373.06 I believe), and... It *might* have improved performance a little, but it's nowhere near what I was getting two days ago. I'm now back to low 50s-high 40s in the city (unless I turn shadows off), but at least I'm not getting as much stutter elsewhere anymore.

I'll give it another shot later with textures on high instead of ultra, but since I have a 1080 I'm figuring that may not be the issue.

Kinda don't know what to do anymore. After getting a 5-hour taste of near-perfect performance it's pretty jarring to go back.

E: at least it seems to be crashing less.

E2: and it's STILL auto-detecting settings at 1080p medium despite running a 6600k & GTX 1080!
You haven't been in the bios recently, have you? If the game is autodetecting lower it more than likely is detecting something clocked lower. Is your RAM speed still the same? HT still enabled? GPU clocked the same? Have you reset the app after the driver install?

I'm fairly convinced SP framerate is bound by RAM perf and high cpu usage is just a symptom of this.
 
I just tried PC version for the first time after playing on Xbox for 60 hours.

There are still plenty drops to 50FPS in Surfers Paradise and doing certain races in certain weather conditions. It just feels meh. This is on a 980Ti at 1080p.

Also noticed many bugs and glitches in PC version. Black windshield in cockpit view, black tire tracks on the beach at night, engine sound is messed up during replay.

Back to Xbox version for now because that was nearly flawless experience for me. At least play anywhere works fine.
 
You haven't been in the bios recently, have you? If the game is autodetecting lower it more than likely is detecting something clocked lower. Is your RAM speed still the same? HT still enabled? GPU clocked the same? Have you reset the app after the driver install?

I'm fairly convinced SP framerate is bound by RAM perf and high cpu usage is just a symptom of this.

Nope. Ram's at 3Ghz in dual channel. No HT (6600K). Will try resetting the app.
 
Welp, no luck here. Clean-uninstalled drivers with DDU in safe mode, reinstalled previous ones (373.06 I believe), and... It *might* have improved performance a little, but it's nowhere near what I was getting two days ago. I'm now back to low 50s-high 40s in the city (unless I turn shadows off), but at least I'm not getting as much stutter elsewhere anymore.

I'll give it another shot later with textures on high instead of ultra, but since I have a 1080 I'm figuring that may not be the issue.

Kinda don't know what to do anymore. After getting a 5-hour taste of near-perfect performance it's pretty jarring to go back.

E: at least it seems to be crashing less.

E2: and it's STILL auto-detecting settings at 1080p medium despite running a 6600k & GTX 1080!

How much vram does the 1080 have? I have the 970 with the 3.5 GB of vram and if I go any higher than low textures i hit ram constraints and my framerate tanks
 
I deleted the game off my HDD and re-installed on my SSD and the difference was night and day.

Before reinstall I was getting 25-30 FPS, unlocking the FPS over 30 was unplayble stuttering.

After reinstall I get 45-60 FPS, even with the frame dips in populated areas it feels much smoother. Settings set to High.

Spec:
i5 2500k @4.2ghz
8GB Ram
GTX 980 4GB

I don't know if it was the result of putting it on the SSD, or just reinstallling. I have a feeling the patching process was maybe broken, because every previous patch made absolutley no difference to me.

Either way, I'm very happy I can play this game at a reasonable framerate now.
 
Frame rate still tanks in the city, but it's smoother everywhere else post-reset.

I just had the time of my life tearing through the countryside in the HE Mini listening to Verdi's Dies Irae. God I love this game.
 
Frame rate still tanks in the city, but it's smoother everywhere else post-reset.

I just had the time of my life tearing through the countryside in the HE Mini listening to Verdi's Dies Irae. God I love this game.

I assume you've already tried setting both static and dynamic geometry to medium? Those, and shadows to a lesser extent, are CPU-limiting factors on the systems I've tested.
 
Is anyone getting crashes when using the Groove Radio station? I just unlocked it, and I have gotten 2 crashes when attempting to change from Groove Radio to another station, like immediately after pressing right on the dpad. One just crashed the game, the other gave my PC a BSOD.
 
This isn't limited to this game but I noticed that my CPU will throttle itself when it gets too hot. I go from 3.4 GHz to 800mhz and it will kill framerates in any game. Might be worth taking a peek at CPU-Z, it will tell you your current clock speed and help you figure out where the problem might be.

It happened to me while I was trying to play FH3, no matter what the resolution was, my framerates was the same. To solve this, I went into the bios to disable power management.
 
I'm lvl 40 now. Tons of areas that hit the 50fps spot.
And I played a race today that dropped to 40fps, and had a consistent period at 45-55fps.

There's still a ton of work needed to get this sorted.
 
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