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From Project Amethyst to the Future of Play: AMD and Sony Interactive Entertainment’s Shared Vision

K KeplerL2 has been saying 2027 before MLiD, though.

And I have been saying this as well years ago but of course people laughed at me.

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So the future is more AI and more Ray Tracing. I hope for next generation this tech improve enough to show differences because for current generations it is disappointing.
You're going to be upset as next gen will look very much the same as today, but with 30% more frames. That's where we're going 4k/60/120 with bells and whistles. Which I'm happy for but it's not going to massive upgrades and well behind pc when it releases.
 
And I have been saying this as well years ago but of course people laughed at me.
I have as well, it's painfully obvious if you actually pay attention:
PlayStation: December 3, 1994
PlayStation 2: March 4, 2000
PlayStation 3: November 11, 2006
PlayStation 4: November 15, 2013 / February 22, 2014 (JP)
PlayStation 5: November 12, 2020

PSP: December 12, 2004
PlayStation.Vita: December 17, 2011 - March 1, 2019 (discontinuation)
PSP, PS3 and PS4 all lasted 7 years, PS2 and PS4 (JP) lasted 6 years and 8 months, PS Vita (with no real successor) lasted 7 years and 2 months until discontinuation.
It's been a common trend ever since the PS2.
 
I believe the design process for the next PS system is "Do more with less".
Goals to be achieved:
1: Maintain a base level of performance that allows for PS5/PS6 games to be played natively on any model of the system
2: Bring down costs to allow for pricing within a specific window, allowing for small profit on each system sold
3: Bring power consumption levels down to allow for better compatibility between handheld and base console models
 
This made me laugh. Guess I'm a fool after all.... :(

Nothing is set in stone. 7 years generation was normal for Sony since PS3.

At the same time PS5 gen for some reason seems like it didn't even start properly and it has been 5 years... 2028 release date is always possible but looks like we will see next gen consoles two years from now.
 
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Nothing is set in stone. 7 years generation was normal for Sony since PS3.

At the same time PS5 gen for some reason seems like it didn't even start properly and it has been 5 years... 2028 release date is always possible but looks like we will see next gen consoles two years from now.
Agreed! I was just laughing at the Lao Tsu quote.

I can't wait for next gen, to be honest. Except for SSD and controller innovation, this generation has been a bust from a tech standpoint. Everything seems to be half baked as an after thought. Need to clean the slate and start over!
 
Except...not really anymore. Not as much as it used to.

I didn't put a number, but there will be pretty significant advances in the PS6 in terms of both ML and Ray-Tracing. You are right, in terms of rasterization we will not see huge jumps gen to gen, but that is fine.

If PS5 was the gen where "Performance" 60fps modes became more common place again, then PS6 will be common play to 60fps+ and full fledged ray tracing combined. We will see less need for 30fps quality modes. Whatever they have in development for the next generation of FSR I don't see why those quality modes that limit to 30fps would even be needed anymore.

Going from Zen 2 to Zen 6c will offer pretty significant jump for games that are CPU limited.
 
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It is the case, but the feeling is different. I feel like my PS5 is powerful enough for games until way past 2030

the fuck? the PS5 was outdated the day it released due to using an AMD GPU.
we are out here seeing games run at sub 1080p and still have framedrops.

rarely has a console generation be this far behind the times. these things can barely do raytracing, which is why UE5 games usually opt to use the insanely low quality software Lumen GI.
the GTX1080ti, a 2017 GPU, can literally outperform the PS5 with raytracing in some titles 😭
 
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You're going to be upset as next gen will look very much the same as today, but with 30% more frames. That's where we're going 4k/60/120 with bells and whistles. Which I'm happy for but it's not going to massive upgrades and well behind pc when it releases.
Let me dream a little more.
 
Early stages this isn't for PS6 but it might have features

Of course it's for PS6, Cerny said he wants to bring these announcements to the next console in a few years. Project Amethyst will probably continue as a multi year AMD collaboration beyond PS6 but this stuff is targeted for the next console.
 
Why are people still asking about PSSR 2 (FSR 4) on PS5 Pro, they've already stated long ago that it's going to be released around Q1 of 2026.
 
Damn, I was hoping they would announce the FSR4 update for the PS5 Pro. Oh well.
I think the last word on it was "next year". Though I'd assume given the recent FSR4 drivers for RDNA 2/3 cards that they've probably got working versions already internally.
 
A '28 release is fine for PS6 imo. Like others have said, the PS5 is just hitting its stride and has plenty of good years left in it.

That said, if they do go until fall of '28 they'll definitely need to scale down the cost of the PS5 sometime in the next year or so. If not they run the risk of double digit drops in console sales and momentum issues going into the launch of their next console.

We are already seeing that now. The PS5 is getting closer to market situation at its existing price and without a price cut no way it takes them all the way to fall of '28.
 


PlayStation 5 lead architect Mark Cerny has made a reference to a potential PlayStation 6 in an official discussion video about future tech.

The video, which was posted on the official PlayStation YouTube channel, has Cerny sitting down with the SVP and GM of AMD's computing and graphics group, Jack Huynh, to discuss the latest developments from the Project Amethyst collaboration.
Project Amethyst is a joint commitment from Sony and AMD to use machine learning based technology for graphics and gameplay, and in the new video the pair discuss three gaming technology breakthroughs that they believe will lead to benefits in the games industry.

It's Cerny's comments at the end of the video, however, that will likely garner the most discussion, given their apparent nod to the PlayStation 6.

"Overall, of course, it's still very early days for these technologies," Cerny said. "They only exist in simulation right now, but the results are quite promising and I'm really excited about bringing them to a future console in a few years' time."

Should Cerny's comment indeed be referring to the PS6, it suggests a potential 2028 release window for the console.

The three breakthroughs discussed in the video are Neural Arrays, Radiance Cores and Universal Compression.

Neural Arrays are designed to tackle the problem of upscaling techs like FSR and PSSR creating demands on the GPU. "Instead of having a bunch of compute units all working on their own, we've built a way for them to team up, to actually share data and process things together like a single, focused AI engine," Huynh said.

Radiance Cores are designed to make ray tracing less demanding on GPU by "rethinking the entire path tracing pipeline from hardware to software", according to Huynh. They're described as "a new dedicated hardware block designed for unified light transport", which handles ray tracing and path tracing in real-time.

Radiance Cores take full control of ray traversal, one of the most compute-heavy parts of the process," Huynh said. "And that frees up the CPU for geometry and simulation, and lets the GPU focus on what it does best, shading and lighting. The result? A cleaner, faster and more efficient pipeline built for the next generation of ray-traced games."

The final breakthrough, Universal Compression, are aimed to solve the bottleneck created by GPU memory bandwidth limitations which make it harder to handled 4K textures and ray tracing maps.

Universal Compression, according to Huynh, is "a system that evaluates every piece of data headed to memory – not just textures – and compresses it whenever possible. Only the essential bytes are sent out, which dramatically reduces memory bandwidth usage. That means the GPU can deliver more detail, higher frame rates and greater efficiency."

Cerny added: "There's a multitude of benefits from this, including lower power consumption, higher fidelity assets and perhaps most importantly, the synergies that Universal Compression has with Neural Arrays and Radiance Cores, as we work to deliver the best possible experiences to gamers."

Implying that this tech may not be exclusive to a theoretical PlayStation 6, Huynh concluded that the plan was "to bring these innovations to developers across every gaming platform, because this isn't just about silicon, it's about empowering the creators and communities that make gaming what it is".

"And we're just getting started," he explained. "As we continue building with close partners like Sony, everything we're doing is focused on one thing – pushing games forward for all of you."
One thing that people might be missing is that even if they all have the same HW, minus customisations, having developed the technology directly will… likely help the "tools to be ready" sooner compared to your competition… it is not a waste of your time and a help for other consoles only.
 
I can't wait for next gen, to be honest. Except for SSD and controller innovation, this generation has been a bust from a tech standpoint. Everything seems to be half baked as an after thought. Need to clean the slate and start over!
I've said it before, but so many of this generations blurry janky stutterfests are really gonna shine on next gen hardware.
 
Will Magnus get these updates K KeplerL2 ?
Of course
Neural Arrays -> RTX Neural Shaders + Tensor Cores
No, it's workgroup clustering + global scratchpad sharing. Something NVIDIA has had for a while on their datacenter GPUs but not in gaming GPUs.
Radiance Cores -> RT Cores + Neural Radiance Cache
It's a fancy name for the new RT core, but it does have more features than even Blackwell current RT cores (who knows how it will compare to Rubin's RT core though)
Universal Compression -> RTX Neural Texture Compression + Cooperative Vectors
Not at all comparable, it's HW compression/decompression for every datatype in the GPU, not just color data.
I would think this is all part of RDNA 5 hardware architecture already so that it is ready by 2027 for Magnus and PS6. The software probably has a ways to go as they still have quite a bit of runway before launch. Perhaps K KeplerL2 can confirm?
Yeah this is all standard gfx13/RDNA5 stuff
when they talk about "flexible and efficient data structures for the geometry being ray-traced.
That's referring to DGF
That's just semantics, I literally saw people say the exact opposite.
2027 is on the table.
Not just on the table, it's the plan unless any unexpected delays happen.
 
Of course

No, it's workgroup clustering + global scratchpad sharing. Something NVIDIA has had for a while on their datacenter GPUs but not in gaming GPUs.

It's a fancy name for the new RT core, but it does have more features than even Blackwell current RT cores (who knows how it will compare to Rubin's RT core though)

Not at all comparable, it's HW compression/decompression for every datatype in the GPU, not just color data.

Yeah this is all standard gfx13/RDNA5 stuff

That's referring to DGF

Not just on the table, it's the plan unless any unexpected delays happen.
Interesting. So RDNA 5 should get quite a decent bump.
 
the fuck? the PS5 was outdated the day it released due to using an AMD GPU.
we are out here seeing games run at sub 1080p and still have framedrops.

rarely has a console generation be this far behind the times. these things can barely do raytracing, which is why UE5 games usually opt to use the insanely low quality software Lumen GI.
the GTX1080ti, a 2017 GPU, can literally outperform the PS5 with raytracing in some titles 😭

Powerful enough to run the games versus powerful enough to run the games well are two different things. PS5 will almost certainly still be ticking in 2030. The allure of cross-gen sales are too much for any publisher to pass up, at least for the first couple years of the generation.
 
Powerful enough to run the games versus powerful enough to run the games well are two different things. PS5 will almost certainly still be ticking in 2030. The allure of cross-gen sales are too much for any publisher to pass up, at least for the first couple years of the generation.

yes, that's a given. but the quality at which games run at on PS5 today is abysmal.

you can really feel how these RDNA2 GPUs in modern consoles (in the case of the PS5 even with missing RDNA2 features) aren't really capable enough to do what developers want them to do.
so you end up with games that have dynamic resolutions that can go all the way down to 720p, because the GPU just can not handle everything that these devs want them to do.

the PS5 and Series X were really good at running early crossgen games... anything beyond that is only held together with duct tape, aka. FSR2/3 and TSR.

and it's not that surprising tbh. these consoles are only about 2x as powerful as the Xbox One X. while having essentially the worst RT acceleration the industry has to offer... RT acceleration so bad that a literal GTX1080ti, a GPU with no hardware RT acceleration, is competitive with them in RT performance for some titles like Watch Dogs Legion.


so, they are only 2x as powerful in raster as the best last gen system. and are really bad in the 1 singular graphics innovation this generation has to offer, which is raytracing.


so yeah, they will last a long time, mostly thanks to UE5 and its low quality RT designed for low power systems.
but my god, I wouldn't want to play on any current gen system anymore in 3 years time.
 
I'm still curious what difference does it make if it's released in 2028 vs 2027, when the PS6 would be the exact same thing regardless.
 
Was Day 1 with PS5, then Day 1 with PS5 Pro which is still the best console ever, and will be Day 1 for PS6 because Mark Cerny knows what he's doing simple as that.

I use my RTX 4090 rig for double dipping in path traced games like Alan Wake 2, Cyberpunk 2077 and will be more than glad with a path tracing capable PS6 so that I may delay renewing the high end Nvidia GPU a few more years. I was planning on getting the RTX 6090 whenever that may be but will see if PS6 is enough for bells and whistles upgrades this video paints it to be.
 
Can't believe that with all the frustration people are feeling with the PS5 Pro lately that Cerny isn't taking a moment to address the situation and give Pro owners something to build confidence that we're being taken care of too with this almost $800 console that has failed to deliver big improvements in almost every new game that gets released.

Ghost of Yotei and Death Stranding were pretty good along with AC Shadows and Kingdom Come 2 but other than those the improvements are so small and image quality issues with PSSR are literally ruining games for people (mgs delta and silent hill f).

I know the big "fsr 4 update" is coming sometime next year but that is just not enough esp since nobody knows exactly when and if devs will be able to easily "back port" it into the games with bad pssr.

Cerny and Sony want people to be hyped for PS6 well that's hard when people are feeling burned by Sony on their recent console investment. Fix the problems right in front of you first Sony!
 
frustration people are feeling with the PS5 Pro lately
Lol are you living in an alternate reality wtf. PSSR in Yotei is goddamn miraculous, it's likely the devs that aren't using it properly, BUT in any case the promised improvement is dropping in Q1 next year. Devs that can't properly apply PSSR to their engine pipeline should remove it till then instead of keeping it in the game as an option.
 
I don't understand how Sony can be perfectly fine to codevelop with a partner a technology and it's partner passing it directly to its competition for free.

Besides that, all this looks exciting and I trust Cerny 100%.
 
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