Turk1993
RT reflections on cars are the same between replays and photo mode. Latter one adds RTAO and RT reflections to everything else, not just cars.
I think replay quality RT would be possible at 60fps at 1440p.
They could also make some optimalisation, like restricting RT reflections to our car and just a couple of cars close to the camera + just the track surface, excluding everything else around the track. Dynamic 1200-1600p on top of that.... a I'm pretty sure we could get to 50-60fps range (50 at rain with many cars on screen). With VRR I'm ok with that.
Watch his GT7 breakdown, and see in which mode he was showing off all those advanced RT features in. Not everything he says is right, he made the same mistake with the car models 2 times in a row. He claimed that the in game car models where the same as photomode car models and start comparing them in photomode. He did it in GTS and GT7 which i already debunked him with that. Im not saying he does that on purpose or anything, he just didn't do his homework right.
Here watch them in fullscreen in different tabs and flick back and forth
See how the environments get full RT reflections, see how the reflections get higher quality and the V8 badge has high quality diffused reflection. Check the reflections in the wing how its reflecting more of the light.
Here you see how the reflections in diffused and reflective materials are completely off in RT replay in cockpit. Just see how the glossy black vents and part on the steering wheel reflect the dashboard and screen. Also see the diffused materials like alcantra and knobs/vents have accurate soft reflections which is absent in replay.
Here look at the wing and the reflection quality difference, just see on the lefts side of the wing the AMG badge fully sharp reflected while its not there in the replay mode. And check the matt silver rollcage inside the car how its reflecting the light perfectly while also missing in the replay. And see the side vents also how much sharper they are.
Here a car in full shiney chrome with chrome wheels to show the difference even easier
Also while moving just see how much noisy it gets (Forza has the same issues but photomode and standing still like the pictures above fixes most of this in both).
Cubemaps vs RT in motion