Friday the 13th: The Game |OT| You and your friends are dead. GAME OVER

My faith in the devs to turn this game around has evaporated. I just don't understand how this game could have sold as well as it did, yet still have no dedicated servers or host migration on consoles almost a full year since launch.
This is currently the only game I play. It has restored my interest in gaming to some extent as multiplayer really just was starting to bore me. I have put almost 800 hours into it and I really try to provide the developers with all of my faith, but I understand your frustration and I’m beginning to feel the same way.

There have been glitches present since launch and glitches that present after patches that don’t seem to get resolved. I understand that they are trying to provide a single player experience because it’s what they promised, but really who cares about that? This game was made for multiplayer. I don’t want to chase a bot around a single player challenge.

They’re also not really addressing things either. The last patch (when was that again?) brought with it an entirely game breaking bug which causes counselors to “rubber band” when exiting cars which makes it remains like you’re moving when you exit but really you aren’t and Jason can just kill you as you’re helpless unless a teammate is assisting.

Friday the 13th was a great time to do something really unique for the game, but what did we get? 3x XP and increased tape drop. Literally the laziest thing they could have done. I don’t think they’re giving up, I just don’t think they can handle it or don’t know how.

Saving counselors has been busted since they removed team killing, only working 75 percent of the time even if Jason is hit with a weapon by a counselor.

Occasionally, items still become glitches and cannot be used like health spray and car batteries. Then there is the promise of dedicated servers for consoles with the patch. Well, it might not be worth it in the end of the player base just keeps dwindling. They keep saying this engine update is required for the servers to be implemented, which might be true or it just might be another excuse to buy them time while they figure out how to really implement them.

In a climate like today, where the public moves onto the next “in” thing with the blink of an eye, you can’t let shit like this go. The game is sitting at about 450-500 players on the pc daily, people say it’s better on console but I honestly doubt it. We have no date on when the patch is coming. They recently compared completing the patch to “heart surgery” in terms of how involved it is and still just said “soon.” It’s maddening. I can’t keep making excuses for them.

I’m in love with what they’ve created and it’s truly sad to watch it slowly crumble and all I can do is watch. I pray that this new update allows them to provide us with new content more quickly and provide better quality of life support for the game.
 
Last edited:
I was going to get this game last year but got too hooked on EQ. Reading Steam reviews people say to stay away from this game. Is it worth getting now at $40 or are there any sales or should i really stay away?
 
Hey campers,
I wanted to just pop in here to say that we are reading posts. We are combing through twitter, reddit, this forum, and the endless reports via jasonkillsbugs website. As well as all the DM's, screenshots, videos from streams, etc, of issues that are popping up since the update. We are quiet at the moment, not because we don't care, ignoring you, ignoring problems, etc. Not that at all. Here's what we're doing:
1. We are recording every issue being reported across all social media, forums, etc.
2. Looking for more information on each report. A report that says "Game crashes, fix it." requires us to reach out to that reporter for more informaion. (What platform, when does it crash, what were you doing when it happened, do you have video or screenshot of issues, etc.)
3. Consolidate all issues into one working document.
4. Sort issues into categories (animation, art, interactions, network, etc)
5. Mark priority for each issue (high, medium, low)
6. Then we have meeting with ILL (the developers) to go through list and give as much detail as we can.
7. QA at ILL gets spun up to replicate these issues. Upon replicating we can find the issue.
8. All Leads at ILL are briefed on QA findings vs known bug list.
9. Leads at ILL assign bugs to engineers, artists, etc, to fix.
10. Bug ticket marked as "fixed" and then it goes back to QA. QA tests the shit out to assure fix held.
11. On and on until high priority bugs are solid. Then move on down the list.
12. Then you slate patch date for fixes with all platforms (Sony, MS, Steam) to try to get a patch out as fast as we can.

So we're not ignoring. We are listening and acting instantly. I apologize you're not getting responses directly or indirectly to current issues. I hope this quick post helps explain. We're here, we're fighting.
-W

http://forum.f13game.com/topic/19547-post-engine-updateummupdate/

 
Last edited:
I was going to get this game last year but got too hooked on EQ. Reading Steam reviews people say to stay away from this game. Is it worth getting now at $40 or are there any sales or should i really stay away?
It can be really, really fun. There are some bugs/glitches from time to time, but overall it's definitely better than it was at launch. The new update added something they're calling the Salt Mines which punishes ragequitters and host quitters which used to be a real problem. Now people are less tempted to quit and I've seen a lot less hosts quitting on PS4. The population on PC has taken a huge hit though due to rampant hacking and cheating so I can't recommend PC if that's your usual choice.

They've been adding a lot of free content since launch like maps, counselors, new Jasons, new kills etc. In general I would say this ; if you are counselor, expect to die because only 1-2 people are supposed to make it out alive and if you happen to escape that's great. If the Jason is a bad player, everyone might escape, and if the counselors just make mistake after mistake you all might die lol. Like the movies, it's at its best when you don't take it too seriously. If you're playing with randoms and fix a whole car by yourself, and then you go off to look for the keys and someone else shows up with keys and steals that car and escapes, you gotta be able to call them an assface and laugh it off like they're the selfish person in the movie who tries to screw over their friends. Of course, Jason might immediately show up, stop them in that car and kill them, sparing you in the process. You can easily make friends in normal quickplay and end up with a good group going pretty soon with everyone having mics so that doesn't tend to happen much anyway.

Is it worth $40 ? I'd say I feel like I've gotten a lot more than 40 bucks worth of fun out of it. If you're hesitant you can always wait for a sale, but try looking up some gameplay on youtube of groups playing together and see if it looks like fun to you.
 
Last edited:
I was going to get this game last year but got too hooked on EQ. Reading Steam reviews people say to stay away from this game. Is it worth getting now at $40 or are there any sales or should i really stay away?
If you were ever a fan of the franchise then this game is a must play. It has its issues for sure, but it by and large allows for a great F13 experience. Stay away from steam though and pick a console. Its well known to be more active on console than PC. Based on issues that have arisen on Xbox, such as rain disabling, I would go with PS if you have a choice. But either console should be fine because I believe rain is back and they now have parity on console. If you hold off though, a sale is guaranteed sooner than later.
 
http://f13game.com/patch-notes/June8th/

Welcome to the June 8th Patch notes! This patch will be released initially for the PC only. The XB1 and PS4 patch will be released at a later date


UPDATE: 6/8/18 - PS4 Patch is now live




General Changes and Bugfixes
General

  • [PS4] Medium Bloody Skins have been re-enabled
  • [PS4] Improved VoIP functionality
  • [PS4] Fixed a bug where the idle timer was not working properly
  • Addressed several issues that were causing crashes
    • Including the crash that occurred on startup for XB1
  • [PC] Fixed an issue that caused SteamVR to activate when the user is launching the game with a VR device connected
  • Improved consistency with the mute function
  • The following emotes will now loop properly
    • The Poppin’ Robot
    • The Cabin Boogie
    • Freaky Friday
    • Friday Night Fever
    • Sexy Sway
    • The Pumpkin Patch
    • The Running Man
    • Bouncin’ and Boppin’
    • The Bel-Air
    • The Vincent
    • The Mia
    • The Low Down
Jason

  • Addressed a bug that sometimes allowed players to select an unreleased Jason
  • Fixed an issue with Jason holding his weapons incorrectly when weapon swapping
  • Fixed an issue that caused Jason to become “shiny” when equipped with a bloody skin
  • Fixed an issue with Part 5 Jason’s hands being “bright orange”
  • Fixed an issue with Part 6 Jason’s mask strap being discolored
  • Fixed an issue that caused Savini Jason’s clothes to “flicker”
Counselors

  • Fixed an issue with Medical Sprays not functioning properly
  • Fixed an issue with Victoria’s pants changing into the incorrect pattern when the player equips the Sweater
  • Fixed an issue where Tiffany’s swimsuit outfit was not able to be individually customized between the top and bottom
  • Fixed a bug where Buggzy’s shoes would deform when performing certain emotes
  • Fixed an issue with Jenny and Tiffany’s model in the character selection menu
Vehicles

  • Addressed the “Rubberbanding” bugs
Maps

General


  • Increased the amount of shore spawners on each map
    • Note: These are the item spawners that are used to respawn weapons and repair parts when a counselor escapes or dies in the water

Jarvis House


  • Fixed an issue where players would incorrectly take damage when climbing out one of the windows in the Vacation House

Pinehurst


  • Added a car blocking volume to the small bridge next to the Halfway House
Single Player Challenges

  • Fixed an issue on Broken Down where Buggzy’s head and neck were slightly disconnected in the opening cinematic
  • Fixed a bug on Lights Out where Speed Demon would become unobtainable after 1 minute
  • Addressed an issue on Stargazing where Shelly would jump out the windows instead of using the front door
  • Fixed a bug on Packanack Party that caused A.J. and Adam’s VO to play even after they had been killed
  • Fixed an issue on Strip Poker where there could sometimes be a duplicate A.J. in the opening cinematic
  • Fixed a bug on JASON IS HERE where Lachappa’s VO would play twice in the intro
  • Fixed a bug on JASON IS HERE where Buggzy and Vanessa’s conversation was not playing properly
  • Fixed a bug on JASON IS HERE where Buggzy would sometimes start sleepwalking for a few moments before falling back to sleep
  • Fixed an issue on Vacation Party where the counselors may sit in mid air or behave erratically when Jason walked past the window by the side of the building
  • Fixed an issue on Vacation Party where killing Vanessa during her conversation with Kenny would break Kenny’s AI
Sound

  • Fixed a bug where certain weapons would not produce the sound effect that occurs when Jason destroys a hiding spot
  • Fixed a bug where the sound effects for doors, barricades, etc. would not consistently trigger
UI

  • [XB1] Addressed an issue that was causing the morph reticle to disappear
  • [PC] Fixed an issue that caused some of the emotes to be unclickable in the emote selection menu
  • [PC] Added “Knife Throw” to the Keybindings menu
  • [PC] The “Left” and “Right” movement key bindings will now properly affect movement while driving
 
As expected, most of those issues are not fixed and more glitches and problems have been made.

This was within the first hour of playing post patch on PC:

Rubberbanding still exists, even on the boat.
Rounds will randomly end with counselors still "alive."
Escaping in two seater car grants you a "suicide."
Weapons glitch and become as big as cabins.
Party system is completely broken. Every match at least one person is booted with random errors such as "you were kicked" or "lost connection to host." Nothing seems to fix it. You just keep trying until you can both join.
Both Jason and counselor randomizing before the beginning of the match is now happening more frequently. This leads to people leaving (I mean... who wouldn't? and probably being tossed into their salt mine system for not wanting to play in a bugged match.)
When Jason enters "rage mode" and crashes through doors sometimes the doors will not break.
Drawers still do not stay open once checked.
Throwing knives randomly getting stuck in the air and twirling around making "swoosh" noises.

What seems to be fixed from what I've played:

Health spray now registers after using. Before you had to use it 3 or more times to register.
Sounds play properly on doors and drawers.

I know there are more, but I can't even think right now. I cannot comment on single player challenges. I don't really have an interest in them and don't really care when they address the problems with those. Multiplayer needs all the support at this time because this is critical. This is probably the worst state the game has ever been in. I do not believe that proper QA and testing is implemented before these things are released. I can't even use the excuse that they are releasing these patches for us to test because these issues were present with the new update in May and they're still there plus more. I'd suggest they keep this patch off Xbox One because it's not good on the PlayStation 4 either. Similar issues are present.

It is beyond frustrating and I can't defend these developers anymore. This is the first time in my entire history of playing games that I have questioned the capability of a game's development team. It figures that the first multiplayer game I become addicted to in years is in shambles. This game is unplayable right now. There is a critical bug in every session. It's clear they're not equipped to handle development for something of this magnitude. Patch after patch sends more issues out into the wild that stay there until more are released with every patch. I would not be surprised if we never get the Grendel (Jason X) map at this point. There is no way in hell they can release a map that needed a complete overhaul to even look authentic to the film in the game's current state. They will probably just toss Jason X out there in a few weeks and call it done. He's been able to be hacked since winter of 2017, so it's not really any type of surprise anymore. Everyone has seen his kills, skin, etc. I don't see much more content coming either. Probably just more stability patches and that is it.
 
Last edited:
http://forum.f13game.com/topic/20220-state-of-the-game-critical-issue-update/

Hello everyone, there have been a lot of questions about where we stand with the state of the game right now, and whether we are going to continue updating the game (Spoiler: We are). Below you will find items that we intend to have fixed with the next update to Friday the 13th: The Game.


Critical Fixes:


  • The game ending while counselors are still in play
  • Escaping via a vehicle counts as suicide
  • Players loading in as a character different than the one they selected
  • Counselors stuck to repair points after initiating/completing a repair
  • Game crashing tied to the destruction of doors
  • Players able to clip through a wall on the Pinehurst map
In this update we are prioritizing bugs that have a large impact on gameplay, though it is possible that some lower impact issues will be resolved due to a shared solution with critical issues, or as time allows.

Once we launch console dedicated servers, our resources will be able to focus exclusively on player facing issues. With no content being added, we should have fewer new issues arise, which will allow us to work solely on reducing the overall list of game impacting bugs.
 
http://forum.f13game.com/topic/20227-questions-about-future-content/

Hey Campers,


Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no.


Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance.


I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp.


-W


 
Last edited:
People aren't happy because the devs lost all credibility in 2017 for a lot of people, kept making promises, kept delaying things (we expected dedicated servers in October - still none to date), finally dropped the "big engine update" just recently that created far more issues than they solved, and after the cluster f caused by the bugs they suddenly cancelled all content including content already teased in game. Considering the lawsuit was known about since pre-launch and they never explained the game could be cancelled at any point and everyone thought it didn't affect them before, it gives the appearance that the lawsuit is an excuse to move on after screwing the game up, especially since they were developing a new game already (I believe) since last summer when they should have been redirecting their profits into making the game as best as it could be (it was a kickstarter game after all - some people paid like 10k i think to have their likeness included). Not even the courtesy of quickly releasing all content in work before the deadline for the copyright issue. Whatever happened behind the scenes doesn't matter any more. Screw these devs and their publisher. I will never buy anything they put out ever again.
 
I'm sad about the lawsuit getting in the way, but I felt they delivered on the actual game content, and a bunch of stuff came out after launch. This is probably the buggiest game I play, and they can technically still bug fix and are bringing dedicated servers. Was there an expectation for continuous DLC that are making people think it's not worth playing?
 
I really enjoyed this game, but I wish it was just a *little* bit better. The graphical glitches, bugs, and server issues hindered what otherwise was a fantastic multiplayer game for gamers and fans of the franchise.

This is really disheartening to hear.
 
Dammit, I was going to jump in at the next sale on Xbone...but I think I'll be skipping it now due to no further content and a community that will likely fall apart/disssipate. Sad it turned out this way. I'm a huge F13 fan so was looking forward to playing but told myself to give em a year to fix the game first. Welp...here we are a year + later and the game is still reportedly a mess and facing legal/shutdown challenges. Glad I didn't invest any time/money into it or I'd not only be sad but pissed off as well. On a side note, this is one of the big reasons a lot of gamers dislike the trend of MP focused/online only games without a strong SP component.