Sounds like a cloaking device. You can buy them too. Basically it let's you charge up your weapons, while your opponent can't charge his. Also being immune to attacks, it's great for repairing damage. It is very expensive though at 150 scrap.
FTL |OT| Invaders! Turn off the Oxygen and board their ship.
Although there are probably millions of ways this game can pan out - and you could write fiction of your adventures - the finest moments usually come down to dumbassery from the Captains chair. Mine would be:
Captain: "Hey Crew."
Crew "Yes, Sir?"
Captain: "One final Volley to send that ship to oblivion."
Crew: "But, Sir!"
Captain: "No buts, shoot them!"
Crew: "On your orders Sir.
*BOOM"
Captain: "OK that sorts that out. Now beam back the Away Te...."
Crew: - collective facepalm
FTL |OT| Space Invaders!
Is there direct Mod support for this game or is it like Grimrock was?
Disabling the rebel pursuit is simple. Instructions: http://www.reddit.com/r/ftlgame/comments/zyzl1/modder_has_figured_out_how_to_disable_fleet/c6911ii
Or.. find "START_GAME" and "START_BEACON" in events.xml and add <modifyPursuit amount="-100000"/>
All character names share the same list
Ship statistics, systems and weapons are open to changes, but some limitations are in place (need more testing)
Adding and moving rooms of a ship is possible
The room layout (shipname.txt) file syntax is like this: http://pastebin.com/8nprzHH6
Graphics elements can be changed
Saw some people mod graphics and ship contents, including a 4 man teleporter, but I guess that would replace one of the options so far instead of purely adding new ones. Guess we need to hope for the devs giving mod support past launch for decent mods. Currently its a bit of a mess since it all edits the same file, meaning everyone needs to fiddle with modding stuff himself if he wants to add more than one mod.
Wait for it.*How useful are the weapons that cause fires? I've never really bothered with them.
I was playing just to mess around with a different setup and ended up at the end having found no good weapons. I had an Ion Blaster, Laser, Hull Beam and Healing Bomb. My Mantis boarding party had fully leveled combat skills so I had that going for me.Man, got to the final area after having found NO GOOD WEAPONs, but did have long range sensors, shield boost and quicker weapon reloading and dropped scrap into shields so my Kestrel was a pretty decent tank. What am I supposed to do in the last level? Run around try to get upgrades? Rushing the final boss didn't work too well as I had no heavy hitting weapons.
I got a "Fear the Great Pirate <>" event. What made it funny was the guy was a total pushover.
Wait for it.*
I was playing just to mess around with a different setup and ended up at the end having found no good weapons. I had an Ion Blaster, Laser, Hull Beam and Healing Bomb. My Mantis boarding had fully leveled combat skills so I had that going for me.
Also I had like 800 scrap (was waiting for something to spend it on.)
Checked my cargo bay: Laser, Fire Bomb, Laser.
I had close to 60 missiles so I say; 'Well, let's try out the fire bomb.'
I did not know there was an achievement for that.
Results were... (spoiler pic) Impressive.
I beat the final boss without taking more than 1 bar of damage from it. I want to say I didn't take any damage from it and that's just residual damage from the campaign.
*If you don't want to click the spoiler image: Fire is very effective.
FTL |OT| Captain's Log: "We killed our boarding party again."
The Scrapper Arm early helped, but mainly it was from sticking to nebulae and never finding a weapon I wanted to buy. I also never used missiles until that last mission. The only weapon I didn't find was the Ion Blaster.Thats a good OT title, haha.
How many shots did it take with the fire bomb to reach that level of havoc? And how the hell did you have 800 scraps left to spend.
Thats a good OT title, haha.
Dunno if this has been posted, I found the creator of Minecraft in FTL :-
It appears Notch is really a Zoltan. Naturally this is probably a result of the kickstarter I believe if you donated $100 or more you got to name a crew member.
I also mentioned a crew member named Dolan (possible meme thing), and someone mentioned a reference to the Dread (slug) Pirate Roberts.Try renaming a ship before starting the game and leave the name blank. Those are the two "big"/obvious easter eggs discovered so far.
I also mentioned a crew member named Dolan (possible meme thing), and someone mentioned a reference to the Dread (slug) Pirate Roberts.
Ah yeah, I forgot to ask. What are those referencing?
Dolan is a meme I don't like, with messed-up drawings of Donald Duck and Goofy and everything misspelled in weird ways like "gooby pls".Ah yeah, I forgot to ask. Whats the reference with those?
I plugged 15 hours into this game over the weekend, I think I'm in trouble. I have yet to beat the rebel flagship, I keep on making it there, but not having decent enough equipment. I always find myself pretty short on scrap, I feel like I must be doing something wrong!
I plugged 15 hours into this game over the weekend, I think I'm in trouble. I have yet to beat the rebel flagship, I keep on making it there, but not having decent enough equipment. I always find myself pretty short on scrap, I feel like I must be doing something wrong!
I'm assuming it's going to be one of those games where you hit a wall repeatedly until you blast through it and never look back. You're supposed to lose a lot and learn something every time you do. I've only made it to the flagship twice and lost both times (in spite of my absurdly overpowered Engi ship) in 10 hours.
I've gotten a gaffer on my crew before. I asked him to make sure it was him and sure enough...
Only managed to beat it once too (on easy), especially thanks to my weapon pre-igniter. That thing is a godsend in this game.
Do you set priorities for what systems you take down first during a boarding party run?
Like, first Shield, then Weapons, then Engine?
That reminds me that I'd love to see some hard numbers on how much effect levelling up has. Like 5% more damage for each level up on a fighting char and how much damage the races do. The wiki might have something on that.
Make a Mod that has little tiny combat numbers flying off their little tiny heads.
yeoz. I asked him myself.Oh wow, who was it?
yeoz. I asked him myself.
Well I know who -I'm- sending on dangerous planet trips! (well actually you don't get to choose but still)Gotta take care of a fellow gaffer when I see him on my ship!
Well I know who -I'm- sending on dangerous planet trips! (well actually you don't get to choose but still)
You could send him on dangerous boarding missions against Rock or Mantis every time you get him, like a South Park Kenny joke.
You could send him on dangerous boarding missions against Rock or Mantis every time you get him, like a South Park Kenny joke.
My fire bomb strategy was not so successful...
Spoiler Image
Any suggestions?They can't attack me, but I can't get through the shields. Can't do much with boarding parties.
Here's how I did it.My fire bomb strategy was not so successful...
Spoiler Image
Any suggestions?They can't attack me, but I can't get through the shields. Can't do much with boarding parties.
Edit: Aaand my boarding party died. Screw this game.![]()