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GAF: Can /you/ do a Dragon Punch motion?

Warxard

Banned
Forward, down, down-forward + a button, usually a punch. Apparently, for most people not familiar with fighting games this motion is just incredibly jarring to people. With time, newcomers could learn and master the fireball motion but the dragon punch is like alien lingo. Why is that? I see it with kids--the same kids I work with (I volunteer at a community center) that are super 'talented' in games like Minecraft or NBA live can't seem to comprehend the dragon punch.

So I wanted to ask, GAF: can any of you do it, and do it efficiently? If not, why do you feel as if it's hard? With all the tutorials that fighting games have now, if the person learning can't do a DP motion are they...a lost cause?
 
Yes, pretty easily using a Dpad. But using the analog stick or playing on an arcade machine is harder, but I can still do it.
 
I'd be surprised if most here can't. Only time I ever had trouble was when SFII first hit the snes. I remember my best friend at the time getting really frustrated with me when he was trying to teach me.

I demand a poll.

edit: oh and I had trouble doing it in SF1, because it's SF1.
 
Been doing it since '92.

Obviously have a lot of free time as a child to repeatedly practice it. Watching people new try to learn it is painful though.
 
I can cannon spike all day on controller, I greatly struggle with motions on stick though. I'd like to keep practicing as buttons on a stick feel better to me but the change is brutal....I've basically just been using my stick for shmups
 
Yes, I can, but many people I know who aren't diehard fighting game fans like me struggle with it. The incentive to practice the same motion over and over again simply isn't there if you aren't head over heels in love with the game/franchise/genre/etc.
 
Absolutely. Being able to fire off a dragon punch motion at will is pretty much a prerequisite for fighting games.
 
Can do it on pad and stick, every time, no issue; a stint with competitive fighting games and the fgc will do that to you
 
Being super talented in Minecraft and NBA isn't really here nor there with regard to fighting game skill. Minecraft "talent" has to do with having patience and creativity, not actual gaming skill. NBA is just about knowing the buttons and how to run plays and whatnot.

Loads of kids are "good" at Minecraft and pretty much have no idea how to play other games.
 
Yes. First time trying to do it was weird, but now, after countless years of FG experience, I don't even think about the motion anymore, my hand just does it when I want it to.
 
For years growing up I couldn't, but that's because I didn't understand exactly what motion the game wanted me to do. I remember trying to tap out each direction individually, returning to neutral each time, and never getting it to work. It wasn't until Guilty Gear X, years later, that I finally figured out any of the traditional Fighting Game motions. Now it's second nature.
 
I am not sure what a Dragon Punch is, but I am familiar with that button input sequence from playing some fighting games. I could actually only do it consistently using a keyboard.
 
Being super talented in Minecraft and NBA isn't really here nor there with regard to fighting game skill. Minecraft "talent" has to do with having patience and creativity, not actual gaming skill. NBA is just about knowing the buttons and how to run plays and whatnot.

I know it doesn't, but considering the time it takes to build a lot of that fantastic stuff in MC I just find it occ that the time it would take someone to master a dragon punch motion would take much longer than being advanced in other games
 
Too many inputs to try to do accurately, consistently. Doing it like once, okay. Doing it on the fly during a game? Nah.

This is why I can't play non-Smash fighting games at all. Even with Smash I flub the hell out of some inputs for wavedashing and stuff which is a whole lot more simple.
 
Too many inputs to try to do accurately, consistently. Doing it like once, okay. Doing it on the fly during a game? Nah.

This is why I can't play non-Smash fighting games at all. Even with Smash I flub the hell out of some inputs for wavedashing and stuff which is a whole lot more simple.

I find wave dashing way more complicated than SRKs...
 
I admit it; I just kinda wiggle the d-pad until it works. But I found a way to wiggle it a certain way so that it registers flawlessly every time.

I can do the actual motion too, but not as quickly or efficiently.
 
I play charge characters, but yes, I can SRK.

Charging was something I simply could not get the hang of. I always told my friends to avoid charge characters when we played simply because of how hard the timing was... Then I figured out the 'hold down and back' method and finally understood how not to put myself in the corner.
 
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Easy on pad, I picked Viper when I first touched IV and read I had to abuse her Seismic Hammer so practiced that move for like an hour straight, picked up a stick this week so re-learning it on that, but doesn't seem too difficult.
 
I still cant do it reliably. I mean, most of the time, 90 percent of the time, I can pull it off and even combo it ok. but man there are some times, especially when I'm on the right side of the screen that it just doesn't work.
 
Being super talented in Minecraft and NBA isn't really here nor there with regard to fighting game skill. Minecraft "talent" has to do with having patience and creativity, not actual gaming skill. NBA is just about knowing the buttons and how to run plays and whatnot.

Loads of kids are "good" at Minecraft and pretty much have no idea how to play other games.

NBA 2k takes a lot of skill to play at a high level. The combos are not all that different from a fighting game.
 
On d-pad, easily.

On stick, like 85% of the time. Same goes for any other diagonal-based inputs.
 
DPs are easy.

If you can do Ivy's Summon Suffering throw from Sou Calibur one with consistency you have my props.

Who was the bastard that designed that motion?
 
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