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GAF: Can /you/ do a Dragon Punch motion?

Yep, I can do them consistently.

Here's the secret: DP is just forward -> hadouken.

For years its been explained badly, so people think it's some bizarre Z movement.

Easy on pad, I picked Viper when I first touched IV and read I had to abuse her Seismic Hammer so practiced that move for like an hour straight, picked up a stick this week so re-learning it on that, but doesn't seem too difficult.

Except IV uses double tap DF as a DP shortcut, so pulling it off is super easy.
 
Yes i can do it easily, like second nature but i can understand that it feels difficult. But it's not the hardest thing : dp fadc ultra/special is more difficult, dp motion is just the beginning of your motion demise. Then you have shit like reverse dp fadc chicken wing (fei long), instant cammy's cannon from ssf4 or gato's fuga cancel... And then you become to realise why the 2d classic formula is repulsive to most players.

Here's the secret: DP is just forward -> hadouken
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Nope, that's only the case on most recent games, the exact dp motion is forward, down, down forward + whatever.
 
27_tattoofail.jpg

Haha.
 
I had to look up what it was (not an avid SF fan). Anyway that move is relatively easy, you literally slide your thumb from forward to down and then reverse that motion. At least that's how I always did it when button mashing in SF.
 
Yes. 100% of the time. Taught myself the motion at age six at a local pizza place and honed it in the fire of countless arcade beefs.

Wait til you learn pretzel motions, dog.
 
Yeah, pretty easy thing to do. I have a bunch of friends who can't do it, to where they can only do it on the d-pad/analog, or some who do it worse on a specific side. Kinda funny.
 
DPs are easy.

If you can do Ivy's Summon Suffering thrown from Sou Calibur one with consistency you have my props.

Who was the bastard that designed that motion?

Like 12 years ago I saw a friend do Summon Suffering twice in a row, from each side.

I don't think he's human.
 
Super easy on both sides, pad or stick. Been playing since SF2 came out on the SNES so SF motions are pretty much second nature to me now.
 
I remember when Street Fighter 2 just came out in the arcades, I was amazed at this game that people would line up to play and put quarters next to screen.

I was 14 at the time and I still remember when I first tried Ryu. It didn't take me long to learn to throw a fireball, but I had the hardest time with the dragon punch. Not sure why as it was just one extra motion, but it did take me a while to pick it up. I was thrilled when I first pulled it off.

Today, I can react easily and throw it instinctively when someone jumps in on me, but it certainly wasn't always that way.
 
Yes, but it took me a helluva long time to be able to do it as a kid. Like, I was playing World Warrior in arcades, but probably couldn't do it consistently until two iterations later in Hyper Fighting.

If I didn't like fighting games & just stopped/drifted away like the masses did, I might even still have trouble doing them.
 
I own an arcade stick and it's easier to do one, than it is to get your inputs to be so precise that you DON'T do one at times (like walking forward and doing a hadoken), thanks to input shortcuts.
 
Yep, I can do them consistently.

Here's the secret: DP is just forward -> hadouken.

For years its been explained badly, so people think it's some bizarre Z movement.



Except IV uses double tap DF as a DP shortcut, so pulling it off is super easy.

That Z movement messed me up for ages.

I blame GamePro's Fighter's Edge features.
 
Not when I was 10 playing SF2 in the arcade. Got the SNES version and it still took awhile but I eventually got it.

These days it's automatic.
 
It's not hard? If you want to make sure, just buffer by walking forward before making the quarter circle motion.
 
Even at my absolute best I was probably only 50/50 at it, which is part of why I preferred Mortal Kombat and the characters on Killer Instinct that didn't use it.
 
The SNES with SFII was my first console, coming from years of gaming on home computers and arcades. So I was only used to joysticks.

It took me weeks and weeks and weeks to get used to a joypad. I learned that 'Nintendo thumb' was a thing. Once I became more used to the pad, I found I could pull of fireballs without much issue. When I got the timing right, charge moves were easy. But being able to consistently do dragon punches took a very long time.

So now I'm awesome at dragon punches. 360 spin moves are another matter entirely. Still fail to do these on a pad, even with nearly 20 years experience under my belt.

Here's the secret: DP is just forward -> hadouken.

For years its been explained badly, so people think it's some bizarre Z movement.

Except IV uses double tap DF as a DP shortcut, so pulling it off is super easy.

This shows the failure of the Street Fighter mission / training modes. The game tells you to do a move, but doesn't give you any advice on how to actually do it. When I was trying to do the trials in IV, there were some I just couldn't achieve. Went online and read the actual movement you should be doing, and they became achievable.
 
After years of practice, I can do a DP when facing right like 99% of the time. However, facing left, I'm still at something like 80%.

D-Pad or stick, I can do either.
 
When I first played SF2, I was terrible at them. It took me until the SNES version was released and me mashing the motion constantly for months before I could actually get it to work when I needed it.

QCFx2 OTOH, that's the devil's motion. Never hit it as consistently as I'd like or need to.
 
I dont even play fighting games much, but I noticed this myself one day


Obviously, your controller or vision wont lie. And obviously, the game will execute the command correctly if you just enter it correctly. Now that thats established

Its the controller, and how one holds it. Sometimes, while playing I noticed that I was just holding the controller at a bit of an angle. Which you wouldnt notice is most other genres

So just make sure that youre actually Downleft, and now just down or halfway cuz youre holding it wrong, or your thumb isnt where you think it is
 
This shows the failure of the Street Fighter mission / training modes. The game tells you to do a move, but doesn't give you any advice on how to actually do it. When I was trying to do the trials in IV, there were some I just couldn't achieve. Went online and read the actual movement you should be doing, and they became achievable.

I agree. For all their attempts at making SF more accessible, they could do much better in this one very basic regard.
 
It took me a while to learn in 92, and I get rusty if I haven't played for a while, but I'm mostly consistent.

Now standing SPDs, that I still can't do.
 
I agree. For all their attempts at making things more accessible, they could do much better in this one very basic regard.

The trails mode preaches to the converted, rather than giving new players helpful information or basic tactics/techniques. Pick a random fighting basics video on Youtube and you'll get more usable info than completing the entire set of trials in the game.
 
It took me a while to learn in 92, and I get rusty if I haven't played for a while, but I'm mostly consistent.

Now standing SPDs, that I still can't do.
Try walk up 720. That one takes a ton of practice.

Also, Summon Suffering is pretty easy, in that the buffering in Soul Calibur is very lenient.
 
Easily done on a stick. Grew up playing all the neo-geo fighters.
Can't do shit on a dpad though. They're the worst.
 
I agree. For all their attempts at making SF more accessible, they could do much better in this one very basic regard.

Killer Instinct has a really good tutorial mode. It almost feels like getting licenses in Gran Turismo or something since they approach each lesson as if they were challenges and focus on each part separately.
 
Yes. But I'd be lying if I said it didn't take a long while waaaay back years ago when I was first learning Street fighter.
 
It took me a while to learn in 92, and I get rusty if I haven't played for a while, but I'm mostly consistent.

Now standing SPDs, that I still can't do.

I can do standing SPDs on a proper stick (gotta mash it out a BIT), but there's no way I'm doing it on a dpad.
 
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