Bojji
Member
And I have been saying this as well years ago but of course people laughed at me.
You're going to be upset as next gen will look very much the same as today, but with 30% more frames. That's where we're going 4k/60/120 with bells and whistles. Which I'm happy for but it's not going to massive upgrades and well behind pc when it releases.So the future is more AI and more Ray Tracing. I hope for next generation this tech improve enough to show differences because for current generations it is disappointing.
I have as well, it's painfully obvious if you actually pay attention:And I have been saying this as well years ago but of course people laughed at me.
PSP, PS3 and PS4 all lasted 7 years, PS2 and PS4 (JP) lasted 6 years and 8 months, PS Vita (with no real successor) lasted 7 years and 2 months until discontinuation.PlayStation: December 3, 1994
PlayStation 2: March 4, 2000
PlayStation 3: November 11, 2006
PlayStation 4: November 15, 2013 / February 22, 2014 (JP)
PlayStation 5: November 12, 2020
PSP: December 12, 2004
PlayStation.Vita: December 17, 2011 - March 1, 2019 (discontinuation)
This made me laugh. Guess I'm a fool after all....And I have been saying this as well years ago but of course people laughed at me.
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This made me laugh. Guess I'm a fool after all....![]()
It is the case, but the feeling is different. I feel like my PS5 is powerful enough for games until way past 2030nah, it's actually exactly the correct time if we look at the average console gen length.
Agreed! I was just laughing at the Lao Tsu quote.Nothing is set in stone. 7 years generation was normal for Sony since PS3.
At the same time PS5 gen for some reason seems like it didn't even start properly and it has been 5 years... 2028 release date is always possible but looks like we will see next gen consoles two years from now.
Cause I don't have my return on investment yet
Except...not really anymore. Not as much as it used to.
Finally we filthy console peasants can join the ranks of the glorious PC master race.in other words: be prepared for a whole bunch of upscaling from 360p to 8k and multi fake frame generation in the next gen consoles...
It is the case, but the feeling is different. I feel like my PS5 is powerful enough for games until way past 2030
the fuck is the feelingthe fuck?
Here patent - https://www.freepatentsonline.com/y2025/0104328.htmlRadiance cores, at least based on the description, appears to be a dedicated hardware block for BVH traversal
Let me dream a little more.You're going to be upset as next gen will look very much the same as today, but with 30% more frames. That's where we're going 4k/60/120 with bells and whistles. Which I'm happy for but it's not going to massive upgrades and well behind pc when it releases.
Early stages this isn't for PS6 but it might have features
AMD is playing every side in the "console war" and I am all for it.
I think the last word on it was "next year". Though I'd assume given the recent FSR4 drivers for RDNA 2/3 cards that they've probably got working versions already internally.Damn, I was hoping they would announce the FSR4 update for the PS5 Pro. Oh well.
Wow predicting this console lifecycle will be exactly as long as the last 2, I think we have a psychic on our hands!And I have been saying this as well years ago but of course people laughed at me.
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One thing that people might be missing is that even if they all have the same HW, minus customisations, having developed the technology directly will… likely help the "tools to be ready" sooner compared to your competition… it is not a waste of your time and a help for other consoles only.![]()
Mark Cerny triggers PS6 speculation by discussing AMD tech coming to ‘a future console in a few years’ time’ | VGC
The PlayStation 5 architect was discussing the future of console technology with AMD’s Jack Huynh…www.videogameschronicle.com
PlayStation 5 lead architect Mark Cerny has made a reference to a potential PlayStation 6 in an official discussion video about future tech.
The video, which was posted on the official PlayStation YouTube channel, has Cerny sitting down with the SVP and GM of AMD's computing and graphics group, Jack Huynh, to discuss the latest developments from the Project Amethyst collaboration.
Project Amethyst is a joint commitment from Sony and AMD to use machine learning based technology for graphics and gameplay, and in the new video the pair discuss three gaming technology breakthroughs that they believe will lead to benefits in the games industry.
It's Cerny's comments at the end of the video, however, that will likely garner the most discussion, given their apparent nod to the PlayStation 6.
"Overall, of course, it's still very early days for these technologies," Cerny said. "They only exist in simulation right now, but the results are quite promising and I'm really excited about bringing them to a future console in a few years' time."
Should Cerny's comment indeed be referring to the PS6, it suggests a potential 2028 release window for the console.
The three breakthroughs discussed in the video are Neural Arrays, Radiance Cores and Universal Compression.
Neural Arrays are designed to tackle the problem of upscaling techs like FSR and PSSR creating demands on the GPU. "Instead of having a bunch of compute units all working on their own, we've built a way for them to team up, to actually share data and process things together like a single, focused AI engine," Huynh said.
Radiance Cores are designed to make ray tracing less demanding on GPU by "rethinking the entire path tracing pipeline from hardware to software", according to Huynh. They're described as "a new dedicated hardware block designed for unified light transport", which handles ray tracing and path tracing in real-time.
Radiance Cores take full control of ray traversal, one of the most compute-heavy parts of the process," Huynh said. "And that frees up the CPU for geometry and simulation, and lets the GPU focus on what it does best, shading and lighting. The result? A cleaner, faster and more efficient pipeline built for the next generation of ray-traced games."
The final breakthrough, Universal Compression, are aimed to solve the bottleneck created by GPU memory bandwidth limitations which make it harder to handled 4K textures and ray tracing maps.
Universal Compression, according to Huynh, is "a system that evaluates every piece of data headed to memory – not just textures – and compresses it whenever possible. Only the essential bytes are sent out, which dramatically reduces memory bandwidth usage. That means the GPU can deliver more detail, higher frame rates and greater efficiency."
Cerny added: "There's a multitude of benefits from this, including lower power consumption, higher fidelity assets and perhaps most importantly, the synergies that Universal Compression has with Neural Arrays and Radiance Cores, as we work to deliver the best possible experiences to gamers."
Implying that this tech may not be exclusive to a theoretical PlayStation 6, Huynh concluded that the plan was "to bring these innovations to developers across every gaming platform, because this isn't just about silicon, it's about empowering the creators and communities that make gaming what it is".
"And we're just getting started," he explained. "As we continue building with close partners like Sony, everything we're doing is focused on one thing – pushing games forward for all of you."
Wow predicting this console lifecycle will be exactly as long as the last 2, I think we have a psychic on our hands!
IDK how when we can all read performance roadmaps and power consumption TDP agreements console makers have signed.This was controversial opinion in 2024![]()
I've said it before, but so many of this generations blurry janky stutterfests are really gonna shine on next gen hardware.I can't wait for next gen, to be honest. Except for SSD and controller innovation, this generation has been a bust from a tech standpoint. Everything seems to be half baked as an after thought. Need to clean the slate and start over!
Of course
No, it's workgroup clustering + global scratchpad sharing. Something NVIDIA has had for a while on their datacenter GPUs but not in gaming GPUs.Neural Arrays -> RTX Neural Shaders + Tensor Cores
It's a fancy name for the new RT core, but it does have more features than even Blackwell current RT cores (who knows how it will compare to Rubin's RT core though)Radiance Cores -> RT Cores + Neural Radiance Cache
Not at all comparable, it's HW compression/decompression for every datatype in the GPU, not just color data.Universal Compression -> RTX Neural Texture Compression + Cooperative Vectors
Yeah this is all standard gfx13/RDNA5 stuff
That's referring to DGFwhen they talk about "flexible and efficient data structures for the geometry being ray-traced.
Not just on the table, it's the plan unless any unexpected delays happen.That's just semantics, I literally saw people say the exact opposite.
2027 is on the table.
Interesting. So RDNA 5 should get quite a decent bump.Of course
No, it's workgroup clustering + global scratchpad sharing. Something NVIDIA has had for a while on their datacenter GPUs but not in gaming GPUs.
It's a fancy name for the new RT core, but it does have more features than even Blackwell current RT cores (who knows how it will compare to Rubin's RT core though)
Not at all comparable, it's HW compression/decompression for every datatype in the GPU, not just color data.
Yeah this is all standard gfx13/RDNA5 stuff
That's referring to DGF
Not just on the table, it's the plan unless any unexpected delays happen.
the fuck? the PS5 was outdated the day it released due to using an AMD GPU.
we are out here seeing games run at sub 1080p and still have framedrops.
rarely has a console generation be this far behind the times. these things can barely do raytracing, which is why UE5 games usually opt to use the insanely low quality software Lumen GI.
the GTX1080ti, a 2017 GPU, can literally outperform the PS5 with raytracing in some titles![]()
Powerful enough to run the games versus powerful enough to run the games well are two different things. PS5 will almost certainly still be ticking in 2030. The allure of cross-gen sales are too much for any publisher to pass up, at least for the first couple years of the generation.
Can you imagine all the ps5 remasters now with path tracing!
Lol are you living in an alternate reality wtf. PSSR in Yotei is goddamn miraculous, it's likely the devs that aren't using it properly, BUT in any case the promised improvement is dropping in Q1 next year. Devs that can't properly apply PSSR to their engine pipeline should remove it till then instead of keeping it in the game as an option.frustration people are feeling with the PS5 Pro lately
The sooner it's out, the sooner we will be released from this technical limbo of a generation.I'm still curious what difference does it make if it's released in 2028 vs 2027, when the PS6 would be the exact same thing regardless.